Software:Linus Spacehead's Cosmic Crusade
| Linus Spacehead's Cosmic Crusade | |
|---|---|
| Developer(s) | Codemasters (NES) Supersonic Software |
| Publisher(s) | Camerica (NES) Codemasters |
| Composer(s) | Allister Brimble (NES) |
| Platform(s) | NES, Amiga, MS-DOS, Game Gear, Master System, Genesis |
| Release | NES[1] Amiga,[2] MS-DOS,[3] Game Gear,[4] Master System[5] & Genesis[6] |
| Genre(s) | Adventure, platform |
| Mode(s) | Single-player |
Linus Spacehead's Cosmic Crusade is a video game released in 1992 by Codemasters for the Nintendo Entertainment System. A remake of the game, retitled Cosmic Spacehead, was released in 1993 for Amiga, MS-DOS, Game Gear, Master System, and Genesis. The game features adventure elements, with locations connected by platform sections.
The game is the sequel to Linus Spacehead, which was released exclusively as part of the compilation Quattro Adventure.
Plot
Linus is an alien from the planet Linoleum who crashed into the legendary planet Earth. After returning home and expecting a hero's welcome, Linus soon found his fellow Linomen were skeptical of the existence of the so-called "planet Earth" and decides to return to it, this time with a camera. However, he has no money (Linoleum currency is the Linobuck), and must adventure around the planet to acquire a vehicle and a camera. In his adventures, Linus leaves Linoleum (using a fake ID for Larry Flynt to compete in a bumper car contest), quashes a robot revolution in Detroitica and gets gas from an abandoned space station.
Gameplay
The game is similar to prior titles such as Maniac Mansion (1987) and later titles such as Day of the Tentacle (1993), being an adventure game in which items must be collected and later used in specific locations in order to progress. The player's character is directed during much of the game with the use of a cursor and written commands. It also includes numerous short platforming sections, as well as other mini-games and puzzles.
Each major location of Planet Linoleum has a teleporting device, which can be activated using a card. However, they often leave Linus with a side-effect, required to complete a puzzle. To travel between adventure sections, Linus goes through arcade sections, where he has to reach the other side of the level, avoiding free falls, enemies and collecting Cosmic candy at the same time (after collecting 10, an extra life is added). Linus dies upon contact with enemies, so instead of speed-running (which can be done, since the levels are small), it may be more advisable to learn his foes' movement patterns and wait for a safe opening. This is particularly true in NES Linus Spacehead's Cosmic Crusade, where Linus cannot change direction in mid-jump. Passwords are scattered at key locations.
Licensing
Like other Codemasters games, the NES versions were not licensed by Nintendo. Linus Spacehead's Cosmic Crusade was released both as a stand-alone cartridge and as one of seven games for the Aladdin Deck Enhancer. At least in Europe, a later/updated version of the game was released as Cosmic Spacehead. There are several differences between that and the earlier version. Cosmic Spacehead includes the Pie Slap mode, and Linus can jump higher and change direction in mid-jump, which makes the platform arcade sections easier. The Mega Drive version was also included in a Codemasters "2-in-1" cartridge with Fantastic Dizzy.
All but Linus Spacehead's Cosmic Crusade include a two player mode named Pie Slap, reminiscent of Armor Ambush for the Atari 2600. While the Master System and Game Gear versions are similar in graphics to the NES version, the gameplay is closer to the remaining versions. In the Amiga, Mega Drive and MS-DOS versions, the art style is different from the NES version.
Reception
GamePro described the Game Gear version as "a great point-and-click text adventure", additionally praising the cartoonish charm of the graphics.[7]
References
- ↑ "Linus Spacehead's Cosmic Crusade Release Information for NES". GameFAQs. http://www.gamefaqs.com/nes/587414-linus-spaceheads-cosmic-crusade/data. Retrieved 28 November 2013.
- ↑ "Cosmic Spacehead Release Information for Amiga". GameFAQs. http://www.gamefaqs.com/amiga/934698-cosmic-spacehead/data. Retrieved 28 November 2013.
- ↑ "Cosmic Spacehead Release Information for PC". GameFAQs. http://www.gamefaqs.com/pc/943907-cosmic-spacehead/data. Retrieved 28 November 2013.
- ↑ "Cosmic Spacehead Release Information for Sega Game Gear". GameFAQs. http://www.gamefaqs.com/gamegear/586670-cosmic-spacehead/data. Retrieved 28 November 2013.
- ↑ "Cosmic Spacehead Release Information for Sega Master System". GameFAQs. http://www.gamefaqs.com/sms/570257-cosmic-spacehead/data. Retrieved 28 November 2013.
- ↑ "Cosmic Spacehead Release Information for Sega Mega Drive". GameFAQs. http://www.gamefaqs.com/genesis/586117-cosmic-spacehead/data. Retrieved 28 November 2013.
- ↑ "Cosmic Spacehead". GamePro (IDG) (58): 130. May 1994.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
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