Software:Jak X: Combat Racing

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Short description: 2005 video game

Jak X: Combat Racing
North American cover art
Developer(s)Naughty Dog
Publisher(s)Sony Computer Entertainment
Director(s)Amy Hennig[1]
Producer(s)Elodie Hummel
Designer(s)
  • Hirokazu Yasuhara
  • Richard Lemarchand
Programmer(s)
  • Christopher Christensen
  • Neil Druckmann[1]
Artist(s)
  • Bob Rafei
  • Erick Pangilinan
Josh Scherr
Writer(s)Daniel Arey
Composer(s)
  • Billy Howerdel
  • Dean Menta
  • Larry Hopkins
SeriesJak and Daxter
Platform(s)PlayStation 2
Release
  • NA: October 18, 2005
  • AU: October 26, 2005
  • EU: November 4, 2005
Genre(s)Vehicular combat
Mode(s)Single-player, multiplayer

Jak X: Combat Racing[lower-alpha 1] is a 2005 vehicular combat video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 (PS2). A spin-off following Jak 3 (2004), it follows protagonist Jak and his allies who, after being poisoned, must compete in a combat racing championship to obtain an antidote.

The gameplay differs from previous installments in the series, focusing on arcade racing rather than action-adventure gameplay. However, the driving mechanics of the game were modeled after the previous entry in the series, Jak 3. Furthermore, Combat Racing was the first Jak and Daxter game to feature a multiplayer mode, with the second being Daxter. In 2017, the game was re-released for the PlayStation 4, alongside Software:Jak and Daxter: The Precursor Legacy, Jak II, and Jak 3, all of which later became available on PlayStation 5 through backwards compatibility.

Gameplay

In Combat Racing, the player controls characters from the Jak and Daxter series, all of which race in customizable dune buggy-style vehicles. The two main modes of play in the game are Adventure[2] and Exhibition. Jak, the main character of the series, is the only playable character in the Adventure mode, and must participate in a series of Eco Cup Championships in the game's story to obtain an antidote to a poison he and his comrades have consumed. Jak can also take part in a variety of Events in the Championships as to earn Medal Points and advance through the ranks. The main event of the game is the Circuit Race, in which Jak must finish a set of laps in a course while avoiding the wrath of the other racers. The player can destroy these racers as well by picking up Yellow and Red Eco weapons,[2] with Yellow Eco acting as an offensive weapon made to attack and destroy opponents, and Red Eco acting as a defensive weapon made to protect the player from incoming attacks. Green and Blue Eco can also be picked up, acting as health recovery and turbo respectively.[2] Causing and taking damage causes a Dark Eco meter to fill up which, once full, causes weapons to become more potent versions of themselves. Save data from the first three Jak and Daxter games, Daxter and Software:Ratchet: Deadlocked unlock several drivers for the game, including Ratchet from Ratchet & Clank. For the PlayStation 4 port, the save data of the PS4 ports of the first three Jak and Daxter games, Software:Uncharted: The Nathan Drake Collection and Ratchet & Clank (2016) are required to unlock the content.

Plot

A year after the Dark Maker threat has been stopped,[lower-alpha 2] the rebuilt Haven City thrives, and the sport of Combat Racing gains traction in the gritty, gangster-ridden Kras City. Jak, Daxter, Ashelin, Samos, Keira and Torn are summoned to Kras for the reading of the late crime lord Krew's last will, hosted by his daughter, Rayn. The group is shocked when Krew reveals in the recording that they have been poisoned during a toast and must compete in the Combat Racing Championship to win an antidote held by Krew's associates. The championship is co-hosted by the television presenter GT Blitz and Pecker.

Jak learns that the competing racers are tied to a crime syndicate led by the mysterious Mizo. During the gang's racing, Keira acts as their primary mechanic, eventually building faster and stronger new vehicles to aid Jak in his races. However, her true wish is to race alongside her friends but Samos forbids it, fearing for her safety. Sig also appears to assist the crew, whereas Kleiver appears to challenge Jak with a friendly rivalry. Mizo's right-hand man, Razer, a famous racer, returns from retirement. Finally another competitor enters for Mizo, an ex-Krimzon Guard robot known as UR-86. During the continuing competitions, stories of Blitz's father enter the mix as his father was a legendary racer for the Kras City Grand Championship, while Rayn continues to search through her father's video diaries searching for more information on Mizo and any information that may assist the team in defeating him. Animosity grows between Mizo's racers and Rayn, Jak and the gang as Jak continues to win races making Mizo more and more desperate.

