Software:International Superstar Soccer Pro 98

From HandWiki
Short description: 1997 video game
International Superstar Soccer Pro 98
North American cover art featuring Carlos Valderrama
Developer(s)Konami Computer Entertainment Tokyo
Publisher(s)Konami
Director(s)Shingo Takatsuka
Producer(s)Kazuhisa Hashimoto
Composer(s)Shinji Enomoto
Kosuke Soeda
Nobuhiko Matsufuji
Hideki Kasai
Akira Yamaoka
SeriesInternational Superstar Soccer
Winning Eleven
Platform(s)PlayStation
ReleaseJ.League Jikkyō Winning Eleven 3
  • JP: December 11, 1997
International Superstar Soccer Pro 98
  • JP: May 28, 1998
  • NA: August 21, 1998[1]
  • EU: September 1998
  • JP: November 12, 1998 (Final Ver.)
Genre(s)Sports
Mode(s)Single-player, multiplayer

International Superstar Soccer Pro 98[lower-alpha 1][lower-alpha 2] is a football video game which follows International Superstar Soccer Pro developed by Konami Computer Entertainment Tokyo. The Japanese version was re-released in late 1998 as Winning Eleven 3: Final Version with some slight improvements, such as a wider camera option. In Japan, a version of the game featuring only J-League clubs was released in December 1998 titled J-League Jikkyō Winning Eleven '98-'99.

The English commentary for the game is provided by Tony Gubba.

Although it lacked FIFPro licence, the European releases featured Italian striker Fabrizio Ravanelli along with German goalkeeper Andreas Koepke (on German, French and Spanish releases) or English midfielder Paul Ince (on British and Italian releases) on the cover, and the North American release featured Colombian player Carlos Valderrama. The game shares the same cover arts and North American release date with the Nintendo 64 game International Superstar Soccer 98 (and Game Boy's International Superstar Soccer)[1] but they are individual iterations of different game franchises, only released with similar name. This is a characteristic also shared with the previous game, ISS Pro.

Game modes

The features six different game modes. Modes existing in previous version have been developed and the two new have been added.

  • Exhibition Mode: a friendly match game against computer or another player with a choice of difficulty, stadium, weather and match length and time of a match. It was also possible to play with another player or with computer against computer. Computer versus computer option was available as well.
  • League Mode: 16 international teams participate in league playing either half or full season with a free choice of teams.
  • Cup Mode: mainly focused on emulation of FIFA World Cup with the real group draw as in the 1998 FIFA World Cup. This mode also included local cups like European Cup, Asian Cup, African Cup, North American Cup and South American Cup, each based on knockout-stage conditions. Konami Cup was the one with the more adjustable settings like the number of teams and tournament basis. It is also possible to try to qualify for the World Cup.
  • All Star Match: a friendly match game between the World Stars Players and European Stars Players.
  • Penalty Kick Mode: two teams take a five penalty kicks to select the winner. In case of a draw, they undergo sudden death round.
  • Training: practice of shooting free kicks and corner kicks with a selected team.

Teams

Although team line-ups were to reflect 1998 FIFA World Cup squads there are some inconsistencies. For example, players named 'Rabanilli' (representing Fabrizio Ravanelli for Italy), 'Romedio' (representing Romario for Brazil), 'Zabie' (representing Zague for Mexico) or 'Ber' (representing Ibrahim Ba for France) did not participate in the final tournament. Some players in the game of both qualified and non-qualified teams had initially retired for their team one year before the 1998 World Cup. For example, Carlos Hermosillo ('Hermoss') of Mexico had retired from international football in 1997.

