Software:Lode Runner 2

From HandWiki
Lode Runner 2
Developer(s)Presage Software
Publisher(s)GT Interactive (Windows)
MacSoft (Mac OS)
Designer(s)Andrew Howat
Scott Mathews
Platform(s)Mac OS, Windows
ReleaseOctober 1998 (Mac OS)
October 2, 1998[1] (Windows)
Genre(s)Puzzle-platform
Mode(s)Single-player, multiplayer

Lode Runner 2 is a puzzle-platform game released in 1998 for Mac OS and Microsoft Windows. It is a sequel to Lode Runner and its remakes. Like the earlier Lode Runner's Rescue,[2] Lode Runner 2 has isometric-perspective 2D graphics. It was developed by Presage Software and distributed by GT Interactive for Microsoft Windows and MacSoft for the Macintosh.

Gameplay

Players can play as a male or female Lode Runner, named Jake Peril and Jane according to the manual, but the player's default name is Digmo (which is changeable). The goal is to collect gold to advance to the next level, avoiding the Mad Monks along the way. Players are able to move in six different directions on a freeform map (accounting for falling and going up and down ladders). There are separate levels designed for cooperation, as well as deathmatch in multiplayer mode.

Development

The game uses a distant perspective so as to minimize scrolling. Initially the developers were using a more conventional perspective, but while playing the game they found they were frustrated by their inability to see key elements that were not immediately at hand.[3]

The game was announced in April 1998.[4]Lode Runner creator Doug Smith retained co-ownership of the Lode Runner intellectual property, and served as a consultant and level designer on Lode Runner 2.[3]

Reception

Reception
Review scores
PublicationScore
MacworldStarStarStar[5]
Inside Mac Games4/5[6]

Macworld's Michael Gowan wrote that Lode Runner 2 "lacks the original game's most attractive feature: simplicity. The 3-D perspective requires that you move diagonally rather than left and right, which can be confounding".[5]

References

  1. "News Briefs". October 2, 1998. http://pc.ign.com/news/5102.html. 
    "GT Interactive has released Lode Runner 2, a 3D remake of the classic Apple ][ puzzle game released back in 1983..."
  2. "Lode Runner's Rescue". http://www.atarimania.com/game-atari-400-800-xl-xe-lode-runner-s-rescue_3022.html. 
  3. 3.0 3.1 "NG Alphas: Lode Runner 2". Next Generation (Imagine Media) (38): 99–100. February 1998. 
  4. Jebens, Harley (April 10, 1998). "Lode Runner 2 Announced". Archived from the original on October 7, 2000. https://web.archive.org/web/20001007211123/http://headline.gamespot.com/news/98_04/10_lode/index.html. Retrieved November 4, 2022. 
  5. 5.0 5.1 Gowan, Michael (February 1999). "Name Your Game; From Goofy to Gory, Macworld Reviews 48 Ways to Play". Macworld. Archived from the original on August 10, 2001. https://web.archive.org/web/20010810062339/http://www.macworld.com/1999/02/games/games.html. 
  6. Radmacher, Dan (1999). "Lode Runner 2". Archived from the original on August 15, 2000. https://web.archive.org/web/20000815195243/http://www.insidemacgames.com/reviews/99/loderunner2/loderunner2.shtml. Retrieved June 13, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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