Software:Kinect Adventures!

From HandWiki
Short description: 2010 video game
Kinect Adventures!
North American cover art
Developer(s)Good Science Studio
Smoking Gun Interactive
Publisher(s)Microsoft Game Studios
Director(s)Kudo Tsunoda
Producer(s)Dana Hanna
Michael David Forgey
Designer(s)Matt Coohill
Shawn Wright
Stephen Latta
Composer(s)Daniel Pemberton
EngineUnreal Engine 3
Platform(s)Xbox 360
Release
  • NA: November 4, 2010
  • EU: November 10, 2010
  • AU: November 18, 2010
  • JP: November 20, 2010
Genre(s)Adventure, sports
Mode(s)Single-player, multiplayer

Kinect Adventures! is a 2010 sports video game developed by Good Science Studio and published by Microsoft Game Studios for the Xbox 360. It is a collection of five adventure and sports minigames that utilize the Kinect motion camera, and was offered as a pack-in game with the accessory.[1] It was unveiled at E3 2010 and went on to become the best-selling game for the Xbox 360, as well as one of the top 50 best-selling games of all time, selling 24 million units worldwide.[2]

Gameplay

Kinect Adventures! uses full body motion to allow the player to engage in a variety of minigames, all of which feature jump-in, jump-out multiplayer play. Each minigame lasts about three minutes. While most of the minigames are co-operative in two player mode, Reflex Ridge is a competitive game. The game also supports Xbox Live multiplayer. At many points during the game, Kinect's RGB camera would take photos, which were shown to the player(s) and saved to a storage device. These could then be viewed within the game, with the option of uploading these to a private repository on the now defunct KinectShare.com and downloaded to a computer or uploaded to social networking sites.

The object of all the minigames is to get the highest number of adventure pins, which are collected in different ways. Adventure pins earn the player(s) medals which, in story mode, affect progression. Medals can be bronze, silver, gold and platinum, in order from least to most pins needed to acquire each.

As a pack-in game, Kinect Adventures! also contains features which aid users in proper set-up and use of the Kinect sensor.

Game types

  • 20,000 Leaks
20,000 Leaks is set in a glass cube underwater. Players position their limbs and heads to plug cracks as crabs, fish, etc. crack the glass. There are also bosses (which cause more cracks then the crabs, fish etc.) such as sharks and swordfish. As difficulty increases, up to five leaks must be plugged at a time to earn Adventure pins. Each game consists of three waves, which end when time expires or when all leaks are plugged. Extra time left over at the end of each wave is added to the Adventure pin total. The name is a reference to the novel 20,000 Leagues Under the Sea by Jules Verne.[3][4]
  • River Rush
In River Rush, one or two players stand in a raft and work together to pick up the adventure pins scattered throughout the winding rapids. The raft is controlled by stepping left or right to steer, and by jumping to make the raft jump. There are many secret places that players can reach by taking ramps. There are considerably more adventure points there than on the river.[3] Crashing into barrels, wood, markers, or rapid markers causes the player to not lose points, but keeps it just like in-game.
  • Rally Ball
Rally Ball is a Breakout clone, but also similar to handball. Players use their limbs and heads to hit balls at blocks and targets which are at the end of a virtual hallway. When certain targets are hit, the ball splits into multiple balls which can be handled simultaneously. Each game consists of three rounds, each with a different set of blocks and targets. Rounds end when time expires or when all blocks and targets are destroyed. Extra time left over at the end of each round is added to the Adventure pin total.[5]
  • Reflex Ridge
Reflex Ridge is a track-and-field inspired game, but played on a moving platform in an environment similar to a wooden roller coaster or minecart. One or two players (in split screen) race on a platform, jump over hurdles, lean away from obstacles, and limbo to avoid hitting their heads on low beams. Jumping in place makes the platform move faster along its rail. Adventure pins are earned by avoiding obstacles or touching ones scattered throughout the course. They will not be earned if the players end up biffing, bonking, and bashing into the obstacles or touching ones scattered throughout it. The game is timed, with extra time left over at the end of the course added to the Adventure pin total.[5]
  • Space Pop
In Space Pop, transparent balls (soap bubbles) shuttle between holes on the walls, floors and ceilings of a virtual zero-gravity room. Players attempt to pop the bubbles by touching them to earn Adventure pins. Space Pop utilizes depth, requiring players to move toward and away from the sensor. To move upwards, players can flap their arms, and to stay at current height, players hold their arms out to their sides.[3][4]

Release

Pre-order Kinect bundles included a card with codes redeemable for two exclusive levels of Rallyball and one exclusive level of Reflex Ridge, as well as a helicopter prop for use with an Xbox Live Avatar.[6]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic61/100[7]
Review scores
PublicationScore
4Players52%[8]
Destructoid6/10[9]
Edge6/10[10]
Eurogamer6/10[11]
Famitsu30/40[12]
Game Informer7.5/10[13]
GameRevolutionC+[14]
GameSpot7/10[15]
GameTrailers6.6/10[16]
GameZone7/10[17]
Giant BombStarStarStar[18]
IGN6.5/10[19]
OXM (US)7/10[20]
The Daily Telegraph7/10[21]
Metro6/10[22]

Kinect Adventures! received "mixed" reviews according to the review aggregation website Metacritic.[7] Video game talk show Good Game's two presenters gave the game 6.5 and 6 out of 10, saying that it's a good demonstration of what the Kinect is capable of but lamented that there weren't more mini-games in the game, also stating that only 2 of the 5 mini-games were worth playing.[23] In Japan, Famitsu gave it a score of three sevens and one nine for a total of 30 out of 40.[12]

Being a pack-in game for Kinect, Kinect Adventures! has sold 24 million copies worldwide, making it the bestselling game for the Xbox 360.[24]

