Software:Invincible Tiger: The Legend of Han Tao

From HandWiki
Invincible Tiger: The Legend of Han Tao
Developer(s)Blitz Arcade
Publisher(s)Namco Bandai Games
Director(s)Oliver Clarke
John Jarvis
Producer(s)Robert Johnson
Jim Ngui
Designer(s)Oliver Clarke
Aron Tomlin
Patrick Santiago
Programmer(s)Florian Raoult
Artist(s)Simon Bennett Hayes
Nicholas Miles
Dave Price
Composer(s)Matt Black
Todd Baker
Edward Hargrave
Peter Ward
EngineBlitzTech
Platform(s)PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)
ReleaseXbox Live Arcade
August 26, 2009
PlayStation Network
  • NA: August 27, 2009
  • PAL: November 19, 2009
Genre(s)Beat 'em-up
Mode(s)Single-player, multiplayer

Invincible Tiger: The Legend of Han Tao is a hand-to-hand action video game developed by Blitz Arcade and published by Namco Bandai Games for the PlayStation 3 and Xbox 360. The game tells the story of Han Tao, the General of a Thousand Victories, who attempts to rescue the Star of Destiny from the foul clutches of the Evil Overlord. As Han Tao, players must fight their way through the Evil Overlord's throngs, using a number of hyperbolic hand-to-hand combat techniques, ancient weapons, and Zen-powered attacks. It was released in 2009. The game was removed from all digital stores in 2013.

Gameplay

Invincible Tiger: The Legend of Han Tao will feature basic beat 'em up and hand-to-hand action elements with a basic interface and easy to learn, pick-up-and-play controls. Invincible Tiger features a number of different modes for single- and multiplayer action. Gamers can play through the game's storyline in co-op mode, which is available both locally and online. The game also includes an Endurance Mode, in which players are tasked with surviving an unending onslaught of foes for a specified amount of time.

The game provides both an anaglyph mode and several stereoscopic modes for 3D viewing while playing the game. While the anaglyph mode will work on any TV, use of the stereoscopic modes requires the player to have a 3D ready TV.

Reception

Reception
Review scores
PublicationScore
PS3Xbox 360
GameProStarStarHalf star[3]StarStarHalf star[3]
GameSpot6/10[4]6/10[4]
GamesRadar+StarStar[5]StarStar[5]
IGN6.6/10[6]6.6/10[7]
Jeuxvideo.com13/20[8]13/20[8]
OPM (UK)6/10[9]N/A
OXM (US)N/A6/10[10]
Play70%[11]N/A
TeamXboxN/A7.4/10[13]
Teletext GameCentralN/A4/10[14]
Aggregate score
Metacritic57/100[1]61/100[2]

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[1][2]

Since its release, the Xbox 360 version sold 9,140 units worldwide by January 2011.[15] Sales moved up to 9,959 units by the end of 2011.[16]

