Software:Kaizō Chōjin Shubibinman 2: Aratanaru Teki
Shockman | |
---|---|
Developer(s) | Winds |
Publisher(s) | Masaya Games NCS Corporation Hudson Soft |
Platform(s) | TurboGrafx-16 |
Release | |
Genre(s) | Platform |
Mode(s) | Up to 2 players |
Shockman (known in Japan as Kaizō Chōjin Shubibinman 2: Aratanaru Teki (改造超人シュビビンマン2 新たなる敵 lit. "Modified Superhuman Schbibinman 2: A New Enemy")[1] is a 1991 video game developed by Winds and released exclusively for the TurboGrafx-16.[2] It was released in the United States in 1992, making it the only game in the Kaizou Choujin Shubibinman series to be released outside Japan.
Plot
Shockman takes about two years after the original Kaizou Choujin Shubibinman. Arnold (Tasuke (太助) in the Japanese version) is no longer a student and works as a cook in a local restaurant. Sonya (Kyapiko (キャピ子)) remains a student. Since the fall of the Dark Skull, Doc has constantly suspected that another invasion was coming sending Arnold and Sonya on searches for the new invaders although never finding anything. However, one day, after Doc is kidnapped, Arnold and Sonya find out that an alien empire led by Ryo is planning to take over the world. Also, two other villains have appeared with similar powers to Arnold and Sonya. They are dark Shubibinman (シュビビンマン) named Jeeta (ベータ Bēta) and Mue (ミュー Myū). Arnold and Sonya must now rescue Doc, stop Ryo from taking over the world, and avoid being killed by Jeeta and Mue.[1]
Gameplay
Shockman plays very differently from the previous title. Swordplay has been eliminated and is replaced by a ranged weapon much like Mega Man's Mega Buster. The world map, upgrades, and hostages have also been removed from the game. There are also now two side-scrolling shooter stages. Additionally, jump control has been altered.[1]
Release
The game was released in Japan on April 27 1991.[2] The third game in the series, a 1992 release for the TurboGrafx-CD, was slated for release in North America in August 1993 under the tentative title Shockman 2, with Turbo Technologies, Inc. as the publisher and Working Designs handling the translation.[3] However, this release was later cancelled. Shockman would be re-released on the Wii Virtual Console worldwide throughout 2007.[4][5][6] It was released in the 2010s for the Wii U Virtual Console.[7][8][6]
It received a release for the iPhone in 2011, through an app called "PC Engine Gamebox", which included several other PC engine titles.[9]
Reception
On release, the Japanese gaming magazine Famitsu gave it a score of 21 out of 40.[2]
Nintendo Life gave it a 6 out of 10.[10]
References
- ↑ 1.0 1.1 1.2 DeRienzo, David. "Hardcore Gaming 101: Schbibinman". Hardcore Gaming 101. Archived from the original on March 13, 2010. https://web.archive.org/web/20100313172536/http://www.hardcoregaming101.net/schbibinman/schbibinman.htm. Retrieved 2010-02-04.
- ↑ 2.0 2.1 2.2 "改造町人シュビビンマン2 -新たなる敵- [PCエンジン / ファミ通.com"]. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2391.
- ↑ Bieniek, Chris (May 1993). "Video Game Previews: Shockman 2". VideoGames & Computer Entertainment (LFP, Inc.) (52): 29. https://archive.org/details/Video_Games_Computer_Entertainment_Issue_52_May_1993. Retrieved 27 May 2018.
- ↑ "Archived copy". https://www.nintendo.co.jp/wii/vc/software/03.html.
- ↑ "Archived copy". https://www.nintendo.com/games/detail/wRJD578bfmQF21AaAQt0z17s35stPp5G.
- ↑ 6.0 6.1 https://www.nintendo.co.uk/Games/TurboGrafx/Shockman-278942.html#gameDetails
- ↑ "Archived copy". https://www.nintendo.co.jp/titles/20010000020387.
- ↑ "Archived copy". https://www.nintendo.com/en_CA/games/detail/shockman-wii-u.
- ↑ "iPhoneアプリ『PC Engine GameBox』に『モトローダー』など5タイトルが追加 - ファミ通App". https://www.famitsu.com/news/201105/31044365.html.
- ↑ Life, Nintendo (2007-04-29). "Review: Shockman (Virtual Console / TurboGrafx-16)" (in en-GB). http://www.nintendolife.com/reviews/2007/04/shockman_virtual_console.