Europe

  •  Germany
  •  Austria
  •  Belgium
  •  Bulgaria
  •  Croatia
  •  Denmark
  •  Scotland
  •  Spain
  •  France
  •  Wales
  •  Greece
  •  England
  •  Ireland
  •  Northern Ireland
  •  Italy
  •  Norway
  •  Netherlands
  •  Portugal
  •  Romania
  •  Sweden
  •  Turkey
  • Template:Country data SCG (now  Serbia)

Africa

  •  Cameroon
  •  Morocco
  •  Nigeria
  •  Tunisia
  •  South Africa

South America

  •  Argentina
  •  Brazil
  •  Chile
  •  Colombia
  •  Paraguay

North America

  •  USA
  •  Jamaica
  •  Mexico

Asia

  •  Saudi Arabia
  •  South Korea
  •  Iran
  •  Japan

Oceania

  •  Australia

Others

Winning Eleven 3: Final Ver.

The Japanese release, Winning Eleven 3, was re-released in late 1998 as Winning Eleven 3: Final Ver. The major changes and improvements have been focused on graphic and statistical updates rather than on engine itself. The most significant differences from the original are:

  • Whole look of the game is less vivid in order to increase the level of realism.
  • Some home, away and goalkeepers kits have been updated (including the All Star teams).
  • The appearance of goals and nets has been changed.
  • Squads have been updated to exactly reflect 1998 FIFA World Cup squads, the number of players in line-ups has been extended to 22 as well.
  • Three difficulty levels instead of five: easy, medium and hard.
  • The choice of match length has been widen to 30 minutes in spaces of 5.
  • Match settings in Exhibition Mode now include the choice of uniforms, extended period, penalty shoot-out and golden goal.
  • During the Cup Mode the statistics of scores and assists have been added.
  • The imitation of Stade de France, the venue of 1998 FIFA World Cup final, has been added as a new stadium.
  • The immediate replays after most interesting moments like missed shots, fouls or offsides have been implemented during the match.
  • The most noticeable changes during play covered improved shoot system and added power slide bar during corner kicks.
  • A new one-two pass method is added, allowing the first player to pass and run without the second player having to return the ball immediately. This new move added much more variety to the game.

Konami Code support

Every version of ISS Pro 98 / Winning Eleven 3 supports a variation of the Konami Code. When used at the main menu, the player can unlock a special team to be used in Exhibition Matches.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings87%[2]
Review scores
PublicationScore
Consoles +95%[3]
CVGStarStarStarStarStar[4]
EGM8.125/10[5][lower-alpha 3]
Famitsu(F.V.) 31/40[7]
(W.S.) 30/40[8]
(J.League) 28/40[9]
Game Informer8.5/10[10]
Mega Fun87%[11]
OPM (UK)9/10[13]
OPM (US)StarStarStarStarHalf star[14]

The game received favorable reviews according to the review aggregation website GameRankings.[2] In Japan, Famitsu gave it a score of 28 out of 40 for J.League Jikkyō Winning Eleven 3,[9] 30 out of 40 for World Soccer Jikkyō Winning Eleven 3: World Cup France '98,[8] and 31 out of 40 for the latter's Final Version edition.[7] GamePro said, "With their superior all-around package, the FIFA games will still reign supreme for most, but ISS [sic] certainly deserves a look from soccer fans everywhere."[15][lower-alpha 4] In December 1998, Arcade called the game the best football game available, preferring it over the Nintendo 64 game.[16]

The game was a bestseller in the UK[17] and Japan.[18]

See also

Notes

  1. Officially abbreviated as ISS Pro 98, sometimes called International Superstar Soccer '98
  2. Released in Japan in three editions: J.League Jikkyō Winning Eleven 3 (Jリーグ実況ウイニングイレブン3, J Rīgu Jikkyō Wingu Irebun 3), World Soccer Jikkyō Winning Eleven 3: World Cup France '98 (ワールドサッカー 実況ウイニングイレブン3 〜ワールドカップ フランス'98〜, Wārudo Sakkā Jikkyō Wingu Irebun 3 〜Wārudo Kappu Furansu '98〜) and World Soccer Jikkyō Winning Eleven 3 Final Ver. (ワールドサッカー 実況ウイニングイレブン3 〜Final Ver.〜, Wārudo Sake Jikkyō Wingu Irebun 3 〜Final Ver.〜)
  3. Two critics of Electronic Gaming Monthly gave the game each a score of 8/10, one gave it 9/10, and the other gave it 7.5/10.
  4. GamePro gave the game 4.5/5 for graphics, 3.5/5 for sound, and two 4/5 scores for control and fun factor.

