Software:Katamari Forever
| Katamari Forever | |
|---|---|
North American box art | |
| Developer(s) | Genki |
| Publisher(s) | Namco Bandai Games Infogrames |
| Director(s) | Kenji Nakano |
| Producer(s) | Kazuhito Udetsu |
| Designer(s) |
|
| Programmer(s) | Yasuhiro Nomura |
| Artist(s) | Taro Uozumi |
| Platform(s) | PlayStation 3 |
| Release | |
| Genre(s) | Puzzle, action |
| Mode(s) | Single-player, multiplayer (offline)[4] |
Katamari Forever, known in Japan as Katamari Damacy Tribute (塊魂TRIBUTE, Katamari Damashii TRIBUTE), is a video game in the Katamari series. The game was released for the PlayStation 3 console in Japan on July 23, 2009, and in September for North America and Europe.[5][6]
Story and gameplay
Katamari Forever contains 34 stages, with all but three of the stages being taken from previous titles in the series.[7] Half of the stages take place within the mind of the King of All Cosmos, who gets knocked in the head and suffers from amnesia. The levels are black-and-white in appearance, and the objective is to roll up junk to bring color back to the stages, restoring the King's memory. The other half of the stages take place in the present, where RoboKing, a robotic version of the King of All Cosmos created by the Prince and his cousins, goes on a rampage and destroys all the stars in the sky, which, unlike the King, he feels extremely remorseful for.
The objective of the new levels involves creating stars by rolling up junk as in previous Katamari Damacy games.[4] New additions to the gameplay include: the "Prince Hop", which allows the Prince to hop into the air by flicking the controller up or pressing a shoulder button; and the "King Shock", which sucks nearby objects onto the katamari like a magnet.[4]
Katamari Forever lacks the online multiplayer mode as in Beautiful Katamari, but does include local multiplayer and online leaderboards. The game utilizes a full high-definition video format.[8] In addition to graphics in the original style of Katamari Damacy, the game allows the players to select graphic filters such as cel-shaded, colored pencil, or wood grain graphics.[9]
Music
The music for the game includes a number of remixed tracks from previous iterations of the series, using a combination of "electric" and "organic" sounds according to the sound director Yuu Miyake. Miyake employed the help of artists and remixers to help the soundtrack. The soundtrack was released in Japan on August 19, 2009. It includes a total of 36 tracks spanning two discs.[10]
Reception
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Katamari Forever was met with positive to average reception upon release. GameRankings gave it a score of 77.80%,[11] while Metacritic gave it 74 out of 100.[12]
The game received a score of 33 out of 40 by Japanese gaming publication Famitsu.[16] It was the 6th best-selling game in Japan during the week of its release, selling 28,000 units.[24] In America, IGN awarded the game 7 out of 10, noting that the game still suffered from many of the issues that plagued past entries in the series.[22] GameSpot also gave it 7 out of 10, commending its gameplay, but thought that the title did not brought anything new to the series.[19] PixlBit awarded the game 4 of 5 stars, recommending the game to both fans of the series and newcomers alike.[25]
References
- ↑ IGN Staff (April 29, 2009). "Katamari Forever Eyes-on". http://www.ign.com/articles/2009/04/30/katamari-forever-eyes-on.
- ↑ Spencer (May 4, 2009). "Katamari Forever And 100+ Cousins Come To The PS3 In July". SiliconEra. http://www.siliconera.com/2009/05/04/katamari-forever-and-100-cousins-come-to-the-ps3-in-july/.
- ↑ Tom Bramwell (24 July 2009). "Katamari Forever demo out in Japan". http://www.eurogamer.net/articles/katamari-forever-demo-out-in-japan.
- ↑ 4.0 4.1 4.2 Spencer (April 30, 2009). "Katamari Forever Is A Blend Of Old And New". SiliconEra. http://www.siliconera.com/2009/04/30/katamari-forever-is-a-blend-of-old-and-new.
