Software:Jackass: The Game

From HandWiki
Short description: 2007 video game

Jackass: The Game
Developer(s)
Publisher(s)Red Mile Entertainment
Platform(s)
ReleasePlayStation 2
  • NA: September 24, 2007
  • EU: November 23, 2007
  • AU: December 24, 2007
PlayStation Portable
  • NA: September 27, 2007
  • EU: November 23, 2007
  • AU: April 3, 2008
Nintendo DS
  • NA: January 8, 2008
  • EU: June 1, 2008
  • AU: September 19, 2008
Genre(s)Party
Mode(s)Single-player, multiplayer

Jackass: The Game is a 2007 party video game based on the MTV reality stunt show of the same name. It was developed by Sidhe for the PlayStation 2 and PlayStation Portable, while the Nintendo DS version was developed by Sensory Sweep Studios. The game was published by Red Mile Entertainment.

All of the Jackass cast (excluding Bam Margera, who did not appear in the game due to contractual commitments with Activision) and crew provided their own voices and supply their likenesses for the game. The game uses motion capture to replicate the cast's movements. However, Ryan Dunn did not participate in the filming of the motion capture due to him being diagnosed with depression because of a blood clot that he had since the end of filming Jackass Number Two. He does, however, voice his in-game character. Johnny Knoxville and other members of the Jackass team also provided stunt ideas to the developers based on unused stunts from the show.[1]

Plot

After Jeff Tremaine accidentally 'injures his vagina' and is hospitalized, the crew calls upon the player to step up and fill the role as director of Jackass. The player's goal is to collect the best footage from up to 36 different stunts throughout the game to create an all-new season of Jackass for MTV. All stunts have a minimum requirement for content before MTV will approve an episode for broadcast. These requirements are broken up into specific objectives for each stunt. The new season requires seven episodes of Jackass footage.

Gameplay

It was stated that the video game would consist of a set of 40 minigames that closely follow aspects of both the series and the movies.[2] Wee Man has his own set of minigames in the video game. It is stated on the official game website that the DS version has an open environment with which players interact to pull off stunts.

Jackass: The Game offers two gameplay modes:

  • MTV Story Mode: The primary campaign mode for Jackass: The Game. By playing through this mode, the player can unlock new content within the game, such as new characters and outfits.
  • Episodes: Stunts are collected into groups called "Episodes". Episodes in the game are similar to the format and structure of the TV series, collecting a series of five stunts which may or may not be related by a general theme. In each episode, the player is free to complete the stunts in any order.

The game contains two bonus features:

  • Director Mode: This mode gives players the ability to use their saved replays from various stunts and edit the footage as they see fit. Players are given a variety of different camera angles to edit each replay how they'd like. This feature is only available in the PSP version.
  • Theater: This feature contains actual stunts from the Jackass TV series for players to view. Theater mode includes stunts such as "The Vomelet", "Party Boy", and "The Cup Test". This feature also includes a special behind-the-scenes look at the Jackass cast recording their individual voice-overs for the game.

Reception

Reception
Review scores
PublicationScore
DSPS2PSP
1Up.comN/AD+[3]C[4]
EurogamerN/A5/10[5]N/A
Game InformerN/AN/A6.25/10[6]
GameProN/AN/AStarStar[7]
GameSpotN/A6.5/10[8]6.5/10[9]
GameZoneN/A7.2/10[10]7/10[11]
IGN4/10[12]6/10[13][14]6.8/10[14]
PALGNN/AN/A6/10[15]
PSMN/A6/10[16]6.5/10[16]
X-PlayN/AStarStar[17]N/A
Aggregate score
Metacritic35/100[18]58/100[13]58/100[19]

The PlayStation 2 and PSP versions received "mixed" reviews, while the DS version received "unfavorable" reviews, according to the review aggregation website Metacritic.[13][18][19]

