Software:Kabu Trader Shun

From HandWiki
Short description: 2007 video game
Kabu Trader Shun
Developer(s)Inti Creates
Publisher(s)Capcom
Director(s)Yukio Ando
Producer(s)Takuya Aizu
Yoshihisa Tsuda
Tatsuya Kitabayashi
Designer(s)Satoshi Yajima
Yasuhiro Tanino
Artist(s)Shujiro Hamakawa
Composer(s)Ippo Yamada
Takuma Sato
Platform(s)Nintendo DS
Release
  • JP: June 7, 2007
Genre(s)Adventure
Mode(s)Single-player

Kabu Trader Shun (Japanese: 株トレーダー瞬, Hepburn: Kabu Torēdā Shun, literally "Stock Trader Shun") is an adventure video game for the Nintendo DS. The game was developed by Inti Creates, published by Capcom, and released exclusively in Japan on June 7, 2007. The plot follows the young protagonist Shun Aiba entering the lucrative world of stock trading in order to follow in the footsteps of his father, a famous trader himself who disappeared five years earlier. The goal of the game is increase Shun's wealth with gameplay consisting of daily management of personal stocks, traveling around various points of interest within a city to advance the story, and engaging in one-on-one battles with rival stock traders.

Director Yukio Ando used his personal experience in the stock market for its development. The trading simulation gameplay was simplified and combined with adventure game components, while manga and anime elements were incorporated into its graphics and plot, all in an attempt to broaden the game's appeal. Kabu Trader Shun was one of several DS games based around stock trading that was available on the DS in Japan at that time. Prior to its release, news outlets universally compared the game's overall presentation to Capcom's visual novel legal drama series Ace Attorney. Kabu Trader Shun sold poorly and was never released outside of Japan.

Gameplay

The player assumes the role of 18 year-old stock trader named Shun Aiba. Shun's father Ippei was a legendary trader who lost a trading battle, went bankrupt, and disappeared five years earlier. At the game's opening, Shun enlists the help of his father's former trading partner and disciple, Toru Narasaki, to teach him all he knows. Shun is also joined by Hanako Kirikagura, Toru's pupil and the daughter of a family which owns a major securities company.[1] Gameplay is set up as an adventure with the main objective being to increase Shun's wealth through a set of invested stocks. The player must complete a series of stock trading objectives by traveling around a city to various points of interest and interacting with non-player characters (NPCs) to advance the story.[1][2] Trading sessions take place on a menu screen where the player can track and manage Shun's stocks throughout each day. A graph depicting each stock shows its daily average and its dynamic profit or loss. The graph can be zoomed out to show a stock's progress over the course of 20 days. Up to three stocks can be viewed per trading session with the option to simply buy or sell shares of each one. Hints are given to the player on whether to perform one of these actions when active stocks begin to flash red, indicating a big event is about to occur via a news report. For example, a release announcement for a hit product could cause the stock price to sharply rise whereas a catastrophic accident may make it fall drastically.[2]

The game contains one-on-one versus trading battles between the player and certain NPCs, where the winner takes some of the loser's funds. Battles consist of either racing to see who can make the most money over a duration of time or to see who can first reach a set profit mark. Each competitor has a spirit meter which increases when they perform well or decreases when their CPU-controlled opponent does so.[1][2] If Shun's spirit depletes, the screen is covered in physical objects that obstruct trading and must be wiped away using the DS stylus before continuing. The player can also utilize special abilities called "Trading Arts" to boost Shun's spirit, make his rival's spirit fall, or cause other beneficial effects in battle. These skills can be purchased using points earned during either solo or versus trading.[1][2]

Development

Plans to develop Kabu Trader Shun began in the spring of 2005 when Yukio Ando submitted a proposal for the game to publisher Capcom. Kabu Trader Shun was chosen out of six proposals Ando put forth and was the only idea among these that was not based on an already-existing Capcom property.[3] Its development team was assembled by the spring of 2006 with Ando serving as director and his colleague Tatsuya Kitabayashi signing on as producer.[4] Ando previously served various roles like designing, planning, and scenario writing for numerous Capcom titles including Haunting Ground, Software:Onimusha: Dawn of Dreams, and the Breath of Fire series. Kitabayashi joined the company as a programmer for Breath of Fire III before working his way up to producer on both Mega Man Powered Up and Mega Man: Maverick Hunter X.[4][5][6] According to an official development blog, the game's production elements including its design, programming, artwork, and music were handled by Inti Creates, an independent group of ex-Capcom employees mostly known up to that point for developing the Mega Man Zero series.[7][8][9][10][11][12] Inti Creates co-founder and lead music composer Ippo Yamada was responsible for the game's sound design, sound effect production, voice casting, and recording[12] while also contributing to its story fundamentals and gameplay system.[13] The game's musical score was co-composed by Yamada and Takuma Sato. While Sato created a majority of the game's soundtrack, Yamada composed its main theme and a vocal version of the game's ending theme for the official soundtrack.[13] Vocalist Takayoshi Tanimoto also helped arrange this latter, bonus song.[12]

