Software:Inuyasha: The Secret of the Cursed Mask
| Inuyasha: The Secret of the Cursed Mask | |
|---|---|
North American cover art | |
| Developer(s) | Quintet Giant Seven |
| Publisher(s) | Bandai |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Role-playing video game |
| Mode(s) | Single player |
Inuyasha: The Secret of the Cursed Mask, known in Japan as Inuyasha: The Cursed Mask (犬夜叉 呪詛の仮面, InuYasha: Juso no Kamen), is a role-playing video game for the PlayStation 2 based on the manga and anime series Inuyasha. The player is able to choose to play as a female named Kaname Kururugi or as a male named Michiru Kururugi. Regardless of the chosen gender, the character is referred to using the last name Kururugi. However, in the North American release, the character is referred to using his/her first name (any sentences containing the player's name have no voiceover).
Plot
The game begins when Kururugi enters the family storage shed in modern-day Japan to retrieve an item for father. After falling through a mysteriously etched pentagram on the floorboards, the player is transported to Feudal Japan. On his unfortune, the villagers mistake the time traveler as a demon and attack. After several close calls, Kururugi comes face to face with InuYasha, who notices the stranger's clothes "look like Kagome's".
After introductions with the rest of the cast, the player begins to search for answers as to why Kururugi has been brought back to the feudal era and how to get home. The game progresses as any normal InuYasha storyline, with the InuYasha group travelling from village to village in pursuit of Naraku (and Kururugi's answers), sometimes helping out with a local problem or two. Occasionally traces to Naraku himself are revealed, as well as leads to Kururugi's mystery and the title's "cursed mask", which holds secrets to returning the character to the present. Along the way, Kururugi learns to harness the power of shikigami from a mysterious old villager called Kakuju, a force needed in order to help InuYasha and the others overcome the dangerous obstacles ahead while unraveling the plot of the mystic Utsugi.
Several characters from the anime appear to help, or hinder, the group's progress, including Kikyo, Kagura, Koga and Sesshomaru.
In the end, Utsugi is revealed to be a Hitogata in the image of Kakuju's deceased spouse; Utsugi summoned Kururugi to the past to steal his/her descendant's soul in order to become human and live with Kakuju again. However, Naraku ends up possessing Utsugi for the power of Shikigami. After a long battle, Naraku is sent to Hell and Utsugi dies happy, having unknowingly taken Kakuju's soul and became human. With Utsugi's magic gone, Kururugi is sent back to the present, where it is revealed the festival at the shrine is based on Kururugi's adventure. Kururugi thinks of the member of Inuyasha's group the player spent the most time with.
Characters
- Michiru Kururugi (枢木 みちる, Kururugi Michiru)
Voiced by: Takashi Kondō (Japanese), Sean Broadhurst (English)
- The male version of the main character in the game. He has the mysterious and powerful powers of the Shikigami, which come down to the four elements: fire, water, wind, and light. Animal symbols for his elemental attacks also exist. All co-operative attacks involve his Shikigami enhancing the normal attacks of his friends. Compared to Kaname, Michiru hardly raises his voice when shocked.
- Kaname Kururugi (枢木 かなめ, Kururugi Kaname)
Voiced by: Ryōko Nagata (Japanese), Carol-Anne Day (English)
- The female version of the main character in the game. She has the mysterious and powerful powers of the Shikigami, which come down to the four elements: fire, water, wind, and light. Animal symbols for her elemental attacks also exist. All co-operative attacks involved her Shikigami enhancing the normal attacks of her friends. Kaname tends to shriek when surprised or scared.
- Utsugi (ウツギ)
Voiced by Katsuyuki Konishi (Male; Japanese), Atsuko Tanaka (Female; Japanese), TBA (Male; English), TBA (Female; English)
- Utsugi is a Hitogata, an enchanted clay doll that was granted life by the priest/priestess Kakuju and the power of Shikigami after Kakuju's original lover, Utsugi, died. Many attempts were made to breathe life into a doll before the final version of Utsugi succeeded, and the imperfect Utsugi-hitogata were discarded in the valley below Kakuju's village. Kakuju mystically sealed the valley and isolated the village to prevent these wandering, imperfect dolls to escape and harm anyone. Eager to become truly human and please Kakuju, Utsugi joined up with Naraku and his incarnations in order to summon Kururugi to the past. Because Kururugi was a descendant on the original Utsugi and gifted with the power of shikigami, Utsugi planned to absorb his/her soul and become human.