Jackass: The Game for PSP was awarded the IGN PlayStation Portable Readers Game of the Month for September 2007.[20]

The PSP version also won the award in the User Generated Content category at the TUANZ Business Internet 2007 Awards in November 2007 on the strength of its video capture, editing, and sharing tools.[21]

References

  1. "Jackass to painfully become a video game this September @ Gaming Target". http://www.gamingtarget.com/article.php?artid=6973. 
  2. Nix (2006-05-11). "E3 2006: Jackass" (in en). https://www.ign.com/articles/2006/05/11/e3-2006-jackass. 
  3. Sharkey, Scott (October 11, 2007). "Jackass: The Game (PS2)". http://www.1up.com/reviews/jackass-the-game_2. 
  4. Sharkey, Scott (October 11, 2007). "Jackass: The Game (PSP)". http://www.1up.com/reviews/jackass-the-game. 
  5. Lyon, James (November 24, 2007). "PS2 Roundup Review". http://www.eurogamer.net/articles/ps2-roundup-review. 
  6. Reeves, Ben (November 2007). "Jackass: The Game (PSP)". Game Informer. http://www.gameinformer.com/NR/exeres/1CF1B9D1-1B36-4F47-9DE2-A4569468B170.htm. Retrieved December 15, 2013. 
  7. Son Of The Shining Path (September 24, 2007). "Review: Jackass: The Game (PSP)". GamePro. http://gamepro.com/sony/psp/games/reviews/135908.shtml. Retrieved December 15, 2013. 
  8. Davis, Ryan (October 1, 2007). "Jackass the Game Review (PS2)". http://www.gamespot.com/reviews/jackass-the-game-review/1900-6180198/. 
  9. Davis, Ryan (October 3, 2007). "Jackass the Game Review (PSP)". http://www.gamespot.com/reviews/jackass-the-game-review/1900-6180339/. 
  10. Platt, Dylan (October 30, 2007). "Jackass: The Game - PS2 - Review". GameZone. http://www.gamezone.com/reviews/2007/10/30/jackass_the_game_ps2_review. 
  11. Folkers, Brandon (October 31, 2007). "Jackass: The Game - PSP - Review". GameZone. http://www.gamezone.com/reviews/2007/10/31/jackass_the_game_psp_review. 
  12. Harris, Craig (January 17, 2008). "Jackass the Game DS Review". http://www.ign.com/articles/2008/01/17/jackass-the-game-ds-review. 
  13. 13.0 13.1 13.2 "Jackass the Game Critic Reviews for PlayStation 2". https://www.metacritic.com/game/jackass-the-game/critic-reviews/?platform=playstation-2. 
  14. 14.0 14.1 Roper, Chris (September 21, 2007). "Jackass: The Game Review". http://www.ign.com/articles/2007/09/22/jackass-the-game-review. 
  15. Luke (October 26, 2007). "Jackass the Game Review (PSP)". http://palgn.com.au/sony-psp/9032/jackass-the-game-review/. 
  16. 16.0 16.1 "Review: Jackass: The Game". PSM: 86. November 2007. 
  17. Marriott, Scott Alan (October 30, 2007). "Jackass: The Game (PS2)". X-Play. http://www.g4tv.com/xplay/reviews/1649/Jackass_The_Game.html. 
  18. 18.0 18.1 "Jackass the Game Critic Reviews for DS". https://www.metacritic.com/game/jackass-the-game/critic-reviews/?platform=ds. 
  19. 19.0 19.1 "Jackass the Game Critic Reviews for PSP". https://www.metacritic.com/game/jackass-the-game/critic-reviews/?platform=psp. 
  20. "IGN: Game of the Month: September 2007". September 28, 2007. http://www.ign.com/articles/2007/09/28/game-of-the-month-september-2007. 
  21. "TUANZ - 2007 Awards Finalists". http://www.tuanz.org.nz/content/39f28e2d-2e33-4fd6-888a-aec5a0540a62.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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