Software:Ivy the Kiwi?
| Ivy the Kiwi? | |
|---|---|
| Developer(s) | Prope |
| Publisher(s) |
|
| Producer(s) | Yuji Naka |
| Designer(s) | Yuji Naka |
| Platform(s) | Windows Mobile, Nintendo DS, Wii, iOS, Android |
| Release | Windows Mobile Wii, Nintendo DS iOS
|
| Genre(s) | Platformer |
| Mode(s) | Single-player, multiplayer |
Ivy the Kiwi? (アイビィ ザ キウィ?, Aibyi za Kiwi?) is a platform video game developed by Prope and designed by Yuji Naka.[1] The Windows Mobile version was released in Japan in November 2009 and in North America in January 2010. That same year, versions for Wii and Nintendo DS were published by Namco Bandai Games in Japan, by Xseed Games in North America, and by Rising Star Games in Europe. The game was ported and released for iOS in October 2012 and Android in August 2013.
Gameplay
Concept
The objective in the game is to lead the character, Ivy, a newly born bird, to her lost mother. The game is similar to Software:Kirby: Canvas Curse because the player does not directly control the main character. In the game, Ivy is constantly moving directly right or left, unless presented with something in her way, in which case she turns around and moves the other direction. The player takes advantage of this by drawing lines to guide the chick away from danger and to the goal. The player can make ramp lines to have Ivy walk up or down, make vertical lines to reverse her direction, or pull the vines and slingshot Ivy in a given direction. Ultimately, the player must lead Ivy away from obstacles such as spikes or rats and to the end goal.[2]
The game features several different modes. The main game is where levels are simply played in order. Another mode lets the player play any level that has been previously played in the main game to try to beat the high scores. There are also two different ways to play multiplayer. One is the competitive multiplayer mode, where up to four players can compete to see who can get their Kiwi to the goal the fastest, the tricky part being that any player can interact with any other player's Kiwi as well. Separately from this mode, at any point, up to four players can choose to play cooperatively to help the first player in the main game.
According to lead designer Yuji Naka, there are various reasons that the game's unusual title has a question mark. Reasons include piquing curiosity in potential players to pick up the game, as well as playing a role in the game's story regarding Ivy's identity.[3]
Version differences
The Wii and Nintendo DS versions offer the same basic gameplay and level designs, with the main difference being the controls. In the Wii version, the player points at the screen to draw vines, while in the Nintendo DS version the player uses the stylus.
The original Japanese version of the game had a more muted color scheme, while more colorful backgrounds were added in the international releases at the request of publishers.[4]
The full retail versions of Ivy the Kiwi? for the Wii and Nintendo DS have 100 levels, while the mini version available for DSiWare only has 50 levels. While the game originally began development as a WiiWare game, that version was cancelled as Yuji Naka began adding more features and ideas.[5]
Reception
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The game received "mixed or average" reviews on all platforms according to video game review aggregator platform Metacritic.[21][19][20] Gaming Trend's Mike Repella praised the innovative use of the Wii remote controller, stating "I suspect that when Yuji Naka set out to make Ivy the Kiwi he wanted to make game for the Wii that actually used the Wiimote to create a classic style game. To that end I think he succeeded."[22] Official Nintendo Magazine gave the DS version a score of 70% and called it a "fun platformer with a twist, held back by a lack of ambition and some frustrating later levels".[23]
411Mania gave the Wii version a score of 7.7 out of ten and said it was "a good diversion for people needing a short break from bigger games. The levels are short and look great while playing, yet offers a bit more by collecting feathers. However, even with the feather collecting it won’t take you long to find everything. For Wii owners wanting something short to tide them over, you may want to check this game out. Just don’t expect anything in depth and time consuming here."[24] However, the same website also gave the DS version a score of 4.6 out of 10 and stated that what this version was missing was letting the player break out and play as Ivy, and though the author criticized the stylus controls, he did feel that this version looks "perfectly acceptable and suitable for young children as a gateway game for the Nintendo DS."[25] The A.V. Club gave the Wii version a B and said, "While the story mode's brevity betrays Ivy's roots as a Windows Phone game, the 50 extra challenge stages and competitive multiplayer modes flesh out the package nicely."[17] The Guardian, however, gave the DS version three stars out of five and called it "a solid, above-average casual game that's likely to have platformer fans hooked, for a few hours at least."[18]
References
- ↑ Razak, Matthew (November 14, 2009). "Yuji Naka's Ivy the Kiwi should be on the DS". http://www.destructoid.com/yuji-naka-s-ivy-the-kiwi-should-be-on-the-ds-155114.phtml. Retrieved May 24, 2012.
- ↑ George (November 13, 2009). "Prope's new game called "Ivy the Kiwi"". The Kartel. Archived from the original on November 17, 2009. https://web.archive.org/web/20091117112326/http://seganerds.thekartel.com/blog/2009/11/13/propes_new_mobile_game_called_ivy_the_kiwi. Retrieved December 10, 2015.
- ↑ North, Dale (June 23, 2010). "Destructoid Interview: Yuji Naka on Ivy the Kiwi?, Sonic". https://www.destructoid.com/destructoid-interview-yuji-naka-on-ivy-the-kiwi-sonic-177359.phtml. Retrieved July 7, 2017.
