Software:Juiced 2: Hot Import Nights

From HandWiki
Juiced 2: Hot Import Nights
Developer(s)Juice Games
Publisher(s)THQ
Director(s)Richard Badger
Phil Owen
Designer(s)Steven Hunt
Programmer(s)Martin Turton
Mat Draper
Rob Anderson
Mark Williams
Artist(s)David Ambler
Matthew Green
Platform(s)Xbox 360
PlayStation 2
Nintendo DS
PlayStation Portable
PlayStation 3
Microsoft Windows
Mobile phone
ReleaseXbox 360, PlayStation 2, Nintendo DS
  • NA: September 17, 2007
  • AU: September 25, 2007 (DS, X360)
  • AU: September 28, 2007 (PS2)
  • EU: September 28, 2007
PlayStation Portable
  • NA: October 8, 2007
  • EU: October 19, 2007
  • AU: October 25, 2007
PlayStation 3
  • NA: October 22, 2007
  • EU: October 26, 2007
  • AU: November 1, 2007
Microsoft Windows
  • NA: November 16, 2007
  • EU: December 7, 2007
  • AU: December 13, 2007
Genre(s)Racing
Mode(s)Single-player, Multiplayer

Juiced 2: Hot Import Nights is a 2007 racing video game developed by Juice Games and published by THQ, in collaboration with Hot Import Nights and is the sequel to the 2005 game Juiced. The PlayStation 2, Xbox 360 and Nintendo DS versions were released in September, the PlayStation Portable and PlayStation 3 versions in October, and the Microsoft Windows version in November. The game, being loosely based on the auto show of the same name, utilizes more advanced car modification methods in comparison to its predecessor.

Gameplay

The game starts off with two initiation races, before placing the player in a nightclub, where they can choose and modify a car. The game features 89 cars from licensed manufacturers, such as Mazda, Toyota, Nissan and Ford, as well as an extensive modification system. The player must complete 10 Leagues, beginning with Rookie and progressing through League 7 - 1, World Class and HIN Elite. ‘Goals’ must be completed through each League, the amount varying dependent on each League. These goals unlock a promotional event, which will promote the player to the next League if won. Unlike the first instalment, Juiced 2 does not feature the racing calendar, the respect system and the drag races from Juiced. Juiced 2 only includes two types of racing: circuit and drift.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PSP) 73/100[1]
(NDS) 72/100[2]
(PS3) 71/100[3]
(X360) 68/100[4]
(PS2) 66/100[5]
(PC) 61/100[6]
Review scores
PublicationScore
Edge6/10[7]
Eurogamer6/10[8]
Game Informer8.25/10[9]
GameProStarStarStar[10]
GameSpot(NDS) 7/10[11]
(X360) 6/10[12]
(PS2) 5.5/10[13]
GameSpyStarStarStarHalf star[14][15]
(PSP) StarStarStar[16]
IGN(NDS) 7/10[17]
(PSP/PS2) 6.9/10[18][19]
(PS3/X360) 6.8/10[20][21]
OXM (US)6.5/10[22]
PC Gamer (UK)61%[23]
PSM6/10[24]

The game received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic.[1][2][3][4][5][6]

One reviewer claimed "the game engine is held together with duct tape" but that overall Juiced 2 is a "cult classic" and "one of a handful of games made for the 7th generation to continue the legacy of the Underground series."

