Software:Jet Moto 3

From HandWiki
Short description: 1999 video game
Jet Moto 3
Developer(s)Pacific Coast Power & Light
Publisher(s)989 Studios
Producer(s)Don Traeger
Programmer(s)Ming Lee
Matthew Gaston
Dennis Harper
Composer(s)Steve Stevens, Ben Watkins, Chuck Doud, Juno Reactor[1]
SeriesJet Moto
Platform(s)PlayStation
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Jet Moto 3 is a 1999 racing video game developed by Pacific Coast Power & Light and published by 989 Studios for the PlayStation.[2] It is the third and most recent installment of the Jet Moto series and the only installment to not be published directly by Sony Computer Entertainment. It was released only in North America. It was released on the PlayStation Network on February 21, 2008 but was removed shortly thereafter for undisclosed reasons.

The game received moderately positive reviews. Reviewers generally praised the game's visuals, considering them an improvement over the previous installments. Jet Moto 3 is the last title to date in the Jet Moto series. Two additional sequels, Jet Moto 2124 and Jet Moto: SOLAR, were cancelled during development.

Gameplay

Weather effects, along with other graphical improvements were included in Jet Moto 3.

Gameplay in Jet Moto 3 differs from that of a traditional racing game with cars or motorcycles. Players instead control hoverbikes which sit close to the ground and can be ridden over land and water. Most of the courses in the game are designed to take advantage of this ability. Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and Doritos, similar to real-life sponsored racing.[3]

Ten characters are available from the beginning of the game with two more unlockable. This Jet Moto is notable for the inclusion of new stunt tracks.[3] The objective of these tracks is to perform stunts to gain higher points and to collect coins scattered throughout the track. Another notable inclusion is the "hop" button, which is used to boost your player above the ground to avoid obstacles.[3]

The physics of the jet moto bikes were also changed, with the bikes reaching much higher speed than the two previous games. Weather was also introduced into the series, with jet moto riders racing in the rain and in other weathered environments.[4] Track themes vary greatly, with tracks taking places in volcanic islands, catacombs, the heights of Machu Picchu, and a thick Sequoia forest.[5]

Development

Jet Moto 3 would be the first and only released Jet Moto title by developer Pacific Coast Power & Light and publisher 989 Studios. SingleTrac had been purchased by GT Interactive, and the original developers had no interest in doing a third Jet Moto title. According to former 989 Sports president Kelly Flock, Pacific Coast Power & Light was "nearby and cheap" and was headed by Don Traeger, who had formerly worked on the Road Rash series, so the decision was made to use that studio for development.[4]

Unlike its predecessor, the game supported the DualShock Controller. The previous game only supported the Dual Analog controller with Rumble feedback. The Jet Moto 3 graphics engine and developer toolkit were built from the ground up by lead programmer Ming Lee.[4] Lee was challenged to increase the framerate and graphic quality of the game. To do so he decomposed the opcodes of the PlayStation's graphics processor and rewrote some of the PlayStation's library calls. This in essence allowed Lee to access the PlayStation hardware as he saw fit, allowing him to optimize his code specifically to his hardware calls.[4] In doing so, however, the developers broke compatibility with first generation PlayStation consoles, something that was not caught until after the game was released.[4] Fellow programmer Matt Gaston focused his energies on AI, physics and user interface programming.[4]

With programming optimizations in place, developers were able to use the additional power to add weather effects previously unheard of. Lee noted in an interview with PlayStation Museum that rain particles "actually streak in 3D according to your camera speed", noting that other games used a 2D effect on the game's HUD to produce the effect of rain.[4] Colored fog was also shown in one level, something that the PlayStation console could not do natively, and had only previously been seen in one game, Spyro the Dragon.[4] Real time lighting was also added to the game.[4] Jet Moto 3 would also use CGI cutscenes for the game's introduction, a first for the Jet Moto series.[6][7]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings76%[8]
Review scores
PublicationScore
AllGameStarStarStar[9]
EGM4.625/10[11][lower-alpha 1]
Game Informer7/10[5]
GameRevolutionA−[3]
GameSpot7.5/10[13]
IGN8.6/10[14]
Next GenerationStarStarStarStar[15]
OPM (US)StarStarStarHalf star[16]

