Software:Jagged Alliance: Back in Action
| Jagged Alliance: Back in Action | |
|---|---|
| Developer(s) | Coreplay (Win) Bigmoon Studios (Linux, Mac) |
| Publisher(s) | bitComposer / Kalypso Media |
| Series | Jagged Alliance |
| Platform(s) | Windows, Linux, macOS |
| Release | February 9, 2012 (Win) February 14, 2014 (Linux, Mac) |
| Genre(s) | Turn-based tactics Real-time tactics |
| Mode(s) | Single-player |
Jagged Alliance: Back in Action is a real-time tactics video game developed by Coreplay and published by bitComposer and Kalypso Media for the PC in February 2012. It is a remake of the 1999 Jagged Alliance 2, the third installment in the Jagged Alliance series. An expansion pack, Jagged Alliance: Crossfire, was released August 2012.
Gameplay
Jagged Alliance: Back in Action is a turn-based tactics game. The player is a mercenary captain contracted to liberate the fictional island nation of Arulco.[1] Outside battle, characters move in real time. When a battle starts, the game will switch to turn-based system.[2] The game has a pausable real-time system called "plan-and-go", where you issue orders for the characters while paused.[3]
Release
Jagged Alliance: Back in Action was developed by Coreplay, a studio based in Munich, Germany.[4] It was announced on August 20, 2010 as Jagged Alliance 2: Reloaded, a remake of Jagged Alliance 2.[5][6] On February 2, 2011, Kalypso Media and bitComposer announced a publishing partnership and a new title: Jagged Alliance: Back in Action.[7] The game was showcased at 2011 Game Developers Conference.[1] At E3 2011, the game was announced to be released on October 18, 2011.[8] On August 11, 2011, the game was delayed to first quarter of 2012.[9] The game was released in German-speaking countries on February 9, 2012.[10] Two downloadable content (DLC) packs were released for the game in May 2012 and June 2012 respectively: Shades of Red and Point Blank.[11][12] The game was ported to Linux and macOS on February 14, 2014 by Bigmoon Studios.[13]
Crossfire
A standalone expansion pack, Jagged Alliance: Crossfire, was announced on June 13, 2012.[14] It features a new campaign set in a fictional country of Khanpaa.[15] It also added an optional line of sight mode, fog of war system, and ten new mercenaries.[16] The game was released on August 24, 2012 in German-speaking countries.[17]
Reception
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Jagged Alliance: Back in Action and Jagged Alliance: Crossfire both received "mixed or average" reviews according to review aggregator Metacritic.[18][35]
Back in Action
Josh Tolentino of Destructoid summarized: "Jagged Alliance: Back in Action may ultimately be inferior to its legendary predecessor, but it has just enough of that spark in it to be a compelling, substantial impostor."[3]
Rosario Salatiello of Multiplayer.it said: "Back in Action is a nice game, but some flaws in the artificial intelligence make it less engaging than it may have been. The Plan & Go system is a good try however, and we hope to see more of this in the future, but Jagged Alliance 2 is still on top."[32]
Pelit said: "[Back in Action] fails to capture the magic of its predecessor. Turn-based combat is gone and the mercenaries have lost their edge. The visuals are up to date and roaming Arulco is still a treat, but getting rid of fog of war is a huge mistake. Back in Action is not a bad game, but pales in comparison to its father."[18]
Dan Stapleton of GameSpy summarized: "Even hardcore strategy players are going to have a hell of a time liberating Arulco without it turning into a frustrating quagmire."[25]
Adam Smith of Rock Paper Shotgun said: "[...] it's a shame that the ideas that are JA:BIA's own aren’t executed more effectively, because at the moment a lot of them are still twitching, leaking and making a bit of a mess of things."[43]
Crossfire
Jim H. Moreno of Armchair General said: "Perhaps the best element I like about Crossfire is the new vertical aspect. Many of the buildings have multiple floors above (and below) ground, giving the ability of mercs to truly use the high ground to their (or your) advantage."[40]
Benjamin Jakobs of Eurogamer said: "You wanted more of the same? Then Crossfire has got you covered. It's an add-on that doesn't bring much new to the table and does little to enhance the core strategic gameplay. That notwithstanding, it still is perfectly solidly playable and quite challenging."[37][35]
Grzegorz Bobrek of Gry-Online said: "This add-on is imbalanced, has an economy that is unfitted to the new territory, and a lot of "gaming mines" that are easy to step on. All in all, Crossfire is a game worse than Back to Action was on the day of its debut."[42][35]
References
- ↑ 1.0 1.1 Park, Andrew (4 March 2011). "Jagged Alliance: Back in Action Impressions - First Look". Fandom. https://www.gamespot.com/articles/jagged-alliance-back-in-action-impressions-first-look/1100-6302301/.
- ↑ Park, Andrew (14 June 2011). "E3 2011: Jagged Alliance: Back in Action Preview - Plan-and-Go". Fandom. https://www.gamespot.com/articles/e3-2011-jagged-alliance-back-in-action-preview-plan-and-go/1100-6318963/.
