Software:Jonny Moseley Mad Trix

From HandWiki
Short description: 2001 video game
Jonny Moseley Mad Trix
Developer(s)The 3DO Company
Publisher(s)The 3DO Company
Platform(s)PlayStation 2
Game Boy Advance
ReleaseDecember 2001[1]
Genre(s)Snowboarding
Mode(s)Single-player

Jonny Moseley Mad Trix is a skiing video game published and developed by The 3DO Company.[2][3] The game is based on the skier of the same name.[4]

Gameplay

In Jonny Moseley Mad Trix, players are invited into the world of extreme skiing, fronted by Olympic gold medalist Jonny Moseley and a roster of athletes including Tanner Hall, Beth "Wild Child" Clark, and the eccentric "Skier X." The game offers two primary modes: Freeride, which allows unrestricted exploration and trick execution, and Competition, which includes Ski Camp (training), Slopestyle (trick-based scoring), and Big Mountain (natural terrain racing). The goal is to perform high-speed stunts and earn medals, with the promise of being featured in a Matchstick Productions ski film if successful. Gameplay leans heavily on arcade-style mechanics. Players can chain tricks using blue and red multipliers scattered across the slopes.[5]

Development

The game was announced in May 2001.[6]

Soundtrack

The soundtrack was distributed by Palm Pictures.[7]

Reception

Reception
Review scores
PublicationScore
GBAPS2
GameSpotN/A2.9/10[4]
IGNN/A3.0/10[5]
Aggregate scores
GameRankings44% [9]47%[8]
MetacriticN/A44%[10]

Jonny Moseley Mad Trix received mixed reviews from critics. IGN rated the game a 3 out of 10, praising the soundtrack, graphics and presentation while criticizing the stale gameplay.[5] GameZone rated the game 9 out of 10.[11] On GameRankings the game holds a 47% rating for the PlayStation 2 version and a 44% rating for the Game Boy Advance version respectively.[8][9]

In a retrospective interview,[12] Jonny Moseley commented "The reviews were mixed. I think skiers kind of liked it, and I think gamers were less into it. What made Tony Hawk work was that it didn’t matter if you were into skateboarding or not, it was just a fun game. From a gaming perspective—and I’m not a big gamer—I’m not sure Mad Trix really hit the mark."

References

  1. Cummings, Tommy (August 28, 2001). "Fans in NFL Fever are set on fickle". p. 37. Archived from the original on November 23, 2021. https://web.archive.org/web/20211123111638/https://www.newspapers.com/clip/89419800/the-modesto-bee/. Retrieved November 23, 2021. 
  2. "Jonny Moseley Mad Trix Goes Gold". Cision. December 17, 2001. Archived from the original on December 18, 2001. https://web.archive.org/web/20011218011051/http://biz.yahoo.com/prnews/011217/sfm062_1.html. Retrieved June 21, 2019. 
  3. IGN Staff (December 17, 2001). "Jonny Moseley Goes Gold". Ziff Davis. Archived from the original on July 7, 2019. https://web.archive.org/web/20190707100403/https://www.ign.com/articles/2001/12/18/jonny-moseley-goes-gold. Retrieved July 7, 2019. 
  4. 4.0 4.1 Davis, Ryan (January 18, 2002). "Jonny Moseley Mad Trix Review". CBS Interactive. Archived from the original on March 21, 2014. https://web.archive.org/web/20140321235447/https://www.gamespot.com/reviews/jonny-moseley-mad-trix-review/1900-2840609/. Retrieved July 8, 2019. 
  5. 5.0 5.1 5.2 Perry, Douglass (February 7, 2002). "Jonny Moseley Mad Trix Review". Ziff Davis. Archived from the original on January 1, 2014. https://web.archive.org/web/20140101074527/https://www.ign.com/articles/2002/02/07/jonny-moseley-mad-trix. Retrieved June 21, 2019. 
  6. "3DO Announces Jonny Moseley Mad Trix for the Playstation 2 computer entertainment system". May 16, 2001. Archived from the original on April 13, 2025. https://web.archive.org/web/20250413143225/https://3do.com/investors/pr_051501_3.html. Retrieved March 12, 2025. 
  7. "3DO Scores Coup With Soundtrack Album Deal". Cision. November 5, 2001. Archived from the original on November 26, 2001. https://web.archive.org/web/20011126130639/http://biz.yahoo.com/prnews/011105/sfm055_1.html. Retrieved June 21, 2019. 
  8. 8.0 8.1 "Jonny Moseley Mad Trix for PlayStation 2". CBS Interactive. https://www.gamerankings.com/ps2/529306-jonny-moseley-mad-trix/index.html. Retrieved June 21, 2019. 
  9. 9.0 9.1 "Jonny Moseley Mad Trix for GameBoy Advance". CBS Interactive. https://www.gamerankings.com/gba/565739-jonny-moseley-mad-trix/index.html. Retrieved June 21, 2019. 
  10. "Jonny Moseley Mad Trix". CBS Interactive. https://www.metacritic.com/game/jonny-moseley-mad-trix/critic-reviews/?platform=playstation-2. Retrieved July 8, 2019. 
  11. Valentino, Nick (January 17, 2002). "Jonny Moseley Mad Trix Review". Archived from the original on January 24, 2002. https://web.archive.org/web/20020124233025/http://ps2.gamezone.com/gzreviews/r18678.htm. Retrieved June 21, 2019. 
  12. Ufberg, Max (January 7, 2022). "Twenty Years Later, Jonny Moseley's Failed Video Game 'Mad Trix' Is Experiencing a Revival". Ski Magazine. Archived from the original on January 10, 2022. https://web.archive.org/web/20220110180935/https://www.skimag.com/culture/twenty-years-later-jonny-moseleys-failed-video-game-mad-trix-is-experiencing-a-revival/. Retrieved June 16, 2023. 
  • Official website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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