Software:Kororinpa
| Kororinpa | |
|---|---|
| Developer(s) | Hudson Soft |
| Publisher(s) | Hudson Soft |
| Platform(s) | Wii, mobile phone |
| Release | Wii i-mode |
| Genre(s) | Puzzle |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value)., known as Kororinpa: Marble Mania in North America, is a puzzle video game developed and published by Hudson Soft for the Wii. It was released in Japan on December 2, 2006 as a launch title for the console, then in Europe on February 23, 2007 and North America on March 20, 2007.[6]
Gameplay
Kororinpa is based on the marble game Labyrinth, but instead of using knobs on the sides to tilt the level, the player rotates the Wii Remote as if they were holding the twisted pathways of each maze in order to navigate a spherical object to the end goal. There are 45 levels that increase in difficulty sequentially and eventually require some speed as well as accuracy.
Some mazes cause the player to tilt them in such a way so that a wall becomes a floor, or to interact with objects such as magnets or conveyor belts. Each level contains a number of orange crystals and a single green crystal. Collection of all orange crystals is necessary for progression, while green crystals are optional, but unlock secret levels. In addition, players may be awarded with bronze, silver, or gold trophies for completing levels within a predetermined amount of time. Obtaining these trophies unlocks new balls, music, and 5 additional bonus levels. Once the forty-five single-player levels have been completed, a mirror mode is unlocked.
Development
Reception
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The Wii version received "average" reviews according to the review aggregation website Metacritic.[7] IGN UK cited the game as being "hard not to warm to", noting the "jolly soundtrack and cunning level design difficult to resist". However, they criticized the game for its lack of levels or challenge, and its "ill-conceived camera".[18] In Japan, however, Famitsu gave it a score of all four sixes for a total of 24 out of 40.[11] GameZone gave it a score of 6.5 out of 10, saying that the game "utilizes the Wii nicely. It's not a game that will last a long time, though, and it doesn't offer enough game hours to warrant the initial price."[23]
Kororinpa sold only 2,416 units on December 2, 2006, the day of the Wii launch in Japan.[24]
Sequel
Software:Marble Saga: Kororinpa features a plot in which the player assists a small ant named Anthony and his colony to locate the Golden Sunflower Seed. Players navigate through seventy-one stages across nine areas to open the Stump Temple, the final area. Marble Saga: Kororinpa also features thirty special stages in the North American release and one hundred special stages in the European release designed for use with the Wii Balance Board controller. The game features multiplayer race modes, an edit mode for custom stage creation and sharing through Nintendo Wi-Fi Connection, and Mii integration. The game was released in North America on March 17, 2009, in Europe on May 1, 2009 and in Japan on August 6, 2009.[25][26] A Nintendo 3DS follow-up was planned but never released.[27]
Notes
- ↑ Two critics of Electronic Gaming Monthly gave the game each a score of 7.5/10, and the other gave it 7/10.
References
- ↑ Burman, Rob (January 22, 2007). "Kororinpa Rolling Into UK From February". Ziff Davis. https://www.ign.com/articles/2007/01/22/kororinpa-rolling-into-uk-from-february.
- ↑ IGN staff (November 21, 2006). "Famitsu Rates Wii". Ziff Davis. https://www.ign.com/articles/2006/11/21/famitsu-rates-wii.
- ↑ Shea, Cam (January 15, 2007). "Australian Nintendo Releases". Ziff Davis. https://www.ign.com/articles/2007/01/16/australian-nintendo-releases.
- ↑ Casamassina, Matt (February 2, 2007). "Kororinpa US Bound". Ziff Davis. https://www.ign.com/articles/2007/02/02/kororinpa-us-bound.
- ↑ Davies, Jonti (April 2, 2007). "Kororinpa rolls onto Japanese phones". Yahoo! Inc.. https://www.engadget.com/2007-04-02-kororinpa-rolls-onto-japanese-phones.html.
- ↑ "Kororinpa: Marble Mania". http://www.nintendo.com/games/detail/9FmDIftwjs_YM6OtL8SmwWc9Nzk78b2C.
- ↑ 7.0 7.1 "Kororinpa: Marble Mania". Fandom. https://www.metacritic.com/game/kororinpa-marble-mania/.