- ↑ Nutt, Christian; Sheffield, Brnadon (May 5, 2010). "Exclusive: Yuji Naka's New Bird". https://www.gamedeveloper.com/business/exclusive-yuji-naka-s-new-bird.
- ↑ "Postmortem: Ivy the Kiwi?", Game Developer Magazine, January 2011
- ↑ 6.0 6.1 Jones, Cole (August 25, 2010). "Ivy the Kiwi? Review (NintendoDS, Wii)". Archived from the original on November 6, 2012. https://web.archive.org/web/20121106192204/http://www.1up.com/reviews/ivy-kiwi-review. Retrieved December 11, 2015.
- ↑ Donlan, Christian (November 3, 2010). "Ivy the Kiwi? (DS)". http://www.eurogamer.net/articles/2010-11-03-ivy-the-kiwi-review. Retrieved December 11, 2015.
- ↑ Ahrens, Nick (August 24, 2010). "Ivy the Kiwi? (DS): A Cute Snoozefest". Game Informer. https://www.gameinformer.com/games/ivy_the_kiwi/b/nintendo_ds/archive/2010/08/24/review.aspx. Retrieved December 10, 2015.
- ↑ Kemps, Heidi (August 24, 2010). "Ivy the Kiwi (DS)". GamePro. Archived from the original on August 26, 2010. https://web.archive.org/web/20100826231903/http://www.gamepro.com/article/reviews/216236/ivy-the-kiwi/. Retrieved December 11, 2015.
- ↑ Windy (September 13, 2010). "Ivy the Kiwi? Review (Wii)". Game Revolution. http://www.gamerevolution.com/review/ivy-the-kiwi. Retrieved December 11, 2015.
- ↑ Watters, Chris (August 27, 2010). "Ivy the Kiwi? Review (Wii)". http://www.gamespot.com/reviews/ivy-the-kiwi-review/1900-6274629/. Retrieved December 10, 2015.
- ↑ Sanchez, David (August 31, 2010). "Ivy the Kiwi? review (DS)". GameZone. http://www.gamezone.com/reviews/ivy_the_kiwi_review. Retrieved December 11, 2015.
- ↑ 13.0 13.1 DeVries, Jack (September 1, 2010). "Ivy the Kiwi? Review (DS, Wii)". http://www.ign.com/articles/2010/09/01/ivy-the-kiwi-review. Retrieved December 10, 2015.
- ↑ Fletcher, JC (August 24, 2010). "Review: Ivy the Kiwi? (Wii)". Engadget (Joystiq). https://www.engadget.com/2010/08/24/review-ivy-the-kiwi-wii/. Retrieved December 11, 2015.
- ↑ "Ivy the Kiwi? (DS)". Nintendo Power 259: 89. October 2010.
- ↑ "Ivy the Kiwi? (Wii)". Nintendo Power 259: 88. October 2010.
- ↑ 17.0 17.1 Agnello, Anthony John (August 30, 2010). "Ivy The Kiwi (Wii)". The A.V. Club. Archived from the original on September 2, 2010. https://web.archive.org/web/20100902160118/http://www.avclub.com/articles/ivy-the-kiwi%2C44641/. Retrieved December 10, 2015.
- ↑ 18.0 18.1 Boult, Adam (November 19, 2010). "Ivy the Kiwi - review (DS)". The Guardian. https://www.theguardian.com/technology/gamesblog/2010/nov/19/ivy-the-kiwi-ds-review. Retrieved December 10, 2015.
- ↑ 19.0 19.1 "Ivy the Kiwi? for DS Reviews". https://www.metacritic.com/game/ivy-the-kiwi/critic-reviews/?platform=ds. Retrieved December 10, 2015.
- ↑ 20.0 20.1 "Ivy the Kiwi? for iPhone/iPad Reviews". https://www.metacritic.com/game/ivy-the-kiwi/critic-reviews/?platform=ios-iphoneipad. Retrieved December 10, 2015.
- ↑ 21.0 21.1 "Ivy the Kiwi? for Wii Reviews". https://www.metacritic.com/game/ivy-the-kiwi/critic-reviews/?platform=wii. Retrieved December 10, 2015.
- ↑ Repella, Mike (August 24, 2010). "Ivy the Kiwi? Review". Gaming Trend. Archived from the original on September 6, 2010. https://web.archive.org/web/20100906093942/http://www.gamingtrend.com/Reviews/review/review.php?ReviewID=1485. Retrieved December 10, 2015.
- ↑ Long, Niel (October 2010). "Nintendo Review: Ivy The Kiwi review (DS)". Official Nintendo Magazine: 86. Archived from the original on October 10, 2014. https://web.archive.org/web/20141010213744/http://www.officialnintendomagazine.co.uk/21149/reviews/ivy-the-kiwi-review-review/. Retrieved December 10, 2015.
- ↑ Larck, Adam (September 25, 2010). "Ivy the Kiwi? (Wii) Review". 411Mania. http://411mania.com/games/ivy-the-kiwi-wii-review/. Retrieved December 10, 2015.
- ↑ Harris, Jeffrey (October 10, 2010). "Ivy the Kiwi? (DS) Review". 411Mania. http://411mania.com/games/ivy-the-kiwi-ds-review/. Retrieved December 10, 2015.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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