Prior to the start of the project, Kitabayashi had limited knowledge of stock trading, while Ando claimed to have had quite a bit of personal experience in the field.[6][14][15] The director initially had difficulty planning an interesting game centered around investing and making money, the primary goal of stock trading, without the player actually making any real money.[6] To accomplish this, Ando decided to include adventure game elements and gameplay that would simulate stock trading in a simplified, fun way.[5][16] According to Kitabayashi, the characters and world setting were given anime aesthetics to broaden the game's appeal for a wider audience.[5] Artist and illustrator Shujirou Hamakawa (also known as "Shuzilow.HA") was sought out and hired at the behest of Kitabayashi to design the game's characters.[17] The game's plot incorporated drama inspired by popular shōnen manga as well as some true events, such as a 2006 securities scandal and law enforcement raid of internet service provider Livedoor.[18]

Release and reception

Capcom officially announced Kabu Trader Shun at the Tokyo Game Show in the fall of 2006.[1][19][20] Kabu Trader Shun was released exclusively in Japan on June 7, 2007.[21] It was the third Nintendo DS game about stock trading to be released in the region following Konami's Kabushiki Baibai Trainer Kabutore! and Namco Bandai's Wakabayashi Fumie no DS Kabu Lesson.[22] A free demo version of the game was made available for download at Touch! Try! DS kiosks on the day of the game's full release.[23][24] A limited amount of Kabu Trader Shun tie-in merchandise was offered amidst the game's launch. Some individuals who purchased the game directly from Capcom were issued a mobile device strap with a character-themed LCD cleaner.[25] An official strategy guide and soundtrack were released in July 2007.[26] As with many Capcom games of the era, anthology manga based on Kabu Trader Shun was published by Enterbrain under its Bros. Comics EX imprint in the months that followed.[27][28]

Prior to its release, news outlets universally compared Kabu Trader Shun to Capcom's visual novel legal drama series Ace Attorney (Gyakuten Saiban in Japan), which features a similar anime-style presentation and adventure game elements.[2][4][20][21][29] When playtesting Kabu Trader Shun, Anoop Gantayat of IGN declared that the game had "the potential to be the Gyakuten Saiban of Wall Street."[2] Kabu Trader Shun was scored a 30 out of 40 by Famitsu, placing it in the magazine's "Silver Hall of Fame". Game director Yukio Ando expressed disappointment that it was two points shy of reaching the publication's coveted "Gold Hall of Fame."[30] The game only sold 25,116 copies in Japan by the end of 2007 according to Famitsu sales data.[31]