- ↑ 3.0 3.1 3.2 Tolentino, Josh (16 March 2012). "Review: Jagged Alliance: Back in Action". Gamurs. https://www.destructoid.com/reviews/review-jagged-alliance-back-in-action/.
- ↑ "Company". http://www.coreplay.de/company/company.html.
- ↑ Gillen, Kieron (20 August 2010). "Jagged Alliance 2: Reloaded Announced". Gamer Network. https://www.rockpapershotgun.com/jagged-alliance-2-reloaded-announced.
- ↑ "BITCOMPOSER GAMES KÜNDIGT REMAKE VON JAGGED ALLIANCE 2 AN" (in German). 20 August 2010. http://www.jaggedalliance.com/allgemein/bitcomposer-games-kundigt-remake-von-jagged-alliance-2-an/.
- ↑ "KALYPSO MEDIA UND BITCOMPOSER GAMES GEHEN PUBLISHING-PARTNERSCHAFT EIN" (in German). 2 February 2011. http://www.jaggedalliance.com/allgemein/kalypso-media-und-bitcomposer-games-gehen-publishing-partnerschaft-ein/.
- ↑ Makuch, Eddie (8 June 2011). "E3 2011: Jagged Alliance: Back in Action arrives Oct. 18". Fandom. https://www.gamespot.com/articles/e3-2011-jagged-alliance-back-in-action-arrives-oct-18/1100-6318336/.
- ↑ "JAGGED ALLIANCE: BACK IN ACTION RELEASEVERSCHIEBUNG" (in German). 11 August 2011. http://www.jaggedalliance.com/allgemein/jagged-alliance-back-in-action-releaseverschiebung/.
- ↑ "RELEASETERMIN FÜR "JAGGED ALLIANCE: BACK IN ACTION" STEHT FEST" (in German). 12 January 2012. http://www.jaggedalliance.com/allgemein/649/.
- ↑ Walter, Maximilian (16 May 2012). "Jagged Alliance: Back in Action - Story-DLC »Shades of Red« ab sofort erhältlich" (in German). Webedia. https://www.gamestar.de/artikel/jagged-alliance-back-in-action-story-dlc-shades-of-red-ab-sofort-erhaeltlich,2567860.html.
- ↑ Melani, Giorgio (14 June 2012). "Jagged Alliance: Back in Action - Disponibile il DLC "Point Blank"" (in Italian). NetAddiction Srl. https://multiplayer.it/notizie/104682-jagged-alliance-back-in-action-jagged-alliance-back-in-action-disponibile-il-dlc-point-blank.html.
- ↑ "MAC/Linux versions out now!". Valve Corporation. 14 February 2014. https://store.steampowered.com/news/app/57740/view/2901963228637969856.
- ↑ Linken, Andre (13 June 2012). "Jagged Alliance: Back in Action - Crossfire - Standalone-Addon mit neuer Spielwelt angekündigt" (in German). Webedia. https://www.gamestar.de/artikel/jagged-alliance-back-in-action-crossfire-standalone-addon-mit-neuer-spielwelt-angekuendigt,2568908.html.
- ↑ Walker, John (2 August 2012). "Jagged Alliance Is Back In Action Again, With Crossfire". Gamer Network. https://www.rockpapershotgun.com/jagged-alliance-is-back-in-action-again-with-crossfire.
- ↑ Watts, Steve (13 June 2012). "Jagged Alliance expansion 'Crossfire' announced". Gamerhub. https://www.shacknews.com/article/74320/jagged-alliance-expansion-crossfire-announced.
- ↑ "Jagged Alliance: Crossfire - Termin: Ende August" (in German). 25 July 2012. https://www.4players.de/4players.php/spielinfonews/Allgemein/31637/2108192/Jagged_Alliance_Crossfire-Termin_Ende_August.html.
- ↑ 18.0 18.1 18.2 "Jagged Alliance: Back in Action for PC Reviews". Fandom. https://www.metacritic.com/game/jagged-alliance-back-in-action/critic-reviews/?platform=pc.
- ↑ Kleffmann, Marcel (10 February 2012). "Test: Jagged Alliance: Back in Action" (in German). https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/24218/74072/0/Jagged_Alliance_Back_in_Action.html.
- ↑ Meer, Alec (17 February 2012). "Jagged Alliance: Back in Action Review". Gamer Network. https://www.eurogamer.net/jagged-alliance-back-in-action-review.
- ↑ Jakobs, Benjamin (16 February 2012). "Jagged Alliance: Back in Action - Test" (in German). Gamer Network. https://www.eurogamer.de/jagged-alliance-back-in-action-test.
- ↑ Bertoni, Roberto (14 February 2012). "Jagged Alliance: Back in Action - review" (in Italian). Gamer Network. https://www.eurogamer.it/videogiochi-jagged-alliance-back-in-action-review-recensione.
- ↑ Läckström, Roberth (7 March 2012). "Recension: Jagged Alliance: Back in Action" (in Swedish). Gamer Network. http://www.eurogamer.se/articles/2012-03-07-recension-jagged-alliance-back-in-action.