References

  1. 1.0 1.1 "KONAMI KICKS OFF HIT SOCCER GAME FOR N64, PLAYSTATION AND GAME BOY". August 21, 1998. http://www.konami.com/news/press/98/pr-980821.htm. 
  2. 2.0 2.1 "International Superstar Soccer Pro '98 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/572464-international-superstar-soccer-pro-98/index.html. 
  3. Panda; Toxic (September 1998). "International Superstar Soccer Coupe de Monde 98" (in fr). Consoles + (80): 108–10. 
  4. Key, Steve (October 1998). "ISS Pro '98". Computer and Video Games (EMAP) (203): 68–69. https://archive.org/details/Computer_and_Video_Games_Issue_203_1998-10_EMAP_Images_GB/page/n67/mode/2up. Retrieved September 13, 2023. 
  5. Hager, Dean; Davison, John; Kujawa, Kraig; Ricciardi, John (September 1998). "IS Soccer Pro '98 [sic"]. Electronic Gaming Monthly (Ziff Davis) (110): 138. https://retrocdn.net/images/6/65/EGM_US_110.pdf. Retrieved September 13, 2023. 
  6. Grant, Jules (October 28, 1998). "International Superstar Soccer Pro '98". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=76&full=1#mr_toppy. 
  7. 7.0 7.1 "ワールドサッカー 実況ウイニングイレブン3 〜Final Ver.〜 [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=18269&redirect=no. Retrieved September 13, 2023. 
  8. 8.0 8.1 "ワールドサッカー 実況ウイニングイレブン3 〜ワールドカップ フランス'98〜 [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=18268&redirect=no. Retrieved September 13, 2023. 
  9. 9.0 9.1 "Jリーグ実況ウイニングイレブン3 [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16866&redirect=no. Retrieved September 13, 2023. 
  10. "International Superstar Soccer [Pro] '98". Game Informer (FuncoLand) (64). August 1998. 
  11. Georg (October 1998). "International Superstar Soccer Pro 98" (in de). Mega Fun (10/98): 73. https://retrocdn.net/images/f/f0/MegaFun_DE_1998-10.pdf. Retrieved September 13, 2023. 
  12. Ortiz, Nacho (May 12, 1998). "International Superstar Soccer Pro '98: Konami vuelve a superarse. [Incomplete"] (in es). MeriStation (PRISA). http://www.meristation.com/v3/des_analisis.php?id=1188&idj=1698&pic=PSX. Retrieved September 13, 2023. 
  13. Bradley, Steve (September 1998). "ISS Pro '98". Official UK PlayStation Magazine (Future Publishing) (36): 106–09. 
  14. "International Superstar Soccer [Pro] 98". Official U.S. PlayStation Magazine (Ziff Davis) 1 (12). September 1998. 
  15. Boba Fatt (October 1998). "International Superstar Soccer [Pro '98"]. GamePro (IDG Entertainment) (121): 192. https://archive.org/details/GamePro_Issue_111_October_1998/page/n191/mode/2up. Retrieved October 31, 2020. 
  16. "State of Play - Sports". Arcade (Future plc) (1): 91. December 1998. https://archive.org/details/Arcade_Issue_01_1998-12_Future_Publishing_GB/page/n91/mode/2up. 
  17. "Game Charts". Official UK PlayStation Magazine (Future Publishing) (39): 172. December 1998. 
  18. "Dengeki Charts". Official UK PlayStation Magazine (Future Publishing) (42): 17. February 1999. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



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Warning: Default sort key "International Superstar Soccer 1998" overrides earlier default sort key "Mobygames".