Software:Kingsley's Adventure

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Kingsley's Adventure
Developer(s)Psygnosis[1]
Publisher(s)Psygnosis
Producer(s)Ron Festejo
Designer(s)James Smith
Programmer(s)Peter Marshall
Stewart Sargaison
Artist(s)Scott Butler
Composer(s)Alastair Lindsay
Platform(s)PlayStation
Release
  • NA: 28 September 1999
  • EU: 22 October 1999
Genre(s)Action-adventure
Mode(s)Single-player

Kingsley's Adventure is an action-adventure video game developed and published by Psygnosis exclusively for the PlayStation.

Gameplay

Kingsley's Adventure is an action-adventure game in which Kingsley, an orphaned fox, wants to become a True Knight, like his father. The player, as Kingsley, must go to several places through foxholes to collect the weapons that will allow Kingsley to do so, helping people in distress, and defeating enemies and the Dark Knights along the way. Afterwards, the player must defeat the evil Bad Custard, who is responsible for turning other True Knights into the aforementioned Dark Knights.

Said weapons are an axe, a sword, a crossbow and a dagger.[2][3] A shield can also be used to defend against attacks.[4] The game is described as featuring five magic spells,[2] but no spells can be cast by the player in the final release.

There are fifty characters that the player can interact with.[2]

Story

The story focuses on Kingsley, an orphaned fox who is adopted by the King and Queen of the Fruit Kingdom, who live in Carrot Castle. Kingsley's father was a True Knight of the Fruit Kingdom, so his goal is to become a True Knight like his father.[3]

Meanwhile, a chef named Bad Custard is expelled from the Fruit Kingdom for a food poisoning incident and steals the Queen's Book of Magic to plot his revenge and take over the Fruit Kingdom. One by one, the four True Knights of the Fruit Kingdom approached Bad Custard to stop him, but with black magic, he transformed them into his own evil personal Dark Knights. Now Kingsley is the only one who can save the Fruit Kingdom.[3]

The game starts with Kingsley being trained by Old Wrinkle, a badger who trained many knights in his time, who sets him into an obstacle course that tests his agility, combat, archery, and ability to solve puzzles. Old Wrinkle then gives Kingsley a dagger that was handed down to every trained apprentice after surpassing a squire. The King sends Kingsley to Sea Town, where Captain Gallagher the Scourge of the Seven Seas takes the town's trading galleon to force them to answer his and his master's (a crocodile-dinosaur hybrid named Rex, formerly Sir William the Frog Knight) demands. After defeating both of them, Kingsley is sent to Poorluck Village, where Snuff the Dragon is eating all of the food (except the spinach, since he hates it) in said place. Besides him, Kingsley must defeat Judas the Minotaur (formerly Sir Rufus the Rabbit Knight), who is holding Snuff's leash. Afterward, Kingsley is sent to Rosary Village to solve a poisonous root beer problem caused by Clarence Darklord Jr., a bat-demon hybrid who was plaguing the Abbey disguised as the so-called Novice Tim. Kingsley also must defeat Oscar the Condor Demon (formerly Sir Gawain the Eagle Knight). Finally, Kingsley is sent to Aphasia to help the Fruit Kingdom's most beloved Sheep Wizard Cornflour regain his coat from a rat named Reggie. When the Wizard puts it back on, he summons a bridge so Kingsley can reach the castle in which Gustav the Bulldog - Polar Bear hybrid (formerly Sir Orson the Bear Knight) is located.

After obtaining the items, Kingsley becomes a True Knight. If all of the Dark Knights are defeated and changed back to their True Knight forms, Kingsley will be sent to Skull Island, where Bad Custard is keeping the Book of Magic. The final confrontation shows a battle between honor and greed, resulting in Bad Custard's demise into the boiling cauldron of Bad Magic and Kingsley regaining the Book.

After the credits, it is revealed that Kingsley himself was the puppeteer from the introductory puppet show, (hinting that he made it all up to make himself look like a hero) and tells the audience to keep his secret.

Development

Kingsley's Adventure was developed by Psygnosis.[5] Peter Marshall was programmer for the game, and was joined by Ron Festejo as producer.[6]

Release

Kingsley's Adventure was released for the PlayStation in North America on September 28, 1999, and in Europe on October 22 of the same year.

Upon release, it generated little attention and went unnoticed.[7]

Reception

Kingsley's Adventure received average or positive reviews from critics.[8]

Jeuxvideo.com gave it a 16 out of 20 score.[9]

OPM UK described it as "strangely atmospheric" with "smashing cartoon visuals", but criticized it for having "maddening controls".[4]

References

  • Official website (archive)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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