- ↑ Meunier, Nathan (7 March 2012). "Jagged Alliance: Back in Action Review". Fandom. https://www.gamespot.com/reviews/jagged-alliance-back-in-action-review/1900-6364799/.
- ↑ 25.0 25.1 Stapleton, Dan (21 February 2012). "Jagged Alliance: Back in Action Review". IGN Entertainment. http://pc.gamespy.com/pc/jagged-alliance-back-in-action/1219181p1.html.
- ↑ Orth, Michael (10 February 2012). "Jagged Alliance: Back in Action im Test - Echtzeit? Echt nicht so gut!" (in German). Webedia. https://www.gamestar.de/artikel/jagged_alliance_back_in_action,2564617.html.
- ↑ "TEST - Jagged Alliance : Back in Action" (in French). Webedia. 11 August 2014. https://www.jeuxvideo.com/articles/0001/00019848-jagged-alliance-back-in-action-test.htm.
- ↑ Bathge, Peter (6 February 2012). "Jagged Alliance: Back in Action im Test von PC Games - Enttäuschend, selbst für Fans" (in German). Computec Media GmbH. https://www.pcgames.de/Jagged-Alliance-Back-in-Action-Spiel-8160/Tests/Jagged-Alliance-Back-in-Action-im-Test-von-PC-Games-Enttaeuschend-selbst-fuer-Fans-866966/.
- ↑ Hindes, Daniel (14 August 2012). "Review: Jagged Alliance: Back in Action". Future Australia. http://www.pcpowerplay.com.au/2012/08/review-jagged-alliance-back-in-action/.
- ↑ Khromov, Mikhail (15 March 2012). "Рецензия на Jagged Alliance: Back in Action" (in Russian). http://www.ag.ru/reviews/jagged_alliance_back_in_action.
- ↑ Bobrek, Grzegorz (9 February 2012). "Jagged Alliance bez tur. Czy to mogło się udać? - recenzja gry Jagged Alliance: Back in Action" (in Polish). https://www.gry-online.pl/S020.asp?ID=8019.
- ↑ 32.0 32.1 Salatiello, Rosario (9 February 2012). "È uno sporco lavoro, ma qualcuno deve pur farlo" (in Italian). NetAddiction Srl. https://multiplayer.it/recensioni/98880-jagged-alliance-back-in-action-e-uno-sporco-lavoro-ma-qualcuno-deve-pur-farlo.html.
- ↑ Lukkarinen, Markus (March 2012). "Paha saa kasvojenkohotuksen" (in Finnish). Pelit (3/2012): 44. https://www.pelit.fi/artikkelit/jagged-alliance-back-in-action-pc/. Retrieved 18 March 2023.
- ↑ Leiva, Carlos (13 February 2012). "Análisis de Jagged Alliance: Back in Action (PC)" (in Spanish). El Español. https://vandal.elespanol.com/analisis/pc/jagged-alliance-back-in-action/15485#p-13.
- ↑ 35.0 35.1 35.2 35.3 "Jagged Alliance: Crossfire for PC Reviews". Fandom. https://www.metacritic.com/game/jagged-alliance-crossfire/critic-reviews/?platform=pc.
- ↑ Kleffmann, Marcel (31 August 2012). "Test: Jagged Alliance: Crossfire" (in German). https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/31637/77637/0/Jagged_Alliance_Crossfire.html.
- ↑ 37.0 37.1 Jakobs, Benjamin (25 September 2012). "Jagged Alliance: Back in Action - Crossfire - Test" (in German). Gamer Network. https://www.eurogamer.de/jagged-alliance-back-in-action-crossfire-test.
- ↑ Lück, Patrick (8 September 2012). "Jagged Alliance: Back in Action - Crossfire im Test - 15 Stunden in Tibet" (in German). Webedia. https://www.gamestar.de/artikel/jagged_alliance_back_in_action_crossfire,3004726.html.
- ↑ Khromov, Mikhail (24 October 2012). "Рецензия на Jagged Alliance: Crossfire" (in Russian). http://www.ag.ru/games/jagged-alliance-crossfire/review.
- ↑ 40.0 40.1 Moreno, Jim H. (28 January 2013). "Jagged Alliance: Crossfire – PC Game Review". Weider History Group. http://armchairgeneral.com/jagged-alliance-crossfire-pc-game-review.htm.
- ↑ Pramath (14 September 2012). "Jagged Alliance: Crossfire Review". https://gamingbolt.com/jagged-alliance-crossfire-review.
- ↑ 42.0 42.1 Bobrek, Grzegorz (24 August 2012). "Recenzja Jagged Alliance: Crossfire - rozszerzenia Back in Action" (in Polish). https://www.gry-online.pl/S020.asp?ID=8484.
- ↑ Smith, Adam (14 February 2012). "Wot I Think: Jagged Alliance: Back In Action". Gamer Network. https://www.rockpapershotgun.com/wot-i-think-jagged-alliance-back-in-action.
External links
- Official website (archived)
- Jagged Alliance: Back in Action at bitComposer (archived)
- Jagged Alliance: Back in Action at Bigmoon Studios
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
- Demo version download of Back in Action at GameStar
