Software:L'Empereur
| L'Empereur | |
|---|---|
North American NES cover art | |
| Developer(s) | Koei |
| Publisher(s) | Koei |
| Platform(s) | MSX, Sharp X68000, NES, PC |
| Release | NESPC |
| Genre(s) | Turn-based strategy |
| Mode(s) | Single-player |
L'Empereur (ランペルール Ranperūru) is a turn-based strategy video game for the Nintendo Entertainment System released by the Koei company in 1989.
The user controls Napoleon Bonaparte during the Napoleonic Wars of the late 18th and early 19th Centuries. The goal is to conquer Europe. The game begins with Napoleon as an army officer, but with victories in combat, the user may get promoted to Commander-in-Chief, First Consul, and finally Emperor of the French, with more powers and actions available at each level. As Emperor, the user also controls Napoleon's brothers, Louis, Jérôme, Lucien, and Joseph, as well as Napoleon's stepson, Eugene Beauharnais. The game has both military and civilian aspects. The user can lead armies, act as mayor of cities, and depending on the level achieved, engage in diplomacy with other nations. This historically accurate game reproduces many historical figures and the militaries of Europe with great detail.
Gameplay
The player chooses from one of four scenarios (or loads a saved game) that starts off in different years. The earliest scenario has Napoleon as a Commander in Marseille in 1796, and historically has him poised for his invasion of Italy. The second scenario has Napoleon in St. Malo as Commander-in-Chief in 1798. The third scenario, arguably the easiest starting point, has Napoleon as First Consul of France in 1802. The final scenario, which has Napoleon as Emperor, starts in 1806, and in this mode the player can control Napoleon's siblings and stepson as well.
Each turn lasts one full month per year, for a total of 12 turns per year. Although the years change every January, it's in March that most gameplay elements are affected by the game engine (such as the drafting of soldiers and officers, the termination of certain diplomatic agreements, and the collection of taxes).
In each month, the player (as well as all other commanders of cities) manage military and civil affairs for their respective cities. Additionally, every three months (starting in March), national leaders may carry out diplomatic and national affairs.
The crux of the gameplay rests in the actual battles, which take place on special tiled battlefields arranged in hexes. Opposing commanders place their armies accordingly, and then maneuver them around the battlefield into battle. Defenders have the responsibility of keeping city hexes under control while repelling the enemy while attackers have to either take all the city hexes or annihilate the defenders before they run out of food and are forced to retreat. A number of terrain features add depth to the gameplay, such as swamps, forests, hills, mountains, rivers, and tundra. Also, the seasons and weather affect battle, with invasions in the winter months causing bodies of water to freeze over and generally slowing the movement of troops. Troops on frozen water can fall if they are bombarded, as happened at the Battle of Austerlitz.
Each army may consist of three types of units: basic infantry (which can build and explode bridges), cavalry (which can charge an enemy, allowing them to repeatedly attack a unit in a single turn), and artillery (which can bombard enemies from afar). Each unit has three main factors determining how well they fight: strength, which can go up to 200 soldiers per unit; training, which affects how accurate the unit's attacks are and the speed at which the unit moves; and morale, which determines how well the unit is at absorbing attacks and avoiding falling into crippling disorder. Additionally, the unit's commanding officer, with ratings from A to D in leadership and experience commanding a unit of that type (infantry, cavalry, artillery), affects the unit's attack/defense power and morale.
As Napoleon, the player's basic goal is to conquer Europe, but for many players that could be a daunting task as both time and the sheer size of the task require very patient planning and careful strategizing to accomplish this. Each scenario presents an easier goal to achieve, which is basically to have Napoleon be promoted from Commander to C-in-C to First Consul to Emperor.
Historical qualities
L'Empereur features a large number of historical figures, including Emperor Alexander I of Russia, King George III of Britain, the Duke of Wellington, Marshal Kutusov of Russia, General Blücher of Prussia, and Archduke Charles of Austria. Many French generals, such as Masséna, MacDonald, Davout, Soult, Lannes, Oudinot, and Berthier also appear (and give a significant advantage to France). Political figures also make appearances, such as Talleyrand, Godoy, and Metternich.
The game models several nations other than Republican and Imperial France, including the Kingdom of Naples, the Republic of Venice, Prussia, Britain, Holland, Bavaria, Spain , Portugal, the Ottoman Empire (as Turkey), Austria, Denmark, Sweden, and Russia.
Some historical events are portrayed, such as Napoleon's Invasion of Egypt, his divorce from Josephine and his marriage to Marie Louise. Napoleon's overthrowing of Barras is also portrayed, although in some events Napoleon can overthrow him peacefully.
Also modeled are Russian Cossacks and Spanish guerrillas, greatly complicating invasions of their respective countries. The Plague can also appear as a disaster.
The game further permits a recreation of the Battle of Trafalgar, which occurs whenever Napoleon attempts to invade England (or Gibraltar) from sea. In it, Nelson is killed but England gets a free naval victory over France. If the French naval force is too small, the English automatically win the combat but Lord Nelson does not die.
Reception
Computer Gaming World disliked the game's historical inaccuracies, describing it as disappointing to those seeking a computer version of Empires in Arms or a miniature wargame.[1] In a 1993 survey of pre 20th-century strategy games the magazine gave the game one-plus stars out of five, stating that it had "little of the ambience of the Napoleonic era" including unrealistic artillery ranges.[2]
References
- ↑ Brooks, M. Evan (March 1992). "A Bullet Not Yet Cast". Computer Gaming World (92): 90, 94–95. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=92. Retrieved 24 November 2013.
- ↑ Brooks, M. Evan (June 1993). "An Annotated Listing of Pre-20th Century Wargames". Computer Gaming World: 136. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=107. Retrieved 7 July 2014.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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