Software:Klonoa Beach Volleyball
| Klonoa Beach Volleyball | |
|---|---|
European cover art | |
| Developer(s) | Namco |
| Publisher(s) |
|
| Director(s) | Hideyuki Ishida |
| Producer(s) | Tsuyoshi Kobayashi |
| Artist(s) | Yoshihiko Arawi |
| Composer(s) | Kanako Kakino Yoshinori Kawamoto Kazuhiro Nakamura |
| Series | Klonoa |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Klonoa Beach Volleyball, known in Japan as Klonoa Beach Volley: Saikyō Team Ketteisen! (クロノアビーチバレー 最強チーム決定戦! Kuronoa Bīchi Barē: Saikyō Chīmu Ketteisen!, "Klonoa Beach Volleyball: Strongest Team Playoff!"), is a 2002 sports video game developed and published by Namco for the PlayStation. It is a spin-off of the Klonoa game series, and has the distinction of being the last game Namco published for the PlayStation.[1] Its release was limited to Japan and Europe, with the European release notably featuring the characters speaking in multiple languages, such as English, Spanish, French, Italian and German.[2] This marks the first time the Klonoa series would include separate languages as options, which would not happen again until the release of Klonoa, the Wii remake of Software:Klonoa: Door to Phantomile, years later.
This is one of the only Klonoa titles to feature a multiplayer mode, allowing up to four players to compete in pairs against the other team using a multitap.[3]
Overview
Klonoa Beach Volleyball features three main modes: a multiplayer mode, a championship mode and a training mode which houses the in-game tutorial. In the championship mode, players choose a team of their choosing and make their way through a beach volleyball tournament that consists of five rounds. In the penultimate match, it is revealed that Garlen, the host of the tournament, intends to take over all sports resorts unless the player's chosen team happens to win. Winning the last match allows the player to watch an ending sequence featuring the leader of their chosen team as the credits roll.
Gameplay-wise, Klonoa Beach Volleyball plays just like a proper 2v2 beach volleyball game, with the goal being to keep the ball in the air and return it to the other side of the net. If the opposing team drops the ball, the player's team earns a point, and the opposing team gains a point if the player's team drops the ball. If one team has ten points or higher, they win the match. In addition, all playable characters have a unique special move that is worth a maximum of nine points.
The roster consists of numerous characters from across the history of the Klonoa series, and there are twelve in total each with their own unique stats. Below is a list of all playable characters. Unlockable characters are marked in bold.
- Klonoa
- Lolo
- Popka
- Chipple
- Heart Moo
- Joka
- Leorina
- Tat
- Guntz
- Garlen
- Nahatomb
- Super Garlen
In addition to the playable cast, Huepow also prominently appears as the referee, and several other characters make appearances in some specific character endings.
Reception
| Reception | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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According to Famitsu, Klonoa Beach Volleyball sold approximately 3,230 copies during its lifetime in Japan.[10] The game garnered an average reception from critics.[11][12]
References
- ↑ https://twitter.com/JohnAndersen21/status/1103632637523038213 [bare URL]
- ↑ "Klonoa Beach Volleyball - Multi-language demos". February 26, 2021. https://www.youtube.com/watch?v=zV2H3wyC1k4.
- ↑ IGN Staff (January 22, 2002). "Klonoa Hits The Beach Volleyball Court". IGN. http://psx.ign.com/articles/101/101062p1.html. Retrieved 2011-04-24.
- ↑ "Speedy: Klonoa Beach Volleyball" (in fr). Consoles + (fr) (EMAP Alpha) (128): 140. September 2002. https://archive.org/details/Console_Plus_Numero_128/page/n139/mode/1up.
- ↑ Delaney, Roy (October 2002). "Reviews: Klonoa Beach Volleyball". GamesMaster (Future Publishing) (125): 103.
- ↑ Charciarek, Nicolas (September 3, 2002). "Test de Klonoa Beach Volleyball sur PS1 par jeuxvideo.com" (in fr). Jeuxvideo.com. Webedia. http://www.jeuxvideo.com/articles/0000/00002348_test.htm.
- ↑ Steppberger, Ulrich (October 2002). "PAL-Test: Klonoa Beach Volleyball" (in de). M! Games (de) (Cybermedia) (108): 97. https://archive.org/details/MANiAC.N108.2002.10/page/n96/mode/1up. (Transcription ).
- ↑ "Review: Klonoa Beach Volleyball". Official UK PlayStation Magazine (Future Publishing) (89). October 2002.
- ↑ Lord Mathias (June 2002). "PlayStation: Klonoa Beach Ball" (in pt). Super Game Power (pt) (Editora Option) (92): 37. https://archive.org/details/SuperGamePower_Ano_08_No._092_2002-06_Pool_Editora_BR_pt/page/n36/mode/1up.
- ↑ "Game Search". https://sites.google.com/site/gamedatalibrary/game-search.
- ↑ "The A-Z". Official UK PlayStation Magazine (Future Publishing) (108): 60–75. March 2004. https://archive.org/details/official-uk-play-station-magazine-108-2004-03-searchable/page/n66/mode/1up.
- ↑ Fahey, Rob (August 10, 2007). "Klonoa Beach Volleyball". Eurogamer. Gamer Network. https://www.eurogamer.net/klonoa-beach-volleyball-review.
External links
- Official website (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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