Software:Judge Dredd (1997 video game)

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Short description: 1997 video game
Judge Dredd
Judge Dredd (1997 VG) cover.jpg
European cover art by Simon Bisley
Developer(s)Gremlin Interactive
Publisher(s)Arcade
Acclaim Entertainment
PlayStation
Producer(s)Steven Zalud
Programmer(s)Jim Tebbut
Artist(s)Simon Bisley
Composer(s)Stuart Ross
Pat Phelan
Platform(s)Arcade, PlayStation
Release
  • Arcade
    • WW: October 1997
  • PlayStation
Genre(s)Light gun shooter
Mode(s)Single-player, multiplayer[lower-alpha 1]
Arcade systemSony ZN-1

Judge Dredd is a 1997 light gun shooter video game developed by Gremlin Interactive. Though it came out just a couple years after the Judge Dredd film, the game is actually based on the comic book of the same name.[2] It was published by Acclaim Entertainment for the arcades, and for the PlayStation by Gremlin Interactive in Europe and Activision in North America, respectively. The PlayStation emulated version was re-released by Urbanscan for the PlayStation Network on 24 January 2008. The game met with overwhelmingly negative reviews, with criticism directly at its unintelligent and unfairly difficult design and its unreliable targeting cursor.

Gameplay

Judge Dredd is a light gun game set in the 22nd century, where Judge Dredd fights an ex-judge prison escapee, who kidnapped the mayor, and his army of merciless androids.[3][4][5] The gameplay is similar to Area 51 and Maximum Force with some elements from Time Crisis, in that the game's full motion video is integrated with the action.[5]

Reception

Reception
Review scores
PublicationScore
EGM2.875/10 (PS1)[6]
IGN2/10 (PS1)[7]
Next Generation1/5 stars (PS1)[4]
PSM1.5/5 (PS1)[8]

Judge Dredd was overwhelmingly panned by critics. The complaints were numerous and varied from review to review, but some of the more common ones were that the cluttered screen and confusing backgrounds make it unfairly difficult to spot enemies,[6][2][7][8][9] the targeting cursor lags behind where the gun is actually aimed,[6][7][4] and enemies take multiple hits too kill, making it almost impossible to get through some sections without getting hit.[6][2][7][8] IGN's Doug Perry also found the level designs poorly paced, with an imbalance between swarms of enemies overwhelming the player and dull stretches of waiting for something to shoot.[7] PSM denounced the lack of sound marking when a player is hit or even loses a life, pointing out, "This means that no matter how well you do, the game will leave you confused and frustrated when it ends."[8] A number of critics described Judge Dredd as a third-rate Area 51 clone.[6][7][8]

Most critics derided the game's story,[6][2][8] though Perry instead praised it, saying even the awfulness of the rest of the game did not prevent him from enjoying the full motion video (FMV).[7] Next Generation also praised it, saying it features "some of the clearest and most vibrant video ever to grace a PlayStation game", though they expressed disappointment that the villain of the story, Judge Roy Bean, does not appear as a boss, with the climactic battle instead being played out in a cutscene.[4] Jeff Gerstmann, reviewing the game for GameSpot, fell in line with the majority opinion on the FMV sequences, remarking, "It looks like the Judge's outfits were made by spraying some gold paint onto cardboard, and the acting is laughably pathetic."[2] Gerstmann and Electronic Gaming Monthly (EGM) reviewer John Ricciardi both found the licensing questionable, questioning whether a significant Judge Dredd fan base even exists,[6][2] while Perry lamented that the Judge Dredd movie and video games were giving a bad image to the comic book series, which he felt was "still great".[7]

William Schiffmann for the Sun Journal of Lewiston, Maine, said that "if you like shooting gallery games, this is a fine example of the genre." However, he added that the lack of randomization of level designs makes light gun shooters in general not worth buying.[9] PSM summed up, "Levels are a chore at best, totally devoid of anything that resembles skill. In fact, we've found that the best way to beat a level is to just make sure you find all the hidden health."[8] All four members of EGM's "review crew" said even light gun enthusiasts would not enjoy the game, and in its "best feature" slot they wrote "Hmmm... Can't think of one..."[6] Gerstmann similarly advised, "No matter how strong your craving for a gun game may be, just wait this one out."[2]

Reviews

  • NowGamer (Nov 23, 1997)
  • Game Revolution (May, 1998)

Notes

  1. Up to 2 players cooperative gameplay.

References

  1. "Activision to Publish Judge Dredd in US". February 5, 1998. Archived from the original on October 15, 2000. https://web.archive.org/web/20001015233554/http://headline.gamespot.com/news/98_02/05_dredd/index.html. Retrieved September 24, 2022. 
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Cite error: Invalid <ref> tag; no text was provided for refs named GSPS
  3. Judge Dredd (back cover). Santa Monica: Activision. 31 March 1998. ISBN 0-87321-240-1. Retrieved 15 March 2020.
  4. 4.0 4.1 4.2 4.3 "Judge Dredd". Next Generation (Brisbane: Imagine Media) (42): 136. June 1998. 
  5. 5.0 5.1 "Judge Dredd". San Francisco: Ziff Davis. 2 March 1998. https://www.ign.com/articles/1998/03/02/judge-dredd-3. 
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 "Review Crew: Judge Dredd". Electronic Gaming Monthly (Ziff Davis) (106): 100. May 1998. 
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Perry, Douglass (April 1, 1998). "Judge Dredd". https://www.ign.com/articles/1998/04/01/judge-dredd-2. 
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 "Judge Dredd: Better Just to Call This One 'Judge Dreadful'". PSM (Imagine Media) (9): 32. May 1998. 
  9. 9.0 9.1 Schiffmann, William (May 10, 1998). "Kids Corner". p. 38. https://www.newspapers.com/clip/102760321/sun-journal/. 

External links

Judge Dredd at MobyGames