See also

References

  1. 1.0 1.1 "Invincible Tiger: The Legend of Han Tao for PlayStation 3 Reviews". Fandom. Archived from the original on November 13, 2020. https://web.archive.org/web/20201113134318/https://www.metacritic.com/game/playstation-3/invincible-tiger-the-legend-of-han-tao. Retrieved June 12, 2023. 
  2. 2.0 2.1 "Invincible Tiger: The Legend of Han Tao (xbox360) reviews at Metacritic.com". CBS Interactive. Archived from the original on February 11, 2010. https://web.archive.org/web/20100211144125/http://www.metacritic.com/games/platforms/xbox360/invincibletigerthelegendofhantao. Retrieved June 12, 2023. 
  3. 3.0 3.1 Guss, Ian (September 8, 2009). "PSN/XBLA Review - Invincible Tiger: The Legend of Han Tao". GamePro Arcade (IDG Entertainment). Archived from the original. Error: If you specify |archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20090918123702/http://gparcade.blogfaction.com/article/110656/psn-xbla-review-invincible-tiger-the-legend-of-han-tao/. Retrieved December 3, 2017. 
  4. 4.0 4.1 McShea, Tom (August 28, 2009). "Invincible Tiger: The Legend of Han Tao Review". Fandom. Archived from the original on March 4, 2019. https://web.archive.org/web/20190304195326/https://www.gamespot.com/reviews/invincible-tiger-the-legend-of-han-tao-review/1900-6216499/. Retrieved June 12, 2023. 
  5. 5.0 5.1 Meunier, Nathan (September 3, 2009). "Invincible Tiger: The Legend of Han Tao review". Future plc. Archived from the original on January 5, 2023. https://web.archive.org/web/20230105010332/https://www.gamesradar.com/invincible-tiger-the-legend-of-han-tao-review/. Retrieved June 13, 2023. 
  6. Hatfield, Daemon (August 28, 2009). "Invincible Tiger: The Legend of Han Tao Review (PS3)". Ziff Davis. Archived from the original on June 30, 2022. https://web.archive.org/web/20220630133113/https://www.ign.com/articles/2009/08/28/invincible-tiger-the-legend-of-han-tao-review. Retrieved June 12, 2023. 
  7. Hatfield, Daemon (August 26, 2009). "Invincible Tiger: The Legend of Han Tao Review (Xbox 360)". Ziff Davis. Archived from the original on June 12, 2023. https://web.archive.org/web/20230612181022/https://www.ign.com/articles/2009/08/26/invincible-tiger-the-legend-of-han-tao-review-2. Retrieved June 12, 2023. 
  8. 8.0 8.1 Pseudo supprimé (July 11, 2010). "Test: Invincible Tiger : The Legend of Han Tao" (in fr). Webedia. Archived from the original on May 1, 2021. https://web.archive.org/web/20210501230305/https://www.jeuxvideo.com/articles/0001/00015279-invincible-tiger-the-legend-of-han-tao-test.htm. Retrieved June 13, 2023. 
  9. "Invincible Tiger: The Legend of Han Tao". PlayStation Official Magazine – UK (Future plc): 115. February 2010. 
  10. "Invincible Tiger: The Legend of Han Tao". Official Xbox Magazine (Future US): 84. November 2009. 
  11. "Review: Invincible Tiger: The Legend of Han Tao". Play UK (Imagine Publishing) (185): 87. December 2009. 
  12. Jones, Darren (November 12, 2009). "Invincible Tiger: The Legend of Han Tao (X360)". Retro Gamer (Imagine Publishing) (70). 
  13. Eddy, Andy (August 26, 2009). "Invincible Tiger: The Legend of Han Tao Review (Xbox 360)". IGN Entertainment. Archived from the original on August 27, 2009. https://web.archive.org/web/20090827203008/http://reviews.teamxbox.com/xbox-360/1753/Invincible-Tiger-The-Legend-of-Han-Tao/p1/. Retrieved December 3, 2017. 
  14. Hargreaves, Roger (August 2009). "Invincible Tiger [The Legend of Han Tao (360)"]. Teletext Ltd.. Archived from the original on September 6, 2009. https://web.archive.org/web/20090906091304/http://www.teletext.co.uk/gamecentral/features-reviews/9af2664302d4b8c8bb5b3399d61e572e/Invincible+Tiger+(360).aspx. Retrieved June 12, 2023. 
  15. Langley, Ryan (January 28, 2011). "In-Depth: Xbox Live Arcade's 2010 Sales Revealed". Informa. Archived from the original on August 27, 2021. https://web.archive.org/web/20210827193711/https://www.gamedeveloper.com/console/in-depth-xbox-live-arcade-s-2010-sales-revealed. Retrieved June 12, 2023. 
  16. Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Informa. Archived from the original on March 25, 2019. https://web.archive.org/web/20190325034553/https://www.gamasutra.com/view/news/39713/Xbox_Live_Arcde_by_the_numbers__the_2011_year_in_review.php. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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