Software:Juiced: Eliminator

From HandWiki
Short description: 2006 video game

Juiced: Eliminator
Developer(s)Juice Games[lower-alpha 1]
Publisher(s)THQ[lower-alpha 2]
SeriesJuiced
Platform(s)PlayStation Portable, Mobile
ReleasePlayStation Portable
Mobile
Genre(s)Racing
Mode(s)Single-player, Multiplayer

Juiced: Eliminator is a 2006 racing video game developed by British studio Juice Games and published by THQ. It was released in June 2006 for the PlayStation Portable (PSP) and later that year for mobile phones under the title Juiced 3D.

The game serves as a sequel to the 2005 title Juiced and features a rebooted narrative. Players begin a new racing career set in the fictional Angel City. Juiced: Eliminator introduces new gameplay modes, including an "Eliminator" mode in which the last-place driver is eliminated after each lap.

Plot

The game focuses on the player's racing career in the fictional city of Angel City. At the start, the player competes against a new crew leader named Nina, who initially shows little respect for newcomers. She offers the player the use of one of her cars and proposes a wager, similar to the mechanic used by TK in the original Juiced. Upon defeating Nina in the race, additional gameplay options are unlocked, and she becomes an ally. Following the tutorial, the player gains access to a broader selection of race events, enabling them to acquire new cars and earn recognition from Nina and other crew leaders.

Gameplay

The game features six types of races: Circuit, Point-to-Point, Sprint, Showoff, Eliminator, and Relay Race:

  • Circuit – A standard race format where players must complete a predetermined number of laps on a closed circuit.
  • Point-to-Point – A linear race from a starting point to a finish line, without laps.
  • Sprint – A drag-style race available only with manual transmission. Players compete in a three-heat series against three opponents, earning points in each heat; the overall winner is determined by the total score.
  • Showoff – A timed event where players perform various stunts, such as donut spins, bootleg turns, 360s, J-turns, and drifting, to earn points.
  • Eliminator – A multi-lap race where the last-place driver is eliminated at the end of each lap. The event continues until only one driver remains.
  • Relay Race – A race mode involving car switching at set intervals, typically in team formats such as 2-2-2 or 3-3.

Juiced: Eliminator also includes a Career Challenge mode, an additional career mode in which players must complete a series of races assigned by crew leaders. These challenges are time-limited, requiring completion within a set number of in-game days or months.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[5]
Review scores
PublicationScore
Eurogamer6/10[6]
Game Informer7.75/10[7]
GameSpot6/10[8]
GameSpyStarStarStar[9]
GameTrailers6.2/10[10]
GameZone6.5/10[11]
IGN7/10[12]
OPM (US)StarStarHalf star[13]
PALGN5.5/10[14]
VideoGamer.com5/10[15]
The Sydney Morning HeraldStarStarStar[16]
The TimesStarStarStar[17]

The game received “mixed” reviews according to the video game review aggregator Metacritic.[5]

Notes

  1. The mobile port was developed by Universomo.
  2. The mobile port was published under the THQ Wireless label.

References

  1. "Juiced: Eliminator". http://thq-games.com/au/search/index/1?platform=3. 
  2. Sinclair, Brendan (28 June 2006). "Shippin' Out June 26–30: Over G, Titan Quest, Pirates of the Caribbean". https://www.gamespot.com/articles/shippin-out-june-26-30-over-g-titan-quest-pirates-of-the-caribbean/1100-6153197/. 
  3. Cocker, Guy (16 August 2006). "UK game charts: July 16–22". https://www.gamespot.com/articles/uk-game-charts-july-16-22/1100-6154603/. 
  4. "THQ launches Juiced Eliminator for mobiles". 29 June 2006. https://www.gamesindustry.biz/thq-launches-juiced-eliminator-for-mobiles. 
  5. 5.0 5.1 "Juiced: Eliminator for PSP Reviews". https://www.metacritic.com/game/juiced-eliminator/critic-reviews/?platform=psp. Retrieved November 30, 2014. 
  6. Bramwell, Tom (August 14, 2006). "Juiced: Eliminator". http://www.eurogamer.net/articles/r_juicedeliminator_psp. Retrieved November 30, 2014. 
  7. "Juiced: Eliminator". Game Informer (160): 93. August 2006. 
  8. Navarro, Alex (July 12, 2006). "Juiced Eliminator Review". http://www.gamespot.com/reviews/juiced-eliminator-review/1900-6153907/. Retrieved November 30, 2014. 
  9. VanOrd, Kevin (July 21, 2006). "GameSpy: Juiced: Eliminator". http://psp.gamespy.com/playstation-portable/juiced-eliminator/720355p1.html. Retrieved November 30, 2014. 
  10. "Juiced: Eliminator Review". July 27, 2006. Archived from the original on June 26, 2007. https://web.archive.org/web/20070626144409/http://www.gametrailers.com/gamepage.php?id=2788. Retrieved April 25, 2016. 
  11. Zacarias, Eduardo (July 24, 2006). "Juiced: Eliminator - PSP - Review". Archived from the original on December 31, 2008. https://web.archive.org/web/20081231220812/http://psp.gamezone.com/gzreviews/r27748.htm. Retrieved November 30, 2014. 
  12. Roper, Chris (June 29, 2006). "Juiced: Eliminator Review". http://www.ign.com/articles/2006/06/30/juiced-eliminator-review. Retrieved November 30, 2014. 
  13. Sewart, Greg (August 2006). "Juiced: Eliminator". Official U.S. PlayStation Magazine: 82. 
  14. Jastrzab, Jeremy (August 3, 2006). "Juiced: Eliminator Review". Archived from the original on January 18, 2008. https://web.archive.org/web/20080118091004/http://palgn.com.au/article.php?id=5009&sid=64e36fe34dad84ddc3922e49ca4ab384. Retrieved April 25, 2016. 
  15. Orry, Tom (August 9, 2006). "Juiced: Eliminator Review". http://www.videogamer.com/psp/juiced_eliminator_/review.html. Retrieved November 30, 2014. 
  16. Hill, Jason (August 26, 2006). "Juiced: Eliminator". The Sydney Morning Herald. http://www.smh.com.au/news/game-reviews/juiced-eliminator/2006/08/24/1156012730841.html. Retrieved November 30, 2014. 
  17. "Juiced: Eliminator". The Times. August 12, 2006. https://www.thetimes.com/article/juiced-eliminator-zw53lm92nlg. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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