References

  1. 1.0 1.1 1.2 1.3 1.4 Dengeki staff (October 28, 2006). "株"の世界に挑む!カプコン、新作DSタイトル『株トレーダー瞬』を発表" (in Japanese). Dengeki Online. ASCII Media Works. https://dengekionline.com/data/news/2006/10/28/73a540e73978ee5a33c41417c65dfc6f.html. Retrieved January 27, 2020. 
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Gantayat, Anoop (June 20, 2007). "Stock Trader Shun Playtest" (in Japanese). IGN. https://www.ign.com/articles/2007/06/20/stock-trader-shun-playtest. Retrieved January 24, 2020. 
  3. Ando, Yukio (April 27, 2007). "株トレーダー瞬の立ち上げ" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/04/post.html. Retrieved January 5, 2020. 
  4. 4.0 4.1 4.2 IGN staff (October 27, 2006). "Capcom Brings Stock Trading Game to DS". IGN. https://www.ign.com/articles/2006/10/27/capcom-brings-stock-trading-game-to-ds. Retrieved January 4, 2020. 
  5. 5.0 5.1 5.2 Famitsu staff (November 2, 2006). "カプコン開発陣が語る、『株トレーダー瞬』の魅力!" (in Japanese). Famitsu. https://www.famitsu.com/interview/article/2006/10/27/668,1161939245,62333,0,0.html. Retrieved January 9, 2020. 
  6. 6.0 6.1 6.2 Tsuchimoto Gaku (August 6, 2007). "【インタビュー】 『株トレーダー 瞬』のスタッフに思いをたっぷり訊きました!" (in Japanese). Inside Games. https://www.inside-games.jp/article/2007/08/06/22620.html. Retrieved January 9, 2020. 
  7. Noboru, Honda (June 12, 2007). "インティ社開発レポート" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/06/post_13.html. Retrieved January 5, 2020. 
  8. Kamada, Gen (June 19, 2007). "第2回 インティクリエイツ社開発レポート" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/06/post_17.html. Retrieved January 5, 2020. 
  9. Noboru, Honda (June 26, 2007). "第3回 インティクリエイツ社開発レポート" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/06/post_19.html. Retrieved January 5, 2020. 
  10. Noboru, Honda (June 29, 2007). "第4回 インティクリエイツ社開発レポート" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/06/post_21.html. Retrieved January 5, 2020. 
  11. Kawanishi, Hirokatsu (July 3, 2007). "第5回 インティクリエイツ社開発レポート" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/07/post_22.html. Retrieved January 5, 2020. 
  12. 12.0 12.1 12.2 Yamada, Ippo (July 6, 2007). "第6回 インティクリエイツ社開発レポート" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/07/post_23.html. Retrieved January 5, 2020. 
  13. 13.0 13.1 Greening, Chris (May 2010). "Interview with Ippo Yamada, Ryo Kawakami, and Hiroki Isogai". Square Enix Music Online. https://www.squareenixmusic.com/features/interviews/ippoyamada.shtml. Retrieved January 4, 2020. 
  14. Kitabayashi, Tatsuya (May 4, 2007). "株トレーダーへの道?" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/05/post_1.html. Retrieved January 5, 2020. 
  15. Ando, Yukio (May 25, 2007). "株話続き" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/05/post_4.html. Retrieved January 5, 2020. 
  16. Ando, Yukio (May 11, 2007). "ダブルオアナッシング" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/05/post_2.html. Retrieved January 5, 2020. 
  17. Kitabayashi, Tatsuya (July 10, 2007). "Shuzilow.HA氏との出会い" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/07/shuzilowha.html. Retrieved January 5, 2020. 
  18. Ando, Yukio (June 6, 2007). "絵コンテ初公開!" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/06/post_10.html. Retrieved January 5, 2020. 
  19. Kenshi no Hidarite (September 23, 2006). "カプコンから完全新作!『株トレーダー 瞬』発表" (in Japanese). Inside Games. http://www.inside-games.jp/news/191/19161.html. Retrieved January 30, 2020. 
  20. 20.0 20.1 Hinkle, David (November 2, 2006). "Capcom hopes to repeat Phoenix Wright success with stock trading game". Engadget. AOL. https://www.engadget.com/2006/11/02/capcom-hopes-to-repeat-phoenix-wright-success-with-stock-trading/. Retrieved January 24, 2020. 
  21. 21.0 21.1 Siliconera staff (March 30, 2007). "Kabu Trader Shun: stock trading just got more fun". Siliconera. https://www.siliconera.com/kabu-trader-shun-stock-trading-just-got-more-fun/. Retrieved January 24, 2020. 
  22. Gantayat, Anoop (May 15, 2007). "Stocks and Chicks". IGN. https://www.ign.com/articles/2007/04/17/stocks-and-chicks. Retrieved January 18, 2020. 
  23. Siliconera staff (June 7, 2007). "Next week the Legend of Zelda: The Phantom Hourglass demo circulates in Japan". Silionera. https://www.siliconera.com/next-week-the-legend-of-zelda-the-phantom-hourglass-demo-circulates-in-japan/. Retrieved January 28, 2020. 
  24. Dengeki staff (June 7, 2007). "DSステーションに『株トレーダー瞬』登場!14日には『ゼルダの伝説』も追加" (in Japanese). Dengeki Online. ASCII Media Works. http://dol.dengeki.com/data/news/2007/6/7/443796c4bc78e24eb0fa3e24b76c0bf2.html. Retrieved January 28, 2020. 
  25. Dengeki staff (May 18, 2007). "『株トレーダー瞬』の「e-capcom」限定購入特典が明らかに!』を発表" (in Japanese). Dengeki Online. ASCII Media Works. https://dengekionline.com/data/news/2007/5/18/fd4f69e23868a79bd38d5fd23768cc9a.html. Retrieved January 31, 2020. 
  26. Capcom staff (June 27, 2007). "攻略本&サントラ発売の告知" (in Japanese). http://www.capcom-fc.com/shun/2007/06/post_20.html. Retrieved January 31, 2020. 
  27. Enterbrain staff (November 1, 2007). "株トレーダー瞬 アンソロジーコミック" (in Japanese). Enterbrain. https://www.enterbrain.co.jp/product/comic/comic_blosex/07569601. Retrieved January 30, 2020. 
  28. Enterbrain staff (May 31, 2008). "菊野郎のCAPCOM大好き本-モンスターハンター・逆転裁判・株トレーダー瞬-" (in Japanese). Enterbrain. https://www.enterbrain.co.jp/product/comic/comic_blosex/08461001. Retrieved January 30, 2020. 
  29. Edge staff (November 2006). "Hype: Kabu Trader Shun". Edge (Future plc) (170): 41. ISSN 1350-1593. 
  30. Ando, Yukio (June 1, 2007). "8.7.7.8 シルバー殿堂" (in Japanese). Capcom. http://www.capcom-fc.com/shun/2007/06/post_7.html. Retrieved January 5, 2020. 
  31. "2007年テレビゲームソフト売り上げTOP500(ファミ通版)" (in Japanese). http://geimin.net/da/db/2007_ne_fa/index.php. Retrieved January 21, 2020. 
  • Official website (in Japanese) (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari