Software:Knock-Knock (video game)
| Knock-Knock | |
|---|---|
| Developer(s) | Ice-Pick Lodge |
| Publisher(s) | Ice-Pick Lodge |
| Director(s) | Nikolay Dybowski |
| Engine | Unity |
| Platform(s) | Windows OS X SteamOS Linux iOS Android PlayStation 4 PlayStation Vita Xbox One Nintendo Switch |
| Release | |
| Genre(s) | Adventure, survival horror |
| Mode(s) | Single-player |
Knock-Knock (Russian: Тук-тук-тук) is a 2013 survival horror video game developed and published by the Russian studio Ice-Pick Lodge.[1] It takes place in a pseudo-3D side-scrolling environment.[2]
Gameplay
The main goal of the game is to help The Lodger survive until dawn. His house is surrounded by something which makes The Lodger fear strongly for his life. The player takes control of The Lodger and helps him survive by turning the lights on in every room of the house. The items in a room can only be interacted with only once the light is on. There might be, for example, a clock which can help speed up the time, a place where The Lodger can hide, or just some decor items. At the same time, the more rooms are lit, the faster The Guests will come. When a Guest walks into a lit room, the lights go off.
The gameplay is also affected by The Lodger's poor physical condition. As an example, he suffers from an eye condition which makes him stand still after a turning on a light bulb to adjust to a change of lighting.
Time in Knock-Knock is relative and can even go backwards.
Development
The developers claimed that Knock-Knock's design was sent to them by an outsider, and that the production followed his outline.[1][3][4] Its lead designer within Ice-Pick was Nikolay Dybowski.[5] The team based the game's design on the concepts of "obscurity and inevitability", which the company's Vasily Kashnikov called "the two greatest fears". Dybowski remarked that Ice-Pick had to remake "the game twice from scratch" before it managed to strike the right tone.[6]
Knock-Knock was funded through a successful Kickstarter campaign.[7]
Reception
| Reception | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||
The game received "mixed or average reviews" on all platforms according to the review aggregation site Metacritic.[8][9][10][11][12]
References
- ↑ 1.0 1.1 1.2 Marchiafava, Jeff (October 9, 2013). "Knock-Knock Review". Game Informer (GameStop). https://www.gameinformer.com/games/knock-knock/b/pc/archive/2013/10/09/knock-knock-review-pc.aspx. Retrieved June 12, 2019.
- ↑ Swain, Eric (December 11, 2013). "'Knock Knock' Is Creepy". PopMatters Media, LLC. https://www.popmatters.com/177271-knock-knock-2495702595.html. Retrieved June 12, 2019.
- ↑ Meer, Alec (July 27, 2012). "Knock-Knock. 'Who's There?' Ice-Pick Lodge. 'Uh-Oh.'". Gamer Network. https://www.rockpapershotgun.com/knock-knock-pathologic. Retrieved February 12, 2023.
- ↑ Couture, Joel (November 7, 2013). "Talking Spooky Stuff with Ice-Pick Lodge [Interview"]. Mash Those Buttons. Reactor 5, LLC. https://mashthosebuttons.com/2013/11/talking-spooky-stuff-with-ice-pick-lodge-interview/. Retrieved June 12, 2019.
- ↑ Mammo, Jordan (March 14, 2014). "Don't look for order in the horror of Knock-Knock". Kill Screen (Kill Screen Media, Inc.). https://killscreen.com/previously/articles/dont-look-order-horror-knock-knock/. Retrieved February 12, 2023.
- ↑ Khaw, Cassandra (September 27, 2013). "Ice-Pick Lodge on the Making of Monsters". Gamer Network. Archived from the original on July 29, 2022. https://web.archive.org/web/20220729190032/https://www.usgamer.net/articles/ice-pick-lodge-on-the-making-of-monsters. Retrieved February 12, 2023.
- ↑ Rossignol, Jim (October 9, 2013). "Wot I Think: Knock, Knock". Gamer Network. https://www.rockpapershotgun.com/wot-i-think-knock-knock. Retrieved February 12, 2023.
- ↑ 8.0 8.1 "Knock-Knock for Xbox One Reviews". Fandom. https://www.metacritic.com/game/knock-knock/critic-reviews/?platform=xbox-one. Retrieved February 12, 2023.
- ↑ 9.0 9.1 "Knock-knock for PlayStation Vita Reviews". Fandom. https://www.metacritic.com/game/knock-knock/critic-reviews/?platform=playstation-vita. Retrieved February 12, 2023.
- ↑ 10.0 10.1 "Knock-Knock Game for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/knock-knock/critic-reviews/?platform=ios-iphoneipad. Retrieved September 3, 2022.
- ↑ 11.0 11.1 "Knock-knock for PC Reviews". Fandom. https://www.metacritic.com/game/knock-knock/critic-reviews/?platform=pc. Retrieved June 12, 2019.
- ↑ 12.0 12.1 "Knock-knock for PlayStation 4 Reviews". Fandom. https://www.metacritic.com/game/knock-knock/critic-reviews/?platform=playstation-4. Retrieved September 3, 2022.
- ↑ Petit, Carolyn (October 14, 2013). "Knock-knock Review (PC)". Fandom. https://www.gamespot.com/reviews/knock-knock-review/1900-6415474/. Retrieved February 12, 2023.
- ↑ Rose, Mike (October 9, 2013). "Knock-Knock Review (PC)". https://www.gamezebo.com/reviews/knock-knock-review/. Retrieved February 12, 2023.
- ↑ Sanchez, David (October 27, 2013). "Knock-Knock Review: Great scares wrapped in frustrating design choices (PC) [date mislabled as "October 23, 2013""]. Archived from the original on October 31, 2013. https://web.archive.org/web/20131031023753/http://www.gamezone.com/reviews/2013/10/27/knock-knock-review-great-scares-wrapped-in-frustrating-design-choices. Retrieved February 12, 2023.
- ↑ Albert, Brian (October 16, 2013). "Knock-Knock PC Review". Ziff Davis. https://www.ign.com/articles/2013/10/17/knock-knock-pc-review. Retrieved February 12, 2023.
- ↑ Leray, Joseph (March 13, 2014). "Knock-Knock Review". Future US. Archived from the original on April 25, 2015. https://web.archive.org/web/20150425163732/http://www.maclife.com/article/reviews/knockknock_review. Retrieved February 12, 2023.
- ↑ "Review: Knock-Knock". PC PowerPlay (Next Media Pty Ltd) (222): 80. December 2013.
- ↑ Brown, Mark (March 10, 2014). "Knock-Knock (iOS)". Steel Media Ltd. https://www.pocketgamer.com/knock-knock/knock-knock/. Retrieved February 12, 2023.
- ↑ Brooke, Sam (September 12, 2015). "Knock-Knock Review (PS4)". Gamer Network. https://www.pushsquare.com/reviews/ps4/knock_knock. Retrieved February 12, 2023.
- ↑ Kämblad, Torbjörn (March 13, 2014). "'Knock-Knock Game' Review – A Journey Into The Weird". TouchArcade.com, LLC. https://toucharcade.com/2014/03/13/knock-knock-game-review/. Retrieved September 3, 2022.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