- Kakuju (
覚樹 )
Voiced by Shirō Saitō (Male; Japanese), Aoi Tamagawa (Female; Japanese), TBA (Male; English) TBA (Female; English)
- An old man or woman who assists the main character by teaching him/her about Shikigami and more, including his/her past connection with Utsugi. Kakuju traveled to find Utsugi to make amends for his/her past mistakes, and to start over.
- Mahoro (まほろ)
- A demon with the ability to transform into a person's loved one or closest friend. He appears in Minomo Village when using this ability to "spirit away" villagers and on Asagiri Island as a merchant the player can buy items from.
- Ogre
- Known as "Skeletal demon", Ogre is an incarnation of Naraku that a demon puppet of Naraku releases on InuYasha and the others in Naraku's castle. Its attacks are limited to a full-group blast of miasma and a single swipe at one character.
Character selection
The chosen gender of the main character has several subtle but interesting changes on the overall flow of the game. While the core plot remains the same regardless of Kururugi being a boy or girl, the later character responses, interval events, and battle abilities can change dramatically depending upon whether Kururgi is male or female. For example, when the female Kururugi first encounters Miroku in the game, the lecherous monk greets her with his typical, "Would you bear my child?" The male Kururugi gets no such offer.
What choices are made on the part of the player to interact with the InuYasha universe will also influence the strength of partnerships in battle and result in different character-centric anime sequences at the end of the game.
Interval events
Every so often, players will receive an opportunity to "rest up" the InuYasha gang before setting off for a new location. If the player opts to take these breaks, short interval scenes will occur in which the main character can interact one-on-one with a member of the group. Choosing between InuYasha, Kagome, Miroku, Sango or Shippo will result in several different scenes, which vary in tone; the episodes begin as playful incidents and develop into deep and dramatic scenes later in the game. The more often a specific character is chosen, the stronger the player's friendship will become with that character, thus increasing the effectiveness of pairing with that character in Co-Op Technique battle; if the player opts to skip these interval events, the only penalty is a slower acquisition of Co-Op techniques.
An interesting fan service aspect of this relationship-building is that Kururugi will become "strong friends" with whichever of the InuYasha group he or she has spent the most time with. When paired with the opposite sex, love triangles begin to form between the canon pairings and the player character. For example, if the male Kururugi spends a majority of his interval events bonding with Kagome, InuYasha will grow increasingly jealous (or vice versa), or if the female Kururugi spends a majority of her interval events bonding with Miroku, Sango will get jealous. Also, there is a chance for the female Kururugi to be paired with Sesshomaru. This is achieved when the player gets the female character in some of the areas where Sesshomaru is. No negative impacts occur to the canon pairings if Shippo is the one the player becomes closest to, given that both Michiru and Kaname consider him a little brother.
Reception
| Reception | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
The game received "mixed" reviews according to video game review aggregator Metacritic.[1] In Japan, Famitsu gave it a score of one seven, one six, one five, and one six, for a total of 24 out of 40.[2]
References
- ↑ 1.0 1.1 "Inuyasha: The Secret of the Cursed Mask for PlayStation 2 Reviews". https://www.metacritic.com/game/inuyasha-the-secret-of-the-cursed-mask/critic-reviews/?platform=playstation-2.
- ↑ 2.0 2.1 "犬夜叉 呪詛の仮面". Famitsu 797. March 26, 2004.
- ↑ Mason, Lisa (January 2005). "Inuyasha: The Secret of the Cursed Mask". Game Informer (141): 125. http://www.gameinformer.com/NR/exeres/010C29F4-D728-4F84-BDE5-4708C7AE09A1.htm. Retrieved December 30, 2015.
- ↑ Massimilla, Bethany (November 10, 2004). "Inuyasha: The Secret of the Cursed Mask Review". http://www.gamespot.com/reviews/inuyasha-the-secret-of-the-cursed-mask-review/1900-6112883/.
- ↑ Kohler, Chris (February 2005). "InuYasha: The Secret of the Cursed Mask". Official U.S. PlayStation Magazine: 85. http://www.1up.com/reviews/inuyasha-secret. Retrieved December 30, 2015.
- ↑ "Review: Inuyasha: The Secret of the Cursed Mask". PSM: 78. January 2005.
External links
- Official site Script error: The function "in_lang" does not exist.
- Official Inuyasha website Script error: The function "in_lang" does not exist.
- InuYasha: Secret of the Cursed Mask walkthrough
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
