Software:Last Rebellion
| Last Rebellion | |
|---|---|
North American box art | |
| Developer(s) | Nippon Ichi Software Hit Maker |
| Publisher(s) | |
| Engine | PhyreEngine |
| Platform(s) | PlayStation 3 |
| Release | |
| Genre(s) | Action role-playing |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is an action role-playing video game developed by Nippon Ichi Software and Hit Maker exclusively for the PlayStation 3. It was published by Nippon Ichi Software in Japan as well as in North America and Tecmo Koei in Europe . The game was released on January 28, 2010, in Japan, in North America on February 23, 2010, and in Europe on March 26, 2010. The game received negative reviews from critics.
Plot
The game takes place in the world of Junovald which is governed by the will of two gods: Meitilia and Formival. Meitilia is the god of death, presiding over the destruction of life while Formival is the god of life, presiding over the birth of all life and the creation of everything. Meitilia is said to have blessed two types of people - Blades and Sealers - with special powers. Blades have the unparalleled power to destroy things physically while Sealers have the magical power to destroy souls.
Formival's power on the other hand grants him the ability to revive any dead object. Creatures in the face of death allow their souls to escape from their body; once escaped these souls are controlled by fragments of what is known as Formival's Soul. The souls of the creatures would then manifest into monsters which are more powerful and stronger than before. These creatures are known as the Belzeds, which cannot be killed by normal means - instead requiring the skills of both a Blade and a Sealer to destroy both its body and soul.
The game follows the main protagonist, Nine Asfel, whose homeland was ravaged by civil war nine years ago, leading to the land becoming a nesting ground for the Belzeds. A group of Sorcerers, Necromancers, and Wizards had created a barrier surrounding the kingdom to prevent a massacre by the Belzeds. In order to solve the problem of the Belzeds, King Arzelide summoned Nine whose skills are widely recognized as the best of the blades and Aisha, whose Sealer powers have isolated her from the rest of kingdom, to eliminate the Belzeds.
Gameplay

Exploration is free-roaming, but in combat, the mechanics become turn-based. The battle system will allow the player to target specific body parts of an enemy, and the reaction will be realistic; hence, if you shoot out the legs of an opponent, his or her movement will be drastically reduced, while blows to the arms will weaken their attacks. By strategically striking key areas of the body, players can strip the enemy of their ability to fight. Players can switch back and forth between the two characters during battle. Since Nine and Aisha share a single turn, the player must strategically choose which character will execute their attacks first.[3]
Characters
- Nine Asfel
- He is a powerful Blade whose Belzed hunting records have brought much infamy. He is free-spirited and remains calm despite the attention he receives for being a Blade. He dislikes being bound to a single place or a set of rules and usually speaks sarcastically and without regard for the feelings of the people around him.
- Aisha Romandine
- She is a Sealer gifted - and cursed - with exceptional potential. Her extraordinary powers have led to her sometimes being unable to properly control them, leading to the loss of many innocent lives. The people had her locked away from the rest of the world for fear of such accidents, leading her to be protected and cared for by the Imperial authorities. She is proud, strong and often stands up for what she thinks is right.[4]
- Alfred Formillo
- He is the younger brother of Nine, he was adopted and raised by the king at a young age leading to his persona being a complete opposite of Nine. He is also a Blade possessing formidable powers as a necromancer, often focusing on the task at hand and possesses a strong sense of duty. Like Nine however he is honest and extremely blunt.
- Azelride Lorvin
- He is the king of the country and is a sorcerer who possesses unprecedented skill, giving him the title of the Keeper of Lorvin. He had previously used his power to form a great barrier around his kingdom to protect it during the later Great War.[4]
- Meiktillia
- She is praised as being the god of death and destruction, the opposite of Formival. She is known as the one who destroys and absorbs all of life. Her power is what provides Nine and Aisha with their abilities as a Blade and Sealer. She grows interested in them and grants them even more power than before.
Development
The game was first announced on May 8, 2009, by Nippon Ichi Software for an October 2009 release.[5] However it was announced on November 2, 2009, that the game would be delayed to an early 2010 release.[6] On November 4, 2009, Nippon Ichi Software announced that the game would be released in Japan on January 28, 2010.[1] On December 22, 2009, it was revealed that the game would be released in North America in February 2010.[7] On January 16, 2010, it was announced that the game would be released in Europe on March 12, 2010, and would be published by Tecmo Koei.[2]
Reception
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The game received "unfavorable" reviews according to the review aggregation website Metacritic.[8] In Japan, Famitsu gave it a score of one seven, two sixes, and one five for a total of 24 out of 40.[11]
The game was not profitable for Nippon Ichi, the publisher who had worked with Hit Maker on the game. Nippon Ichi CEO Sōhei Niikawa apologized about it in an interview with Dengeki Online, and said that it led to restructuring internally where some in-development projects of unclear quality were dropped to concentrate on fewer, better games.[21] NIS America's president, Haru Akenaga, stated that the game was "not the kind of title we should release in the United States because of its quality", and that he felt "really sorry for our customers because we released that title".[22]
Notes
References
- ↑ 1.0 1.1 "日本一ソフトウェア,PS3用の王道RPG「ラストリベリオン」の発売日を2010年1月28日と発表" (in ja). November 2, 2009. https://www.4gamer.net/games/094/G009486/20091102050/.