- ↑ Edge staff (May 2007). "Kororinpa". Edge (Future plc) (172): 84.
- ↑ Frank, Jenn; Tsao, Jennifer; Huber, Brooks (April 2007). "Kororinpa: Marble Mania". Electronic Gaming Monthly (Ziff Davis) (214): 79. https://retrocdn.net/images/a/a8/EGM_US_214.pdf. Retrieved September 19, 2024.
- ↑ Reed, Kristan (February 23, 2007). "Kororinpa". Gamer Network. https://www.eurogamer.net/kororinpa-review.
- ↑ 11.0 11.1 Dickens, Anthony (November 27, 2006). "Famitsu Wii Scores". Hookshot Media. https://www.nintendolife.com/news/2006/11/famitsu_wii_scores.
- ↑ Vore, Bryan (May 2007). "Kororinpa: Marble Mania". Game Informer (GameStop) (169). http://www.gameinformer.com/NR/exeres/F8C743A2-0872-4C96-A62D-C5A0EBF43B0B.htm. Retrieved September 19, 2024.
- ↑ Gerstmann, Jeff (March 20, 2007). "Kororinpa: Marble Mania Review". Fandom. https://www.gamespot.com/reviews/kororinpa-marble-mania-review/1900-6167745/.
- ↑ Theobald, Phil (March 26, 2007). "GameSpy: Kororinpa: Marble Mania". IGN Entertainment. http://wii.gamespy.com/wii/kororinpa/775838p1.html.
- ↑ "Kororinpa: Marble Mania Review". Viacom. April 5, 2007. http://gametrailers.com/gamereview.php?id=3398.
- ↑ Ellis, Elizabeth "KouAidou"; Ashby, Alicia "Lynxara" (May 2007). "Kororinpa: Marble Mania". Hardcore Gamer (Prima Games) 2 (11): 59. https://archive.org/details/hardcore-gamer-magazine-v2i11/page/n29/mode/2up. Retrieved September 19, 2024.
- ↑ Bozon, Mark (March 20, 2007). "Kororinpa: Marble Mania". Ziff Davis. https://www.ign.com/articles/2007/03/20/kororinpa-marble-mania.
- ↑ 18.0 18.1 Burman, Rob (February 22, 2007). "Kororinpa UK Review". Ziff Davis. https://www.ign.com/articles/2007/02/22/kororinpa-uk-review.
- ↑ "Kororinpa: Marble Mania". Nintendo Power (Nintendo of America) 215: 87. May 2007.
- ↑ Kaluszka, Aaron (April 4, 2007). "Kororinpa: Marble Mania". NINWR, LLC. https://www.nintendoworldreport.com/review/13279/kororinpa-marble-mania-wii.
- ↑ Herold, Charles (March 29, 2007). "Keeping Up With Tiger Woods by Swinging a Remote". The New York Times. https://www.nytimes.com/2007/03/29/technology/29game.html?ex=1175832000%26en=8f5cc95231cb0db9%26ei=5070%26emc=eta1.
- ↑ Hill, Jason (April 12, 2007). "Kororinpa". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/technology/kororinpa-20070412-gdpvur.html.
- ↑ Hollingshead, Anise (April 3, 2007). "Kororinpa: Marble Mania - WII - Review". https://gamezone.com/reviews/kororinpa_marble_mania_wii_review/.
- ↑ Gantayat, Anoop (December 4, 2006). "Wii Sports Number One in Japan". Ziff Davis. https://www.ign.com/articles/2006/12/05/wii-sports-number-one-in-japan.
- ↑ GamesIndustry International (August 20, 2008). "Konami/Hudson line-up". Gamer Network. https://www.gamesindustry.biz/konami-hudson-line-up-bomberman-2-for-ds-plus-hard-working-people-and-kororinpa-2-for-wii.
- ↑ East, Tom (August 21, 2008). "LGC: Kororinpa Returns To Wii". Official Nintendo Magazine (Future plc). http://www.officialnintendomagazine.co.uk/5622/news/lgc-kororinpa-returns-to-wii/. Retrieved September 19, 2024.
- ↑ Gantayat, Anoop (March 22, 2011). "Hudson Cancels Upcoming Titles". Ziff Davis. https://www.ign.com/articles/2011/03/23/hudson-cancels-upcoming-titles.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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