Software:Jeremy McGrath Supercross 2000
| Jeremy McGrath Supercross 2000 | |
|---|---|
![]() | |
| Developer(s) | Acclaim Studios Salt Lake City |
| Publisher(s) | Acclaim Entertainment[lower-alpha 1] |
| Series | Jeremy McGrath Supercross |
| Platform(s) | Nintendo 64, Game Boy Color, PlayStation, Dreamcast |
| Release | Nintendo 64Game Boy ColorPlayStationDreamcast |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Jeremy McGrath Supercross 2000 is a motocross racing video game developed by Acclaim Studios Salt Lake City and published by Acclaim Entertainment under their Acclaim Sports label for Nintendo 64, Game Boy Color, PlayStation and Dreamcast. It features eight stadium tracks, eight outdoor tracks, and an option for players to create their own custom tracks. In addition to having a racing game mode, players could perform dirt bike tricks in a stunt mode.[5]
Reception
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The Dreamcast and PlayStation versions received "generally unfavorable reviews" according to the review aggregation website Metacritic.[10][11] Doug Trueman of NextGen said that there was "no doubt" that the former console version "will boost sales of Excitebike 64."[36] Vicious Sid of GamePro said of the Nintendo 64 version, "While not a groundbreaking supercross title, McGrath is a big improvement over most dirt-bike racers. In a suddenly bustling genre, McGrath's intuitive gameplay and well-rounded modes help it stand out from the crowd."[39][lower-alpha 4]
Notes
- ↑ Released under the Acclaim Sports label
- ↑ In Electronic Gaming Monthly's review of the Nintendo 64 version, one critic gave it a score of 7/10, two others gave it each a score of 4/10, and the other gave it 5/10.
- ↑ In GameFan's viewpoint of the Nintendo 64 version, one critic gave it 75, and the other 67.
- ↑ GamePro gave the Nintendo 64 version three 4/5 scores for graphics, sound, and fun factor, and 5/5 for control.
References
- ↑ "Jeremy McGrath Supercross 2000 for Nintendo 64 Races onto Store Shelves". February 28, 2000. http://www.acclaim.com/company/pressReleases/product/SuperCross2000N64Ships.html.
- ↑ "New Releases (GBC)". http://www.ebworld.com/ebx/categories/newReleases/morenr-GBC.asp.
- ↑ "Jeremy McGrath Super Cross 2000 [sic (PS)"]. http://chipsworld.co.uk/detProd.asp?ProductCode=1961.
- ↑ 4.0 4.1 "Jeremy McGrath Supercross 2000 for PlayStation and Sega Dreamcast Races Onto Store Shelves August 3rd and August 8th.". July 31, 2000. http://www.acclaim.com/company/pressReleases/product/SuperCross2000PSX-DC.html.
- ↑ 5.0 5.1 Casamassina, Matt (March 1, 2000). "Jeremy McGrath Supercross 2000 (N64)". Ziff Davis. https://www.ign.com/articles/2000/03/02/jeremy-mcgrath-supercross-2000-6.
- ↑ "Jeremy McGrath Supercross 2000 for Dreamcast". CBS Interactive. https://www.gamerankings.com/dreamcast/197677-jeremy-mcgrath-supercross-2000/index.html.
- ↑ "Jeremy McGrath Supercross 2000 for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/576909-jeremy-mcgrath-supercross-2000/index.html.
- ↑ "Jeremy McGrath Supercross 2000 for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/197678-jeremy-mcgrath-supercross-2000/index.html.
- ↑ "Jeremy McGrath Supercross 2000 for PlayStation Reviews". CBS Interactive. https://www.gamerankings.com/ps/197679-jeremy-mcgrath-supercross-2000/index.html.
- ↑ 10.0 10.1 "Jeremy McGrath Supercross 2000 critic reviews (DC)". Fandom. https://www.metacritic.com/game/jeremy-mcgrath-supercross-2000/critic-reviews/?platform=dreamcast.
- ↑ 11.0 11.1 "Jeremy McGrath Supercross 2000 critic reviews (PS)". Fandom. https://www.metacritic.com/game/jeremy-mcgrath-supercross-2000/critic-reviews/?platform=playstation.
- ↑ McCall, Scott. "Jeremy McGrath Supercross 2000 (N64) - Review". All Media Network. http://www.allgame.com/game.php?id=19909&tab=review.
- ↑ Thompson, Jon. "Jeremy McGrath Supercross 2000 (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=20503&tab=review.
- ↑ Mowat, Todd (August 31, 2000). "Jeremy McGrath Supercross 2000 (DC)". CNET. http://www.gamecenter.com/Dreamcast/Reviews/Supercross2k/.
- ↑ Goble, Gord (August 31, 2000). "Jeremy McGrath Supercross 2000 (GBC)". CNET. http://www.gamecenter.com/Pocket/Reviews/Jeremy/.
- ↑ "PlayStation Reviews (J)". CNET. http://www.gamecenter.com/Psx/Reviews/List/j.html.
