Software:International 3D Tennis
| International 3D Tennis | |
|---|---|
| Developer(s) | Sensible Software |
| Publisher(s) | Palace Software |
| Composer(s) | Richard Joseph |
| Platform(s) | Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum |
| Release | 1990 |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
International 3D Tennis is a 1990 tennis video game developed by Sensible Software and published by Palace Software for the Amiga, Atari ST, Amstrad CPC, Commodore 64, and ZX Spectrum.
Gameplay
The game has three modes: single match, tournament, and season. Tournament mode lets the player pick from 72 different tournaments. Season mode is a series of tournaments during a single year.[1] The game features polygon graphics and ten camera angles.[2][3] The game offers four difficulty levels where the controls get more complicated and the AI gets better in higher difficulties.[3]
Reception
| Reception | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
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Amiga Format said that Pro Tennis Tour is the better game: "International 3D Tennis is good, but the graphics let it down and, although it plays well, it does not play as well as Ubi Soft’s game."[1] Computer and Video Games concluded: "[...] once mastered, International 3D Tennis offers the best tennis action you're ever likely to experience off court."[6] The Games Machine summarized: "Combining the innovative 3-D with the variety of shots at hand and the sheer playability, International 3-D Tennis is one of the best computer sports games ever, appealing to many more than just tennis players."[7] Your Sinclair summed up: "Nice 3D gameplay, shame about the sluggish speed."[8]
References
- ↑ 1.0 1.1 1.2 Smith, Andy (August 1990). "Screenplay - International 3D Tennis". Amiga Format (Future plc) (13): 45. https://amr.abime.net/review_2004.
- ↑ 2.0 2.1 Davies, Jonathan (September 1992). "Game Reviews - International 3D Tennis". Amiga Power (Future plc) (17): 77. https://amr.abime.net/review_605.
- ↑ 3.0 3.1 3.2 Lawton, Rod (November 1990). "Leisure - International 3D Tennis". ST Format (Future plc) (16): 75. http://www.stformat.com/stf16/.
- ↑ Leach, James (September 1992). "Budget Games - International 3D Tennis". Amiga Format (Future plc) (38): 96. https://amr.abime.net/review_2632.
- ↑ "The Bottom Line - International 3D Tennis". Amiga Power (Future plc) (1): 107. May 1991.
- ↑ 6.0 6.1 Rand, Paul (June 1990). "Review - International 3D Tennis". Computer and Video Games (Future plc) (103): 44-45. https://archive.org/details/Computer_Video_Games_Issue_103_1990-06_EMAP_Publishing_GB/page/n43/mode/2up.
- ↑ 7.0 7.1 7.2 Lapworth, Warren (July 1990). "Reviews - International 3-D Tennis". The Games Machine (Newsfield Publications) (32): 34-35. https://archive.org/details/the-games-machine-32/page/n33/mode/2up.
- ↑ 8.0 8.1 "Reviews - International 3D Tennis". Your Sinclair (Future plc) (56): 65. August 1990. https://archive.org/details/Your_Sinclair_056/page/65/mode/1up.
- ↑ Loveday, Leigh (September 1992). "Replay - International 3D Tennis". Your Sinclair (Future plc) (81): 53. https://archive.org/details/Your_Sinclair_081/page/52/mode/1up.
- ↑ "Banc D'essai Logieciels - International 3D Tennis" (in French). Amstar (SORACOM) (47): 56. July 1990. https://archive.org/details/amstar-magazine-47/page/n71/mode/2up.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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External links
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- International 3D Tennis at the Hall of Light
- International 3D Tennis at Atarimania
- International 3D Tennis at Lemon64
- International 3D Tennis at Spectrum Computing
