Software:Kingdom Under Fire: Heroes

From HandWiki
Short description: 2005 video game
Kingdom Under Fire: Heroes
North American cover art
Developer(s)Blueside, Phantagram
Publisher(s)
Platform(s)Xbox, Microsoft Windows
ReleaseXbox
Windows
  • WW: June 24, 2020
Genre(s)Hack and slash, real-time tactics
Mode(s)Single-player, multiplayer

Kingdom Under Fire: Heroes is an action strategy game, the prequel to Software:Kingdom Under Fire: The Crusaders, released in 2005 for the Xbox, and later released in 2020 for Microsoft Windows.[4][5]

Gameplay

Both games deal with commanding large armies in epic, magical battles. When the commanding unit enters a battle, the player can control the hero. Each group or army consists of 20 to 30 soldiers, but the player is limited to only five armies and a support unit per game. A support unit, or a special unit, is an army whose main attack does not rely on the race that you control (Humans, Orcs, Dark Elves) but instead on technology for the humans and magical creatures for the Orcs and Dark Elves. Support units are directed and used as powers instead of regular army units and besides the Swamp Mammoth, all support units fly.

Besides a new storyline, commanders, and game type, there are also four new units that look like support units, but act as regular ones. The Fire Wraiths, Ice Maidens, Thunder Rhino, and Earth Golem use their respective elements to destroy enemy forces quickly.

In Heroes the player has access to seven new heroes, all of whom were in Crusaders: Ellen (half-elf), Leinhart (half-vampire), Urukubarr (ogre), Rupert (human), Cirith (dark-elf), Morene (half-vampire), and Walter (human).

Each character has their own campaign which determines the time period of gameplay. When playing as Ellen, Leinhart, or Urukubarr, the game takes place five years before Crusaders. As Morene, Cirith, Rupert, or Walter, the game takes place during Crusaders.

Plot

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[6]
Review scores
PublicationScore
CGMStarStarStarStar[7]
Edge7/10[8]
EGM5.5/10[9][lower-alpha 1]
Eurogamer8/10[10]
Game Informer7.5/10[11]
GameSpot8.2/10[12]
GameZone8.4/10[13]
IGN8.5/10[14]
OXM (US)8.8/10[15]
X-PlayStarStarStarStar[16]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[6] Edge felt that some troop types are still unable to flourish during situations when they should, some AI glitches and inconsistencies, and it feels more like a set of tweaks and fixes than a fully honed sequel. However, it was still recognised as a stirring, challenging experience which rewards a player for using levelheaded, adaptive tactics. The chaotic, brutal melee combat and support for online play was also highlighted.[8]

Notes

  1. Two critics of Electronic Gaming Monthly gave the game each a score of 5/10, and the other gave it 6.5/10.

References

  1. Keller, Matt (September 26, 2005). "Updated Australian Release List - 26/09/05". http://palgn.com.au/article.php?id=3129&sid=eb7471f40fd239d4799d6dc23dafbc01. 
  2. Onyett, Charles (September 2, 2005). "Kingdom Under Fire Hero Profiles" (in en). https://www.ign.com/articles/2005/09/02/kingdom-under-fire-hero-profiles. 
  3. Bramwell, Tom (October 7, 2005). "What's New? (7th October 2005)". https://www.eurogamer.net/a-whatsnew-071005. 
  4. "Kingdom Under Fire: Heroes coming to PC" (in en-US). 2020-05-28. https://www.gematsu.com/2020/05/kingdom-under-fire-heroes-coming-to-pc. 
  5. "Kingdom Under Fire: Heroes comes to Steam and GOG | GameWatcher" (in en). https://www.gamewatcher.com/news/kingdom-under-fire-heroes-steam-and-gog. 
  6. 6.0 6.1 "Kingdom Under Fire: Heroes". Fandom. https://www.metacritic.com/game/kingdom-under-fire-heroes/. Retrieved December 18, 2023. 
  7. "Review: Kingdom Under Fire: Heroes". Computer Games Magazine (theGlobe.com) (181): 92. December 2005. 
  8. 8.0 8.1 Edge staff (November 2005). "Kingdom Under Fire: Heroes". Edge (Future plc) (155): 106. 
  9. Ashley, Robert; Nutt, Christian; Sewart, Greg (November 2005). "Kingdom Under Fire: Heroes". Electronic Gaming Monthly (Ziff Davis) (187): 150. https://retrocdn.net/images/c/cc/EGM_US_197.pdf. Retrieved December 19, 2023. 
  10. Rossignol, Jim (October 27, 2005). "Kingdom Under Fire: Heroes". Gamer Network. https://www.eurogamer.net/r-kufheroes-xbox. 
  11. "Kingdom Under Fire: Heroes". Game Informer (GameStop) (150): 142. October 2005. 
  12. Mueller, Greg (September 26, 2005). "Kingdom Under Fire: Heroes Review". Fandom. https://www.gamespot.com/reviews/kingdom-under-fire-heroes-review/1900-6134389/. 
  13. Knutson, Michael (October 3, 2005). "Kingdom Under Fire: Heroes – XB – Review". https://www.gamezone.com/reviews/kingdom_under_fire_heroes_xb_review/. 
  14. sng (September 30, 2005). "Kingdom Under Fire Heroes". Ziff Davis. https://www.ign.com/articles/2005/10/01/kingdom-under-fire-heroes. 
  15. "Kingdom Under Fire: Heroes". Official Xbox Magazine (Future US): 119. December 2005. 
  16. Speer, Justin (October 25, 2005). "Kingdom Under Fire: Heroes Review". G4 Media. http://www.g4tv.com/xplay/features/52874/Kingdom_Under_Fire_Heroes_Review.html. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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