Software:Into the Dead

From HandWiki
Short description: 2012 mobile video game

Into the Dead
Developer(s)PikPok
Platform(s)iOS, Android, Windows Mobile, Microsoft Windows
ReleaseiOS
December 6, 2012
Android
April 5, 2013
Windows Mobile
January 4, 2014
Windows
March 28, 2016
Genre(s)Action video game (Survival horror)

Into the Dead is a zombie-themed action video game developed and published by PikPok for iOS, Android, Windows Mobile, and Microsoft Windows. A sequel titled Into the Dead 2 was released for Android, Apple, and the Nintendo Switch.[1][2] It is the first installment in the franchise of the same name.

Gameplay

Players must run through a landscape teeming with zombies and move left or right to dodge them. The player has no choice but to move forward and get as far as possible before dying. Weapons can be picked up from supply crates as the player runs past.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic84/100[3]
Review scores
PublicationScore
Gamezebo90/100[4]
IGN7/10[5]
Pocket GamerStarStarStarStar[7]
TouchArcadeStarStarStarStarHalf star[8]
VideoGamer.com6/10[9]
Digital SpyStarStarStarStarStar[10]

The iOS version received "favorable" reviews according to the review aggregation website Metacritic.[3]

Digital Spy said, "Into the Dead is one of the best uses of the first-person perspective on iOS, and an absolutely fantastic infinite runner for mobile devices."[10] Gamezebo said, "With Game Center online scoreboards and achievements that we will no doubt be struggling to top for weeks to come, and more modes promised in the near future, Into the Dead is a bit of a must-have for mobile - especially if zombies hit your spot."[4] TouchArcade said, "When it works, it works unbelievably well - and with no asking price for those early, heart-pounding moments, there's absolutely no reason not to get this game."[8] VideoGamer.com said, "Endless runners rarely offer up too much variety, but there is something oddly appealing about Into The Dead. Let's keep it simple: if you like zombies, buy it. Yeah."[9]

Sequel

A second installment, Into the Dead 2 was released for Android and iOS on 13 October 2017 and the Nintendo Switch on 25 October 2019.[11]

References

  1. "Into the Dead 2". Archived from the original on July 2, 2023. https://web.archive.org/web/20230702043930/https://www.gamestop.com/video-games/nintendo-switch/products/into-the-dead-2---nintendo-switch/11096841.html. Retrieved August 22, 2023. 
  2. "Into the Dead 2". Archived from the original on June 7, 2020. https://web.archive.org/web/20200607080502/https://play.google.com/store/apps/details?id=com.pikpok.dr2.play. Retrieved April 21, 2020. 
  3. 3.0 3.1 "Into the Dead for iPhone/iPad Reviews". Fandom. Archived from the original on December 4, 2017. https://web.archive.org/web/20171204030951/http://www.metacritic.com/game/ios/into-the-dead. Retrieved December 27, 2017. 
  4. 4.0 4.1 Rose, Mike (December 11, 2012). "Into the Dead Review (iOS)". Archived from the original on December 14, 2012. https://web.archive.org/web/20121214031118/http://www.gamezebo.com/games/dead/review. Retrieved August 22, 2023. 
  5. Davis, Justin (December 10, 2012). "Into the Dead Review (iOS)". Ziff Davis. Archived from the original on September 11, 2019. https://web.archive.org/web/20190911150232/https://www.ign.com/articles/2012/12/10/into-the-dead-review. Retrieved August 23, 2023. 
  6. Reparaz, Mikel (December 11, 2012). "Into the Dead Review". MacLife (Future US). Archived from the original on December 15, 2012. https://web.archive.org/web/20121215025359/http://www.maclife.com/article/reviews/dead_review. Retrieved August 23, 2023. 
  7. Mundy, Jon (December 7, 2012). "Into the Dead (iOS)". Steel Media Ltd. Archived from the original on July 28, 2023. https://web.archive.org/web/20230728181158/https://www.pocketgamer.com/into-the-dead/into-the-dead/. Retrieved August 23, 2023. 
  8. 8.0 8.1 Campbell, Nissa (December 20, 2012). "'Into the Dead' Review – An Atmospheric Zombie Runner". TouchArcade.com, LLC. Archived from the original on September 22, 2018. https://web.archive.org/web/20180922211710/https://toucharcade.com/2012/12/20/into-the-dead-review/. Retrieved September 22, 2018. 
  9. 9.0 9.1 Miller, Simon (June 4, 2013). "Into The Dead Review (iOS)". Resero Network. Archived from the original on September 18, 2013. https://web.archive.org/web/20130918211518/http://www.videogamer.com/reviews/into_the_dead_review.html. Retrieved August 23, 2023. 
  10. 10.0 10.1 Nichols, Scott (December 11, 2012). "Mobile review round-up: 'GTA: Vice City', 'KnightScape', more". Hearst Communications. Archived from the original on December 14, 2012. https://web.archive.org/web/20121214032820/http://www.digitalspy.com/gaming/levelup/a444386/mobile-review-round-up-gta-vice-city-knightscape-more.html. Retrieved August 22, 2023. 
  11. "Into the Dead® 2 now available on the App Store and Google Play — PikPok" (in en). https://pikpok.com/news/dead-2-now-available-app-store-google-play/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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