Software:Jade Cocoon 2

From HandWiki
Short description: 2001 video game
Jade Cocoon 2
Developer(s)Genki
Publisher(s)
  • JP: Genki
  • WW: Ubi Soft
Artist(s)Katsuya Kondō[1][2]
Composer(s)Kimitaka Matsumae
Manami Matsumae
Platform(s)PlayStation 2
Release
  • JP: August 30, 2001[4]
  • NA: December 18, 2001[3]
  • EU: June 14, 2002
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Jade Cocoon 2 (玉繭物語2 ~滅びの蟲~, Tamamayu Monogatari Tsū ~Horobi no Mushi~, literally "The Story of the Jade Cocoon 2: Insect of Destruction") is a role-playing video game developed by Genki exclusively for PlayStation 2. It is the sequel to Software:Jade Cocoon: Story of the Tamamayu. The game features a full 3D polygonal world, 200 cutscenes, and full voice-overs.

Gameplay

Jade Cocoon 2 centers its gameplay around monster collection, breeding, and strategic combat. Players take on the role of Kahu, a young aspirant Cocoon Master, navigating elemental forest lairs in search of orbs that will save him from a parasitic curse. The game features an intricate breeding system and battle mechanics. With over 200 monster species and billions of possible combinations, players fuse Divine Beasts aligned to elemental types—Fire, Water, Earth, and Wind—each offering distinct traits like healing, protection, or status effects. Combat unfolds on a circular grid where Kahu commands up to eight monsters, strategically positioned across elemental quadrants. Attacks are determined by the alignment and skills of beasts in each sector.[5]

Plot

Jade Cocoon 2's plot occurs 100 years after the events in the original Jade Cocoon. The time of the Nagi people and "cocoon masters" has passed. New "cocoon masters" are now cited as "beasthunters" and are the prominent force of monster raising, with the player playing one named Kahu who visits the Temple of Kemuel in the hopes of becoming a beasthunter and having adventures like the old cocoon masters he's idolized. However, Kahu encounters trouble during his license exam required to become a full-fledged beast-hunter. He encounters a young fairy named Nico, who leaves Kahu cursed, and he's given a very short time to live before his body is consumed by evil. Kemuel Temple's resident guardian, Levant - the hero of the original Jade Cocoon - offers Kahu a chance to heal himself. By utilizing the four magical orbs found in the heart of the elemental forests and a dark lute, Levant will be able to save Kahu's life. Kahu now sets off on his adventure, to save himself and eventually the world. Other characters from the first Jade Cocoon also appear, like Kikinak, who became a rich shopkeeper thanks to Levant. A statue of Mahbu, the Nagi Maiden, can also be seen at the room where Levant is.[6]

Development

The game was developed in more than 2 years with a team of 40 people.[7]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic76/100[8]
Review scores
PublicationScore
EGM7.67/10[9]
Famitsu31/40[10]
Game Informer8.25/10[11]
GameProStarStarStarStarHalf star[12]
GameSpot8.1/10[6]
GameSpy70%[13]
GameZone8.4/10[14]
IGN7.9/10[5]
OPM (US)StarStarStarHalf star[15]
PSM7/10[16]

The game received "generally favorable reviews", a bit more positive than the first Jade Cocoon, according to the review aggregation website Metacritic.[8] In Japan, Famitsu gave it a score of 31 out of 40.[10]

References

  1. Genki (2001). Jade Cocoon 2. PlayStation 2. Ubi Soft. Level/area: End credits. "CharacterDesign: Kondo Katsuya" 
  2. Nutt, Christian (December 2001). "PS2 Preview - Jade Cocoon 2". Electronic Gaming Monthly (Ziff Davis) (149): 120. https://archive.org/details/electronic-gaming-monthly-issue-149-december-2001_202208/page/120/mode/2up. "Katsuya Kondo, character designer of JC2 [...]". 
  3. IGN Staff (2001-12-08). "Buy 2 RPGs Get 1 Free" (in en). https://www.ign.com/articles/2001/12/08/buy-2-rpgs-get-1-free. 
  4. "Products: Old Hardware". Genki Co., Ltd.. http://www.genki.co.jp/gkwp/en-product/category/old/page/2/. 
  5. 5.0 5.1 Edwards, Ralph (December 28, 2001). "Jade Cocoon 2". http://www.ign.com/articles/2001/12/29/jade-cocoon-2. 
  6. 6.0 6.1 Torres, Ricardo (January 3, 2002). "Jade Cocoon 2 Review". https://www.gamespot.com/reviews/jade-cocoon-2-review/1900-2836033/. 
  7. Gaudiosi, John. "Jade Cocoon II". Archived from the original on September 10, 2001. https://web.archive.org/web/20010910183846/http://www.coremagazine.com:80/interviews/30.php3. Retrieved August 19, 2025. 
  8. 8.0 8.1 "Jade Cocoon 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/jade-cocoon-2/critic-reviews/?platform=playstation-2. 
  9. EGM staff (February 2002). "Jade Cocoon 2". Electronic Gaming Monthly (151): 148. 
  10. 10.0 10.1 (in ja)Famitsu 915: 89. June 30, 2006. 
  11. Leeper, Justin (February 2002). "Jade Cocoon 2". Game Informer (106): 83. http://www.gameinformer.com/Games/Review/200202/R03.0731.1836.45431.htm. Retrieved August 21, 2017. 
  12. Star Dingo (December 17, 2001). "Jade Cocoon 2 for PS2 on GamePro.com". GamePro. http://gamepro.com/sony/ps2/games/reviews/19221.shtml. Retrieved August 21, 2017. 
  13. Garbutt, Russ (January 15, 2002). "Jade Cocoon 2". PlanetPS2. http://www.planetps2.com/features/reviews/2002/jadecocoon2/. 
  14. The Badger (January 2, 2002). "Jade Cocoon 2 Review". GameZone. http://ps2.gamezone.com/gzreviews/r19348.htm. 
  15. "Jade Cocoon 2". Official U.S. PlayStation Magazine: 107. February 2002. 
  16. "Review: Jade Cocoon 2". PSM: 38. February 2002. 
  • Official website at Genki website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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