References

  1. 1.0 1.1 "Juiced 2: Hot Import Nights for PSP Reviews". https://www.metacritic.com/game/juiced-2-hot-import-nights/critic-reviews/?platform=psp. 
  2. 2.0 2.1 "Juiced 2: Hot Import Nights for DS Reviews". https://www.metacritic.com/game/juiced-2-hot-import-nights/critic-reviews/?platform=ds. 
  3. 3.0 3.1 "Juiced 2: Hot Import Nights for PlayStation 3 Reviews". https://www.metacritic.com/game/juiced-2-hot-import-nights/critic-reviews/?platform=playstation-3. 
  4. 4.0 4.1 "Juiced 2: Hot Import Nights for Xbox 360 Reviews". https://www.metacritic.com/game/juiced-2-hot-import-nights/critic-reviews/?platform=xbox-360. 
  5. 5.0 5.1 "Juiced 2: Hot Import Nights for PlayStation 2 Reviews". https://www.metacritic.com/game/juiced-2-hot-import-nights/critic-reviews/?platform=playstation-2. 
  6. 6.0 6.1 "Juiced 2: Hot Import Nights for PC Reviews". https://www.metacritic.com/game/juiced-2-hot-import-nights/critic-reviews/?platform=pc. 
  7. Edge staff (December 2007). "Juiced 2: Hot Import Nights (X360)". Edge (182): 94. 
  8. Reed, Kristan (October 1, 2007). "Juiced 2: Hot Import Nights (X360)". http://www.eurogamer.net/articles/juiced-2-hot-import-nights-review. 
  9. Kato, Matthew (November 2007). "Juiced 2: Hot Import Nights (PS3, X360)". Game Informer (175): 145. http://www.gameinformer.com/NR/exeres/57949E41-BF7A-4404-9B59-DBA2C03E2FFA.htm. Retrieved December 1, 2014. 
  10. Erickson, Tracy (September 24, 2007). "Review: Juiced 2: Hot Import Nights (X360)". GamePro. http://www.gamepro.com/microsoft/xbox360/games/reviews/135148.shtml. Retrieved December 1, 2014. 
  11. Provo, Frank (October 10, 2007). "Juiced 2: Hot Import Nights Review (DS)". http://www.gamespot.com/reviews/juiced-2-hot-import-nights-review/1900-6180698/. 
  12. Navarro, Alex (September 25, 2007). "Juiced 2: Hot Import Nights Review (X360)". http://www.gamespot.com/reviews/juiced-2-hot-import-nights-review/1900-6179867/. 
  13. Navarro, Alex (September 25, 2007). "Juiced 2: Hot Import Nights Review (PS2)". http://www.gamespot.com/reviews/juiced-2-hot-import-nights-review/1900-6179866/. 
  14. Steinberg, Steve (October 26, 2007). "GameSpy: Juiced 2: Hot Import Nights (PS3)". GameSpy. http://ps3.gamespy.com/playstation-3/juiced-2-hot-import-nights/830733p1.html. 
  15. Steinberg, Steve (October 1, 2007). "GameSpy: Juiced 2: Hot Import Nights (X360)". GameSpy. http://xbox360.gamespy.com/xbox-360/juiced-2/824011p1.html. 
  16. Steinberg, Steve (October 25, 2007). "GameSpy: Juiced 2: Hot Import Nights (PSP)". GameSpy. http://psp.gamespy.com/playstation-portable/juiced-2-hot-import-nights/830494p1.html. 
  17. DeVries, Jack (October 25, 2007). "Juiced 2: Hot Import Nights Review (NDS)". http://www.ign.com/articles/2007/10/25/juiced-2-hot-import-nights-review-4. 
  18. Roper, Chris (October 18, 2007). "Juiced 2: Hot Import Nights Review (PSP)". http://www.ign.com/articles/2007/10/19/juiced-2-hot-import-nights-review-5. 
  19. Roper, Chris (September 25, 2007). "Juiced 2: Import Nights Review (PS2)". http://www.ign.com/articles/2007/09/25/juiced-2-hot-import-nights-review. 
  20. Roper, Chris (November 6, 2007). "Juiced 2: Hot Import Nights Review (PS3)". http://www.ign.com/articles/2007/11/06/juiced-2-hot-import-nights-review-3. 
  21. Roper, Chris (September 20, 2007). "Juiced 2: Hot Import Nights Review (X360)". http://www.ign.com/articles/2007/09/21/juiced-2-hot-import-nights-review-2. 
  22. "Juiced 2: Hot Import Nights". Official Xbox Magazine: 97. November 2007. 
  23. Edwards, Tim (February 2008). "Juiced 2: Hot Import Nights review". PC Gamer UK: 74. http://www.computerandvideogames.com/180119/reviews/juiced-2-hot-import-nights-review/. Retrieved April 25, 2016. 
  24. "Review: Juiced 3: Hot Import Nights (PS3)". PSM: 88. December 2007. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.