Jet Moto 3 received favorable reviews according to the review aggregation website GameRankings.[8]

Reviewers were mixed on the opinion of the game's visuals. Sean Johnson of GameRevolution called the graphics "a vast improvement over the grainy, somewhat choppy visuals of Jet Moto and Jet Moto 2."[3] Jay Boor of IGN also praised the game's visuals, citing a vastly improved framerate and draw distance than Jet Moto and Jet Moto 2.[14] Ben Stahl of GameSpot, on the contrary, felt the graphical details were poor, citing that the game's environments were "nice and pretty unless you get too close."[13] The CGI cutscenes were also panned by Stahl, calling it "frightful" and stating "none of the characters look even fractionally human."[13]

Game Informer praised the new stunt tracks, stating that they "will capture hours of your playtime."[5] Victor Lucas of The Electric Playground spoke highly of the game's soundtrack, stating that the varied types of music fit each track's location and environment.[12] He further praised Jet Moto 3 as superior to the other titles, calling the first two games "notoriously bug-ridden".[12] Doug Trueman of NextGen said, "In a season with relatively few worthwhile PlayStation racing games, Jet Moto 3 proves to be fast, furious racing fun."[15] Boba Fatt of GamePro said, "Even with more depth and funk than its predecessors, Jet Moto 3 falls short of speederbike nirvana. Luckily, its cool features and devious level design will snap you back like magnetic grapplings. Yeow!"[17][lower-alpha 2]

The game ranked tenth in the top ten racing titles for June 2000 according to the NPD Group;[18] however, sales did not continue to hold strong.[19]

Legacy

Jet Moto 3 would be the last game in the series to be released. 989 Studios and Pacific Coast Power & Light were working on a fourth Jet Moto title, dubbed Jet Moto 2124, for the PlayStation, but the game was cancelled when Jet Moto 3 showed poor sales.[19] Jet Moto 2124 was to be set over a century after the first three games. Jet Moto: SOLAR, developed by RedZone Interactive, was also cancelled. SOLAR would have been the first title in the series to appear on the PlayStation 2.[20]

Notes

  1. Two critics of Electronic Gaming Monthly gave the game each a score of 4/10, one gave it 6/10, and the other gave it 4.5/10.
  2. GamePro gave the game three 4/5 scores for graphics, sound, and control, and 4.5/5 for fun factor.

