Software:Just Breed
| Just Breed | |
|---|---|
Just Breed cover art | |
| Developer(s) | Random House |
| Publisher(s) | Enix |
| Designer(s) | Kazuro Morita Takashi Yasuno |
| Artist(s) | Yuzo Takada |
| Writer(s) | Katsuyuki Sato |
| Composer(s) | Kōhei Tanaka Jun Kobayashi Izuru Aki |
| Platform(s) | Famicom |
| Release |
|
| Genre(s) | Tactical role-playing game |
| Mode(s) | Single-player |
Just Breed (ジャストブリード Jasuto Burīdo) is a tactical role-playing game published by Enix for the Famicom. It was released exclusively in Japan in 1992. Although it is somewhat obscure and was overlooked due to its late release, it is notable for its long development and as one of the largest RPGs created for the Famicom.
Gameplay
The game's six main characters each have their own armies of six soldiers, making the total number of troops thirty-six. Each character has a set character class, which allots them fixed attributes and allows some of them to learn and use certain spells. The leaders are well-rounded Heroes that use both weapons and magic. Wizards rely almost entirely on powerful magic. Fighters battle close-range with a number of weapons. Archers attack from afar using arrows. As in traditional RPGs, battles earn each character experience points which go towards a level up, increasing that character's stats such as hit points, strength, defense, and wisdom.

The gameplay in Just Breed is based on turn-based strategy similar to that of Fire Emblem or Shining Force.[1][2] The game utilizes a battle system known as "Team Spirits," in which all the units in one army act one after the other. Each character and enemy occupies a single unit on the battlefield. Using a cursor, the player can select an army and execute actions with each character within that army, such as moving or attacking a nearby target, or may view the stats of an enemy. Monster dens on the overworld continuously spawn monsters until a character is moved within range to "unarm" them.[2]
While not in battle, the player can explore towns in which one can purchase items and equipment, engage in storyline events, or casually interact with numerous non-playable characters. Commands can also be used to speak, search the ground, use items and magic, or arrange equipment.
Plot
The game's story opens in the town of Astholm, which is spiritually protected by a sapphire wielded by the priestess Firis. She is one of six priestesses charged with holding a special gem to have together held an archaic power for several generations. During the town's Sapphire Festival, Firis is kidnapped by the henchman of Ezelkiel, a man bent on collecting the priestesses to revive an ancient evil. The player takes on the role of the nameless Hero who, along with being sworn to protect Astholm, is the lover of Firis. He immediately sets out with his army to rescue the priestess and ends up becoming involved in a much larger-scale predicament involving the world's other priestesses and gems.
Development
Just Breed was announced nearly three years before its release, which took place towards the end of the Famicom's lifecycle.[1] The game was programmed by Kazuro Morita's game company Random House.[3] Manga artist Yuzo Takada, best known for 3×3 Eyes series, designed both the characters and monsters, while anime composer Kōhei Tanaka scored the game. The cartridge for Just Breed includes the MMC5 chip, which boosts the game's graphics and sound.[4][5] At 6 megabits, it is lauded as one of the largest RPGs for the system.[1] The game was never released outside Japan but an unofficial English patch was created by Stealth Translations in 2004.
Merchandise
Shogakukan published a 144-page strategy guide for the game in January 1993.[6] A 57-page illustration book titled The World of Just Breed was published by Futabasha on June 20, 1993, featuring all of the game's artwork by Yuzo Takada.[7] Futabasha also published a 255-page light novel as part of its fantasy novel series in October 1993.[8]
References
- ↑ 1.0 1.1 1.2 "Game Spotlight: Just Breed". AtariHQ. http://www.atarihq.com/tsr/fc/spot/justbreed.html. Retrieved 2007-09-03.
- ↑ 2.0 2.1 Hiryuu. "Just Breed Manual". RPGClassics. http://www.rpgclassics.com/shrines/nes/justbreed/manual.shtml. Retrieved 2007-09-10.
- ↑ "Error: no
|title=specified when using {{Cite web}}" (in Japanese). Random House. September 28, 1998. Archived from the original on December 5, 1998. https://web.archive.org/web/19981205104150/http://www.randomhouse.co.jp/sub/rh_recode/showa.htm. - ↑ "Tech-Info for Just Breed". http://www.mobygames.com/game/nes/just-breed/techinfo. Retrieved 2007-09-03.
- ↑ "Nintendo Famicom: 20 Years of Fun!". GameSpy. Archived from the original on 2007-11-01. https://web.archive.org/web/20071101105758/http://archive.gamespy.com/articles/july03/famicom/index26.shtml. Retrieved 2007-09-03.
- ↑ "Amazon.co.jp: カーツ佐藤のジャストブリード―ファミリーコンピュータ攻略ガイドブック (ワンダーライフスペシャル): 小学館: 本" (in Japanese). Amazon.com. https://www.amazon.co.jp/gp/switch-language/product/4091024211?ie=UTF8&language=en%5FJP. Retrieved 2009-09-07.
- ↑ "Amazon.co.jp: 高田裕三イラスト集―ジャストブリードの世界: 高田 裕三: 本" (in Japanese). Amazon.com. https://www.amazon.co.jp/gp/switch-language/product/4575310182?ie=UTF8&language=en%5FJP. Retrieved 2009-09-07.
- ↑ "Amazon.co.jp: 小説 ジャストブリード (双葉社ファンタジーノベルシリーズ): 有沢 一成: 本" (in Japanese). Amazon.com. https://www.amazon.co.jp/gp/switch-language/product/4575231622?ie=UTF8&language=en%5FJP. Retrieved 2009-09-07.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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