References

  1. "Microsoft Kinect for Xbox 360 review" (in en). 2010-11-04. https://www.techradar.com/reviews/gaming/games-consoles/controllers/microsoft-kinect-for-xbox-360-905010/review/2. 
  2. Kurland, Daniel (2023-08-23). "Highest-Selling Video Games With The Lowest Reviews" (in en). https://www.cbr.com/video-games-highest-selling-lowest-reviews/. 
  3. 3.0 3.1 3.2 Clemens (October 6, 2010). "Exclusive: Kinect Adventures Interview, and more! (Page 2)". Archived from the original on November 8, 2010. https://web.archive.org/web/20101108064708/http://123kinect.com/exclusive-interview-science-studio/2/. Retrieved July 30, 2018. 
  4. 4.0 4.1 Clemens (September 18, 2010). "Kinect Adventures includes Online Multiplayer, Space Pop and 20,000 Leaks". http://123Kinect.com/Kinect-adventures-online-multiplaye/. 
  5. 5.0 5.1 Cork, Jeff (June 16, 2010). "Like Jumping And Ducking? Kinect Adventures Will Blow Your Mind". Game Informer (GameStop). https://www.gameinformer.com/b/news/archive/2010/06/16/like-jumping-and-ducking-kinect-adventures-will-blow-your-mind.aspx. Retrieved July 30, 2018. 
  6. "Kinect". Microsoft. Archived from the original on September 12, 2010. https://web.archive.org/web/20100912154547/http://www.xbox.com/en-us/kinect. Retrieved September 18, 2010. 
  7. 7.0 7.1 "Kinect Adventures! for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/kinect-adventures/critic-reviews/?platform=xbox-360. Retrieved July 30, 2018. 
  8. Krosta, Michael (November 8, 2010). "Review: Kinect Adventures!". Gamer Network. https://www.4players.de/4players.php/dispbericht_fazit/360/Test/Fazit_Wertung/360/23083/70133/Kinect_Adventures.html. 
  9. Chester, Nick (October 31, 2010). "Review: Kinect Adventures!". Enthusiast Gaming. https://www.destructoid.com/review-kinect-adventures-186543.phtml. Retrieved July 30, 2018. 
  10. Edge staff (December 25, 2010). "Kinect Adventures!". Edge (Future plc) (222). 
  11. Welsh, Oli (November 4, 2010). "Kinect Adventures". Gamer Network. https://www.eurogamer.net/articles/2010-11-04-kinect-adventures-review. Retrieved July 30, 2018. 
  12. 12.0 12.1 Brian (November 12, 2010). "Complete Famitsu review scores". https://nintendoeverything.com/complete-famitsu-review-scores-6/. Retrieved July 30, 2018. 
  13. Cork, Jeff (November 3, 2010). "Kinect Adventures: Delivering A Solid Launch Experience". Game Informer (GameStop). https://www.gameinformer.com/games/kinect_adventures/b/xbox360/archive/2010/11/03/kinect-adventures-review.aspx. Retrieved July 30, 2018. 
  14. Bischoff, Daniel R. (November 9, 2010). "Kinect Adventures Review". CraveOnline. Archived from the original on March 24, 2014. https://web.archive.org/web/20140324222318/http://www.gamerevolution.com/review/Kinect-Adventures-xbox360. Retrieved July 30, 2018. 
  15. Petit, Carolyn (November 9, 2010). "Kinect Adventures! Review". CBS Interactive. https://www.gamespot.com/reviews/kinect-adventures-review/1900-6283808/. Retrieved July 30, 2018. 
  16. "Kinect Adventures Review". Viacom. November 4, 2010. Archived from the original on March 24, 2014. https://web.archive.org/web/20140324220803/http://www.gametrailers.com/reviews/108im4/kinect-adventures-review. Retrieved July 30, 2018. 
  17. Liebman, Dan (January 1, 2011). "Kinect Adventures Review". Archived from the original on May 6, 2011. https://web.archive.org/web/20110506074953/http://xbox.gamezone.com/reviews/item/kinect_adventures/. Retrieved July 30, 2018. 
  18. Navarro, Alex (November 8, 2010). "Kinect Adventures! Review". CBS Interactive. https://www.giantbomb.com/reviews/kinect-adventures-review/1900-340/. Retrieved July 30, 2018. 
  19. Clements, Ryan (November 3, 2010). "Kinect Adventures Review". Ziff Davis. http://www.ign.com/articles/2010/11/04/kinect-adventures-review. Retrieved October 18, 2013. 
  20. McCaffrey, Ryan (November 4, 2010). "Kinect Adventures Review". Official Xbox Magazine (Future US). Archived from the original on August 14, 2013. https://web.archive.org/web/20130814174613/http://www.oxmonline.com/kinect-adventures-review. Retrieved July 30, 2018. 
  21. Hoggins, Tom (November 17, 2010). "Kinect Adventures review". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/8140127/Kinect-Adventures-review.html. Retrieved July 30, 2018. 
  22. Jenkins, David (November 9, 2010). "Games review - Kinect Adventures! is born free". Metro (DMG Media). Archived from the original on November 11, 2010. https://web.archive.org/web/20101111101437/http://www.metro.co.uk/tech/games/846646-games-review-kinect-adventures-is-born-free. Retrieved July 30, 2018. 
  23. Bendixsen 6.5/10, O'Donnell 6/10 (November 29, 2010). "Kinect Round Up Review". Good Game. Season 5. Episode 42. ABC Television. Archived from the original on December 11, 2010. Retrieved November 30, 2010.
  24. Makuch, Eddie (February 12, 2013). "Kinect sales reach 24 million". CBS Interactive. https://www.gamespot.com/articles/kinect-sales-reach-24-million/1100-6403766/. Retrieved February 8, 2014. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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