- ↑ 2.0 2.1 "Last Rebellion (PS3) Announced For Europe". January 11, 2010. http://koei.co.uk/news/?id=29242.
- ↑ Furtado, Matt (May 7, 2009). "NIS Announces Last Rebellion". Advanced Media, Inc.. http://ps3.kombo.com/article.php?artid=9945#.
- ↑ 4.0 4.1 Winkler, Chris (September 30, 2009). "Nippon Ichi Software Details Last Rebellion". http://rpgfan.com/news/2009/485.html.
- ↑ Clements, Ryan (May 8, 2009). "Last Rebellion Announced". Ziff Davis. https://www.ign.com/articles/2009/05/08/last-rebellion-announced.
- ↑ Spencer (November 2, 2009). "Last Rebellion Launches Next Year". Enthusiast Gaming. https://www.siliconera.com/last-rebellion-launches-next-year/.
- ↑ Teague, Cameron (December 22, 2009). "Last Rebellion Stirs up a Release Date". Evolve Media. https://www.playstationlifestyle.net/2009/12/22/last-rebellion-stirs-up-a-release-date/.
- ↑ 8.0 8.1 "Last Rebellion for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/last-rebellion/critic-reviews/?platform=playstation-3.
- ↑ Tolentino, Josh (February 25, 2010). "Review: Last Rebellion". Enthusiast Gaming. https://www.destructoid.com/review-last-rebellion/.
- ↑ Edwards, Matt (March 24, 2010). "Last Rebellion". Gamer Network. https://www.eurogamer.net/articles/last-rebellion-review.
- ↑ 11.0 11.1 Romano, Sal (January 19, 2010). "Famitsu reviews Resonance of Fate, more". https://www.gematsu.com/2010/01/famitsu-reviews-resonance-of-fate-more.
- ↑ Kollar, Phil (April 2010). "Last Rebellion: A Rebellion Against Good Game Design". Game Informer (GameStop) (204). https://www.gameinformer.com/games/last_rebellion/b/ps3/archive/2010/02/26/a-rebellion-against-good-game-design.aspx. Retrieved August 30, 2021.
- ↑ Costantino, Jesse (March 5, 2010). "Last Rebellion Review". CraveOnline. https://www.gamerevolution.com/review/45430-last-rebellion-review.
- ↑ Stella, Shiva (March 26, 2010). "Last Rebellion Review". CBS Interactive. https://www.gamespot.com/reviews/last-rebellion-review/1900-6254249/.
- ↑ Newby, Caleb (February 16, 2010). "Last Rebellion - PS3 - Review". https://www.gamezone.com/reviews/last_rebellion_ps3_review/.
- ↑ Bishop, Sam (February 26, 2010). "Last Rebellion Review". Ziff Davis. https://www.ign.com/articles/2010/02/26/last-rebellion-review.
- ↑ "Review: Last Rebellion". PlayStation: The Official Magazine (Future plc) (32): 84. May 2010.
- ↑ den Ouden, Adriaan (February 23, 2010). "Last Rebellion - Staff Review". CraveOnline. https://archive.rpgamer.com/games/lastrebellion/lastrebellion/reviews/lastrebellionstrev1.html.
- ↑ Chandran, Neal (March 13, 2010). "Last Rebellion". Emerald Shield Media LLC. https://www.rpgfan.com/review/last-rebellion/.
- ↑ Hargreaves, Roger (March 2010). "Last Rebellion (PS3)". Teletext Ltd.. http://www.teletext.co.uk/gamecentral/features-reviews/5abe54472490d02fb89fa110c0c1bcf7/Last+Rebellion+(PS3).aspx.
- ↑ "Nippon Ichi Software CEO Sohei Niikawa Reflects Upon Past Mistakes". 19 April 2013. https://www.siliconera.com/nippon-ichi-software-ceo-sohei-niikawa-reflects-upon-past-mistakes/. Article is citing "『ラストリベリオン』は本当にごめんなさい! 社長が明かす、苦難期から学んだその後への戒めとは?【電撃日本一】" (in ja). https://dengekionline.com/elem/000/000/601/601245/.
- ↑ Spencer (June 29, 2010). "NIS America's President On Anime, Crossovers, Sakura Wars, And More". Enthusiast Gaming. https://www.siliconera.com/nis-americas-president-on-anime-crossovers-sakura-wars-and-ps3-development/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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