- ↑ Hager, Dean; Smith, Shawn; Davison, John; Chou, Che (May 2000). "Jeremy McGrath Supercross 2K [sic (N64)"]. Electronic Gaming Monthly (Ziff Davis) (130): 148. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-1739-148.jpg. Retrieved March 23, 2024.
- ↑ Pfister, Andrew (November 2000). "Jeremy McGrath Supercross 2000 (PS)". Electronic Gaming Monthly (Ziff Davis) (136): 262. https://retrocdn.net/images/c/c0/EGM_US_136.pdf. Retrieved March 23, 2024.
- ↑ 19.0 19.1 Steinberg, Scott (August 18, 2000). "Jeremy McGrath's Supercross 2000 [sic (DC, PSX)"]. Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=2968&full=1#mr_toppy.
- ↑ "Jeremy McGrath Supercross 2000 (DC)". Game Informer (FuncoLand) (91). November 2000.
- ↑ Fitzloff, Jay (April 2000). "Jeremy McGrath Supercross 2000 - Nintendo 64". Game Informer (FuncoLand) (84). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4929. Retrieved June 5, 2016.
- ↑ "Jeremy McGrath Supercross 2000 (PS)". Game Informer (FuncoLand) (90). October 2000.
- ↑ Higgins, Geoff "El Nino"; Weitzner, Jason "Fury" (May 2000). "Jeremy McGrath Supercross 2000 (N64)". GameFan (Shinno Media) 8 (5): 78, 80. https://archive.org/details/Gamefan_Vol_8_Issue_05/page/n79/mode/2up. Retrieved July 8, 2020.
- ↑ "REVIEW for Jeremy McGrath Supercross 2000 (PS)". GameFan (Shinno Media). August 9, 2000.
- ↑ G-Wok (September 2000). "Jeremy McGrath Supercross 2000 Review (DC)". CraveOnline. https://www.gamerevolution.com/review/32280-jeremy-mcgrath-supercross-2000-review.
- ↑ Sparks, Shawn (August 2000). "Jeremy McGrath Supercross 2000 - Playstation Review". CraveOnline. https://www.gamerevolution.com/review/34112-jeremy-mcgrath-supercross-2000-review-2.
- ↑ Shoemaker, Brad (August 23, 2000). "Jeremy McGrath Supercross 2000 Review (DC)". Fandom. https://www.gamespot.com/reviews/jeremy-mcgrath-supercross-2000-review/1900-2619214/.
- ↑ Lopez, Miguel (March 31, 2000). "Jeremy McGrath Supecross 2000 Review (N64)". Fandom. https://www.gamespot.com/reviews/jeremy-mcgrath-supercross-2000-review/1900-2543673/.
- ↑ Shoemaker, Brad (August 23, 2000). "Jeremy McGrath Supercross 2000 Review (PS)". Fandom. https://www.gamespot.com/reviews/jeremy-mcgrath-supercross-2000-review/1900-2619222/.
- ↑ Mad Carl (August 23, 2000). "Jeremy McGrath Supercross 2000". IGN Entertainment. http://www.planetdreamcast.com/games/reviews/jeremymcgrath/.
- ↑ Tsotsos, Alex (August 14, 2000). "Jeremy McGrath Supercross 2000 (PSX)". IGN Entertainment. http://www.sportplanet.com/features/reviews/jms2000/. Retrieved July 8, 2020.
- ↑ Musgrave, Shaun (August 18, 2000). "Jeremy McGrath Supercross 2000 (DC)". Ziff Davis. https://www.ign.com/articles/2000/08/19/jeremy-mcgrath-supercross-2000-2.
- ↑ Harris, Craig (April 10, 2000). "Jeremy McGrath Supercross 2000 (GBC)". Ziff Davis. https://www.ign.com/articles/2000/04/10/jeremy-mcgrath-supercross-2000-5.
- ↑ Cleveland, Adam (August 21, 2000). "Jeremy McGrath Supercross 2000 (PS)". Ziff Davis. https://www.ign.com/articles/2000/08/22/jeremy-mcgrath-supercross-2000.
- ↑ Weaver, Tim (April 2000). "Jeremy McGrath Supercross 2000". N64 Magazine (Future Publishing) (40): 68. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-521-68.jpg. Retrieved March 23, 2024.
- ↑ 36.0 36.1 Trueman, Doug (January 2001). "Jeremy McGrath Supercross 2000". NextGen (Imagine Media) (73): 95. https://archive.org/details/NextGen73Jan2001/page/n95/mode/2up. Retrieved July 8, 2020.
- ↑ "Jeremy McGrath Supercross 2000 (N64)". Nintendo Power (Nintendo of America) 132: 124. May 2000. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-374-124.jpg. Retrieved July 8, 2020.
- ↑ Baker, Chris (November 2000). "Jeremy McGrath Supercross 2000". Official U.S. PlayStation Magazine (Ziff Davis) (38): 167. https://archive.org/details/official-u.-s.-playstation-magazine-issue-38-november-2000/page/166/mode/2up. Retrieved March 23, 2024.
- ↑ Vicious Sid (May 2000). "Jeremy McGrath Supercross 2000 (N64)". GamePro (IDG) (140): 117. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-1673-119.jpg. Retrieved March 23, 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
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