Software:Kung Fu Panda: Legendary Warriors
| Kung Fu Panda: Legendary Warriors | |
|---|---|
North American Wii box art | |
| Developer(s) | Artificial Mind and Movement |
| Publisher(s) | Activision |
| Director(s) |
|
| Designer(s) |
|
| Programmer(s) | Daniel Sud |
| Artist(s) | Sophie Ouellet |
| Writer(s) | Ann Lemay |
| Composer(s) | Tom Salta |
| Platform(s) | Nintendo DS, Wii |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player, Multiplayer |
Kung Fu Panda: Legendary Warriors is a 2008 action-adventure game developed by Artificial Mind and Movement and published by Activision for the Nintendo DS and Wii. It is a sequel to the video game Kung Fu Panda (2008). Players get to play the role as Po, Shifu, Tigress, and Monkey throughout the game levels.[1] A significant feature has Jackie Chan reprising his role of Monkey.
Plot
Wii version
The narrator narrates about the Valley of Peace, which was guarded under the watchful eye of the Dragon Warrior Po the panda, and the Furious Five (Master Crane, Monkey, Viper, Mantis and Tigress). Meanwhile, Tai Lung the snow leopard resurfaces and plans to get revenge after the day he was defeated by Po by capturing the Dragon Warrior and the Furious Five. He gains access to a secret weapon, which will give him super strength. He orders the Black Moon Scavenger Clan (a clan of rats), along with other villains to capture enough villagers to power the machine. The game then starts with whoever the player is playing (Monkey, Tigress, Po or Shifu) training in the Training Hall at the Jade Palace.
After their training, a rabbit tells them that the Black Moon Scavenger Clan has arrived. The player then goes to the front entrance of the Jade Palace arena, and finds the Black Moon Scavenger Clan led by the Rat Boss and the player fights some of the rats. The player then uses the rocket chair to blast off into the arena and fights the Rat Boss and his rats.
The player is then instructed to go to the Wu Dang Mountains to save a villager of the Valley of Peace and fight Yak and his fellow Hoof Clan members. After the Hoof Clan's defeat, the rabbit cage then tumbles down the cliff with the player following it to save the villager inside. The player then defeats Great General Ox, and is sent to the Old Temple Grounds where the baboon and his servants, instructed by Tai Lung, have taken Mantis hostage.
The player arrives and fights the Baboon Boss and his servants. After their defeat, the player then journeys to Chor Ghom Prison to rescue Master Viper from the Gorilla Boss and his servants.
After the gorilla's defeat inside the prison, the player then is instructed to head back to the Valley of Peace to rescue Master Crane from the Wu Sisters.
Afterwards Tai Lung arrives at the celebration back at the arena. When the player arrives at the arena for the final battle, the player fights Tai Lung and eventually defeats him.
DS version
Tai Lung plans revenge to capture the Furious Five after the day he was defeated by Dragon Warrior Po. Whoever the player is playing as (Po or Tigress), they start training in the Valley of Peace. After their training, the player then goes to the front entrance of the village.
The player arrives and rescues Viper from the Wu Sisters.
After their defeat, Mantis is there, the player then journeys to rescue Monkey from Ox after General Ox's defeat.
When the player arrives at the arena for the final battle, the player rescues Crane, fights Tai Lung and defeats him.
Reception
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The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[3][4]
Media website CinemaBlend ran a negative review by Andy Keener, who labeled the Wii version "boring and tiresome". He also stated, "Your characters never get better, but the enemies get stronger. The levels never feature anything of note; they could be blank white rooms with no doors and the gameplay would be exactly the same."[13]
References
- ↑ 1.0 1.1 IGN staff (November 4, 2008). "Madagascar: Escape 2 Africa and Kung Fu Panda: Legendary Warriors now available at Retailers". Ziff Davis. https://www.ign.com/articles/2008/11/04/madagascar-escape-2-africa-and-kung-fu-panda-legendary-warriors-now-available-at-retailers.
- ↑ Parker, Laura (November 30, 2008). "AU Shippin' Out December 1-5: Grand Theft Auto IV PC [date mislabeled as "December 1, 2008""]. Fandom. https://www.gamespot.com/articles/au-shippin-out-december-1-5-grand-theft-auto-iv-pc/1100-6201743/.
- ↑ 3.0 3.1 "DreamWorks Kung Fu Panda: Legendary Warriors critic reviews (DS)". Fandom. https://www.metacritic.com/game/kung-fu-panda-legendary-warriors/critic-reviews/?platform=ds.
- ↑ 4.0 4.1 "DreamWorks Kung Fu Panda: Legendary Warriors critic reviews (Wii)". Fandom. https://www.metacritic.com/game/kung-fu-panda-legendary-warriors/critic-reviews/?platform=wii.
- ↑ Neigher, Eric (December 5, 2008). "Kung Fu Panda: Legendary Warriors Review (Wii)". Ziff Davis. http://www.1up.com/reviews/kung-panda-legendary-warriors.
- ↑ Lassinat-Foubert, Loup (December 8, 2008). "Test : Kung Fu Panda se pend sur Wii" (in fr). TF1 Group. https://www.gamekult.com/jeux/kung-fu-panda-guerriers-legendaires-3010006059/test.html.
- ↑ Platt, Dylan (November 11, 2008). "Kung Fu Panda: Legendary Warriors – NDS – Review". https://gamezone.com/reviews/kung_fu_panda_legendary_warriors_nds_review/.
- ↑ Bedigian, Louis (November 12, 2008). "Kung Fu Panda: Legendary Warriors – WII – Review". https://gamezone.com/reviews/kung_fu_panda_legendary_warriors_wii_review/.
- ↑ hiro (December 23, 2008). "Test: Kung Fu Panda : Guerriers Légendaires (DS)" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00010174-kung-fu-panda-guerriers-legendaires-test.htm.
- ↑ hiro (December 23, 2008). "Test: Kung Fu Panda : Guerriers Légendaires (Wii)" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00010173-kung-fu-panda-guerriers-legendaires-test.htm.
- ↑ Jose, Chuck (March 5, 2009). "Kung Fu Panda: Legendary Warriors (DS)". NINWR, LLC. https://www.nintendoworldreport.com/review/17885/kung-fu-panda-legendary-warriors-nintendo-ds.
- ↑ Miller, Zachary (December 9, 2008). "Kung Fu Panda: Legendary Warriors (Wii)". NINWR, LLC. https://www.nintendoworldreport.com/review/17352/kung-fu-panda-legendary-warriors-wii.
- ↑ Keener, Andy (November 22, 2008). "Review: Kung Fu Panda: Legendary Warriors". Future plc. http://www.cinemablend.com/games/Review-Kung-Fu-Panda-Legendary-Warriors-13562.html.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
