Software:Interstate '82

From HandWiki
Short description: 1999 video game
Interstate '82
Developer(s)Activision
Publisher(s)Activision
Director(s)Zachary Norman
Producer(s)Daiva Venckus
Doug Pearson
Programmer(s)Marshall Robin
Artist(s)Alexander Stein
Writer(s)Zachary Norman
Composer(s)Josh Mancell
Platform(s)Microsoft Windows
Release
Genre(s)Vehicular combat
Mode(s)Single-player, multiplayer

Interstate '82 is a vehicular combat video game developed and published by Activision for Microsoft Windows in 1999.

Setting

The game is set in the Southwestern United States in an alternate version of the year 1982, during the Reagan Administration. The game is less complex than its predecessor, Interstate '76, lacking the detailed armor and weapon management of the original. Its play-style is closer to console-based vehicular combat games like Twisted Metal, with a single health bar displaying both armor and chassis strength, as opposed to '76's armor/chassis strength system. The vehicle models have been updated to reflect the change in era, and overall, the game has a new wave feel, with several hitherto-unreleased Devo songs being on the soundtrack, as opposed to the first game's funk-inspired style.

Interstate '82 features a story-mode like its predecessor, with one new option: the player can exit one vehicle and enter another, adding some strategy to the game's storyline. Another new addition is the ability to skin the new vehicle models.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings62%[3]
Review scores
PublicationScore
CGSPStarStarHalf star[5]
CGWStarStar[6]
Eurogamer6/10[8]
GameProStarStarStarHalf star[9]
GameRevolutionB[10]
GameSpot6.2/10[11]
GameSpy81%[12]
GameZone7/10[13]
IGN6.9/10[14]
Next GenerationStarStarStar[15]
PC Gamer (US)68%[17]

The game received a bit more mixed reviews than the original according to the review aggregation website GameRankings.[3] Eric Bratcher of NextGen said, "Some of the '80s nods may be missed by those who weren't paying attention back then, but the game is still fun."[15]

References

  1. "Games Gone Gold (The Games Of 1999 ~ Europe)". http://www.gonegold.com/golden/eurogold99.shtml. 
  2. IGN staff (November 22, 1999). "News Briefs". Ziff Davis. https://www.ign.com/articles/1999/11/23/news-briefs-48. "Star Trek: Hidden Evil and I-82 Ships [sic]: That's the official word at least. We assume that the games were shipped using the Star Trek transporter technology because we've already seen them in stores." 
  3. 3.0 3.1 "Interstate '82 for PC". CBS Interactive. https://www.gamerankings.com/pc/141513-interstate-82/index.html. 
  4. Williamson, Colin (December 16, 1999). "Interstate '82". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-3527,00.html. 
  5. Bauman, Steve (December 8, 1999). "Interstate '82". Strategy Plus, Inc.. http://www.cdmag.com/articles/024/169/i82_review.html. 
  6. Green, Jeff (February 2000). "Through Being Cool (Interstate '82 Review)". Computer Gaming World (Ziff Davis) (187): 136. https://www.cgwmuseum.org/galleries/issues/cgw_187.pdf. Retrieved October 13, 2023. 
  7. Tilley, Steve (January 18, 2000). "Interstate '82". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=1879&full=1#mr_toppy. 
  8. Richards, Geoff (January 18, 2000). "Interstate '82". Gamer Network. https://www.eurogamer.net/i82. 
  9. Saltzman, Marc (December 17, 1999). "Interstate '82 Review for PC on GamePro.com". GamePro (IDG Entertainment). http://gamepro.com/computer/pc/games/reviews/3698.shtml. Retrieved May 6, 2017. 
  10. Johnny B. (December 1999). "Interstate '82 Review". CraveOnline. https://www.gamerevolution.com/review/32744-interstate-82-review. 
  11. Gerstmann, Jeff (November 30, 1999). "Interstate '82 Review". Fandom. Archived from the original on November 28, 2004. https://web.archive.org/web/20041128160639/http://www.gamespot.com/pc/adventure/interstate82/review.html. 
  12. Misak, John "Damfer" (January 15, 2000). "Interstate '82 [title mislabeled as "Silhouette Mirage"; date mislabeled as "January 15, 1999""]. IGN Entertainment. http://www.gamespy.com/reviews/i82_a.shtm. 
  13. Lafferty, Michael (December 22, 1999). "Interstate '82 Review". http://pc.gamezone.com/gzreviews/r11602.htm. 
  14. Blevins, Tal (November 29, 1999). "Interstate '82". Ziff Davis. https://www.ign.com/articles/1999/11/30/interstate-82. 
  15. 15.0 15.1 Bratcher, Eric (February 2000). "Interstate '82". NextGen (Imagine Media) (62): 102. https://archive.org/details/NextGen62Feb2000/page/n103/mode/2up. Retrieved June 7, 2021. 
  16. Chronis, George T. (February 2000). "Interstate '82". PC Accelerator (Imagine Media) (18): 71. https://archive.org/details/PCXL18Feb2000/page/n71/mode/2up. Retrieved June 7, 2021. 
  17. Poole, Stephen (March 2000). "Interstate '82". PC Gamer (Imagine Media) 7 (3): 94. http://www.pcgamer.com/archives/2005/07/interstate_82.html. Retrieved October 13, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari