Software:Kinetic Void
Kinetic Void | |
---|---|
Developer(s) | Badland Studio |
Publisher(s) | Badland Studio |
Director(s) | Sean Pollman |
Designer(s) | Sean Pollman |
Programmer(s) | Matthew Hardy |
Artist(s) | Kevin Czajkowski, Fernando Pires |
Composer(s) | Artem Bank |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | November 21, 2014 |
Genre(s) | Sandbox, Space trading and combat simulator |
Mode(s) | Single-player |
Kinetic Void is a sandbox space trading and combat simulator video game by American developer Badland Studio, which was released on November 21, 2014.[1][2] The developers claimed that when finished, Kinetic Void would let players take on the role of a space pilot trying to earn a living in the conflict between rival factions in a randomly generated galaxy,[3] but in 2014 Art as Games called it "hollow, unfinished, and now abandoned by the developer" and used it as an example of a Steam Early Access game that promised far more than it could deliver.[4]
The game was successfully funded by Kickstarter on May 30, 2012. The developers reached their goal of United States dollar 60,000 in the last 8 hours, with a total of $66,528 pledged.[5][6]
Kinetic Void was released via Greenlight on Steam on November 30, 2012.[7][8] The first alpha was distributed on Steam for Windows on 20 March 2013.[9] The alpha for Mac and Linux went live on 25 April 2013.[10]
Development
Full development started shortly after the success of the Kickstarter, but Sean Pollman and Matthew Hardy started working on the back end of the game several months earlier. About four months before the kickstarter, a user of the SomethingAwful forum named SigmaX joined the team as the art director. Shortly afterwards Kevin Czajkowski joined as a 3D artist. SigmaX departed as the new studio he was working for had a non-compete contract. About a month after the success of the Kickstarter, Fernando Pires joined the team as a texture and visual effects artist.[citation needed]
Reception
Kinetic Void was released on Steam on November 21, 2014. As of March 2022, the game maintains an "Overwhelmingly Negative" overall review by Steam users.[11]
References
- ↑ Pollman, Sean (13 February 2013). "Last update on a release date". http://badlandstudio.com/forums/topic/development-update-2132013/.
- ↑ "Kinetic Void, Game Debate". http://www.game-debate.com/games/index.php?g_id=6865&game=Kinetic%20Void.
- ↑ "what is Kinetic Void?". http://badlandstudio.com/kinetic-void/.
- ↑ "Kinetic Void". November 21, 2014. https://artasgames.wordpress.com/2016/05/22/kinetic-void/.
- ↑ "Successful Kickstarting". http://www.kickstarter.com/projects/seanpollman/kinetic-void/.
- ↑ "Kicktraq of KV". http://www.kicktraq.com/projects/seanpollman/kinetic-void/.
- ↑ "Kinetic Void on Steam Greenlight". http://steamcommunity.com/sharedfiles/filedetails/?id=92922929/.
- ↑ Wilkinson, Alex (30 November 2012). "The Greenlight for November". http://www.indiegamemag.com/the-third-round-has-been-greenlit-check-out-novembers-greenlight/.
- ↑ "Alpha announcement on Kiskstarter". 20 March 2013. http://www.kickstarter.com/projects/seanpollman/kinetic-void/posts.
- ↑ Pallman, Sean (25 April 2013). "Patch 0.010a Mac and Linux builds live". http://steamcommunity.com/app/227160/announcements.
- ↑ "Kinetic Void". November 21, 2014. https://store.steampowered.com/app/227160/Kinetic_Void/. Retrieved March 21, 2022.
External links