As the final race approaches, GT Blitz enters as a mystery racer for Mizo's team. Keira finally jumps into the race as well. Jak completes and wins the Kras City Grand Championship. Blitz angrily storms over to Rayn claiming she cheated before revealing himself to be Mizo. After being subsequently exposed by Pecker, Mizo then steals the antidote and drives off with Jak in pursuit. Jak manages to damage Mizo's car enough that he ends up in a fiery crash. As Jak retrieves the antidote, Mizo mentions his father's "sick" love of racing and how his father's neglect to his family in the name of the sport caused his family to strive to own all of it, to the point that Mizo murdered his father. Mizo taunts the indifferent Jak before his car explodes, killing him.

Jak and the team celebrate with drinks at a bar where Samos commends Keira's driving. Rayn bids the team farewell, but leaves behind a figment of Krew's video diary revealing Rayn's complicity: she knew about the poison and orchestrated events to secure her family’s dominance in Kras’s criminal underworld, ensuring her own safety. In a phone call, Rayn spares Jak and his friends, acknowledging their bond but hinting at future distance. Choosing not to pursue her, Jak and the team continue to celebrate, and Jak and Keira finally share a kiss at Daxter's encouragement to which he remarks, "Now that's what I call a photo finish!"

Development

Naughty Dog selected Jak X: Combat Racing as their next project whilst three fourths of the way through the development of Jak 3. The company wanted to expand on the vehicle aspects of Jak 3.[3] Bob Rafei was the game's art director, splitting his time with pre-production on Software:Uncharted: Drake's Fortune (2007).[4]

Music

The soundtrack for the game was composed primarily by Billy Howerdel of A Perfect Circle, with assistance from members of various other bands, including The Crystal Method, Limp Bizkit, Tool, The Offspring, Faith No More, Nine Inch Nails and Queens of the Stone Age (the game's intro sequence features songs from the latter, taken from their album Songs for the Deaf).[5] The cutscene music was solely composed by Larry Hopkins.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic76/100[6]
Review scores
PublicationScore
Eurogamer7/10[7]
GameProStarStarStarHalf star[8]
GameSpot7.9/10[9]
GameSpyStarStarStarStar[10]
IGN8/10[11]

Jak X: Combat Racing received "generally favorable reviews", according to review aggregator Metacritic.[6] GameSpot gave the game 7.9/10 praising the game's graphics and online multiplayer system while criticizing the game's difficulty in certain modes.[9] Eurogamer rated the title 7/10. They were impressed by the game's sensation of speed, the variety provided by the different modes and the online functionality but thought it suffered from the occasional difficulty spike and "loose, floaty handling" of the vehicles.[7] IGN thought that the game was "a nicely presented, well-rounded combat racer" which benefited from a strong storyline and multiple play modes which made it good value. It was given an 8/10 overall score.[11] It was later added to the Sony's Greatest Hits section.

Notes

  1. Known in Europe and Oceania as simply Jak X
  2. As depicted in Jak 3 (2004)

References

  1. 1.0 1.1 "Hands on: Jak X Helps Plug a Hole in PS4's Library". December 6, 2017. http://www.pushsquare.com/news/2017/12/hands_on_jak_x_helps_plug_a_hole_in_ps4s_library. 
  2. 2.0 2.1 2.2 "Jak X review: Jak X". https://www.cnet.com/reviews/jak-x-review/. 
  3. "GameSpy: Jak X: Combat Racing Dev Diary 2 - Page 1". http://ps2.gamespy.com/playstation-2/jak-x/649754p1.html. 
  4. Rafei, Bob. "Jak X: Combat Racing". http://bobrafei.com/jakx-combat-racing/. 
  5. "Billy Howerdel discusses composing Jak X: Combat Racing's Soundtrack". https://blabbermouth.net/news/a-perfect-circle-guitarist-completes-work-on-soundtrack-ponders-the-future. 
  6. 6.0 6.1 "Jak X: Combat Racing for PlayStation 2 Reviews". Metacritic. CBS Interactive. https://www.metacritic.com/game/jak-x-combat-racing/critic-reviews/?platform=playstation-2. 
  7. 7.0 7.1 Reed, Kristan (August 22, 2006). "Jak X: Combat Racing review". Eurogamer. Gamer Network. https://www.eurogamer.net/articles/r_jakxracing_ps2. 
  8. "Jak X: Combat Racing Review from GamePro". http://www.gamepro.com/sony/ps2/games/reviews/49235.shtml. 
  9. 9.0 9.1 Gouskos, Carrie (October 19, 2005). "Jak X: Combat Racing Review". GameSpot. CBS Interactive. https://www.gamespot.com/reviews/jak-x-combat-racing-review/1900-6136158/. 
  10. Williams, Bryn (October 19, 2005). "Jak X: Combat Racing (PS2)". GameSpy. IGN. http://ps2.gamespy.com/playstation-2/jak-x/659791p1.html. 
  11. 11.0 11.1 Sulic, Ivan (October 18, 2005). "Jak X: Combat Racing Review". IGN. Ziff Davis Media. https://www.ign.com/articles/2005/10/18/jak-x-combat-racing. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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