- ↑ Spencer (July 23, 2009). "Katamari Forever Demo Rolls On To PlayStation Network". SiliconEra. http://www.siliconera.com/2009/07/23/katamari-forever-demo-rolls-on-to-playstation-network/.
- ↑ Grace Chen (September 10, 2009). "PlayStation Store Update 102". PlayStation Network. http://blog.us.playstation.com/2009/09/playstation-store-update-102/.
- ↑ "KF - Level List". http://s9.zetaboards.com/Katamari_Damacy/topic/7137270/1/.
- ↑ Gifford, Kevin (March 25, 2009). "PS3 Struck By Giant Katamari". http://www.1up.com/news/ps3-struck-giant-katamari.
- ↑ Spencer (2009-04-10). "Filters Give Katamari Damacy Tribute A New Visual Style". SiliconEra. http://www.siliconera.com/2009/04/10/filters-give-katamari-damacy-tribute-a-new-visual-style/.
- ↑ Famitsu staff (July 7, 2009). "『塊魂トリビュート』オリジナルサウンドトラックをプレゼント". Famitsu. http://www.famitsu.com/game/news/1225618_1124.html. Retrieved 2009-07-24.
- ↑ 11.0 11.1 "Katamari Forever for PlayStation 3". GameRankings. http://www.gamerankings.com/ps3/959073-katamari-forever/index.html.
- ↑ 12.0 12.1 "Katamari Forever Critic Reviews for PlayStation 3". https://www.metacritic.com/game/katamari-forever/critic-reviews/?platform=playstation-3.
- ↑ Zimmerman, Conrad (September 28, 2009). "Review: Katamari Forever". http://www.destructoid.com/review-katamari-forever-149947.phtml.
- ↑ "Katamari Forever". Edge: 97. November 2009.
- ↑ Parkin, Simon (September 17, 2009). "Katamari Forever". http://www.eurogamer.net/articles/katamari-forever-review.
- ↑ 16.0 16.1 "The Magic Box: International Videogame News". The Magic Box. July 14, 2009. http://www.the-magicbox.com/game20090714.shtml.
- ↑ Miller, Matt (November 2009). "Katamari Forever - Few Changes In Katamari's PS3 Premiere". Game Informer (199): 104. http://www.gameinformer.com/games/katamari_forever/b/ps3/archive/2009/09/29/review.aspx. Retrieved 2014-03-28.
- ↑ Herring, Will (September 22, 2009). "Katamari Forever". GamePro. http://www.gamepro.com/article/reviews/212181/katamari-forever. Retrieved 2014-03-28.
- ↑ 19.0 19.1 Petit, Carolyn (September 29, 2009). "Katamari Forever Review". http://www.gamespot.com/reviews/katamari-forever-review/1900-6230712/.
- ↑ Romano, Natalie (October 4, 2009). "Katamari Forever - PS3 - Review". GameZone. http://www.gamezone.com/reviews/2009/10/04/katamari_forever_ps3_review.
- ↑ Gerstmann, Jeff (October 2, 2009). "Katamari Forever Review". Giant Bomb. http://www.giantbomb.com/reviews/katamari-forever-review/1900-210/.
- ↑ 22.0 22.1 Roper, Chris (September 23, 2009). "Katamari Forever Review". http://www.ign.com/articles/2009/09/23/katamari-forever-review.
- ↑ Wolinsky, David (September 28, 2009). "Katamari Forever". The A.V. Club. http://www.avclub.com/article/katamari-forever-33371.
- ↑ Graft, Kris (July 30, 2009). "Japanese Charts: Dragon Quest IX Continues Reign". GamaSutra. http://gamasutra.com/php-bin/news_index.php?story=24645.
- ↑ "PixlBit - Katamari Forever (USA) Review". PixlBit. September 29, 2009. http://pixlbit.com/reviews?action=showReview&reviewId=12.
External links
- Official website Script error: The function "in_lang" does not exist.
- Official Japanese trailer
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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