References

  1. "Jet Moto 3 – Credits". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115175545/http://www.allgame.com/game.php?id=17731&tab=credits. Retrieved September 24, 2022. 
  2. 2.0 2.1 IGN staff (August 30, 1999). "Jet Moto 3's A Comin'". Ziff Davis. https://www.ign.com/articles/1999/08/31/jet-moto-3s-a-comin. Retrieved September 24, 2022. 
  3. 3.0 3.1 3.2 3.3 3.4 Johnson, Sean (September 1999). "Jet Moto3 [sic Review"]. CraveOnline. Archived from the original on October 10, 2015. https://web.archive.org/web/20151010000551/http://www.gamerevolution.com/review/jet-moto3. Retrieved September 24, 2022. 
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 "Jet Moto 3". http://playstationmuseum.com/SCUS94555.html. Retrieved September 24, 2022. 
  5. 5.0 5.1 5.2 McNamara, Andy; Anderson, Paul; Reiner, Andrew (October 1999). "Jet Moto 3". Game Informer (FuncoLand) (78). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4213. Retrieved August 26, 2010. 
  6. McWhertor, Michael (February 21, 2008). "PlayStation Store Update: Demo Man". Gawker Media. Archived from the original on February 24, 2008. https://web.archive.org/web/20080224155809/http://kotaku.com/359447/playstation-store-update-demo-man. Retrieved September 24, 2022. 
  7. Carless, Simon (May 6, 2008). "Opinion: PlayStation Network & Downloadable Games - The Good, The Bad, And The Ugly". Informa. https://www.gamedeveloper.com/pc/opinion-playstation-network-downloadable-games---the-good-the-bad-and-the-ugly. Retrieved September 24, 2022. "Since the new year began [up to early March], there have only been seven new games (and one of them, Jet Moto 3, has vanished from the store)." 
  8. 8.0 8.1 "Jet Moto 3 for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501052956/https://www.gamerankings.com/ps/197686-jet-moto-3/index.html. Retrieved September 24, 2022. 
  9. Sackenheim, Shawn. Jet Moto 3 - Review. All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115175545/http://www.allgame.com/game.php?id=17731&tab=review. Retrieved September 24, 2022. 
  10. Mahood, Andy (September 17, 1999). "Jet Moto 3". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816205124/http://www.gamecenter.com/Consoles/Sony/Jetmoto3/. Retrieved September 24, 2022. 
  11. Smith, Shawn; Johnston, Chris; Davison, John; Hager, Dean (November 1999). "Jet Moto 3". Electronic Gaming Monthly (Ziff Davis) (124): 250. https://retrocdn.net/images/4/40/EGM_US_124.pdf. Retrieved September 24, 2022. 
  12. 12.0 12.1 12.2 Lucas, Victor (November 17, 1999). "Jet Moto 3". Greedy Productions Ltd.. Archived from the original on September 10, 2002. https://web.archive.org/web/20020910010241/http://www.elecplay.com/review.html?article=1581&full=1#mr_toppy. Retrieved September 24, 2022. 
  13. 13.0 13.1 13.2 Stahl, Ben (September 10, 1999). "Jet Moto 3 Review [date mislabeled as "May 2, 2000""]. Red Ventures. Archived from the original on December 12, 2004. https://web.archive.org/web/20041212205026/http://www.gamespot.com/ps/driving/jetmoto3/review.html. Retrieved September 24, 2022. 
  14. 14.0 14.1 Boor, Jay (September 3, 1999). "Jet Moto 3". Ziff Davis. https://www.ign.com/articles/1999/09/04/jet-moto-3. Retrieved September 24, 2022. 
  15. 15.0 15.1 Trueman, Doug (November 1999). "Jet Moto 3". NextGen (Imagine Media) (59): 120. https://archive.org/details/NextGen59Nov1999/page/n123/mode/2up. Retrieved September 24, 2022. 
  16. Rybicki, Joe (November 1999). "Jet Moto 3". Official U.S. PlayStation Magazine (Ziff Davis) 3 (2): 133. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_2_1999-11_Ziff_Davis_US/page/n131/mode/2up. Retrieved September 24, 2022. 
  17. Boba Fatt (October 1999). "Jet Moto 3". GamePro (IDG) (133): 108. https://retrocdn.net/images/b/bb/GamePro_US_133.pdf. Retrieved September 24, 2022. 
  18. IGN staff (June 22, 2000). "Comprehensive Sales Charts - Early June". Ziff Davis. https://www.ign.com/articles/2000/06/23/comprehensive-sales-charts-early-june. Retrieved September 24, 2022. 
  19. 19.0 19.1 Caoili, Eric (February 26, 2010). "Jet Moto 2124 Retrospective, Syd Mead Designs". Think Services. Archived from the original on September 30, 2010. https://web.archive.org/web/20100930034611/http://www.gamesetwatch.com/2010/02/jet_moto_2124_retrospective_sy.php. Retrieved September 24, 2022. 
  20. "Jet Moto:SOLAR Game Design Document 2.4". http://homepage.mac.com/grafzepp/download/JMDesign.pdf. Retrieved August 13, 2010. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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