Software:Lode Runner 3-D
| Lode Runner 3-D | |
|---|---|
North American cover art | |
| Developer(s) | Big Bang |
| Publisher(s) |
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| Designer(s) |
|
| Composer(s) | Julian Soule[2] |
| Series | Lode Runner |
| Platform(s) | Nintendo 64 |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Lode Runner 3-D is a Nintendo 64 game in the Lode Runner franchise. The game was developed by Big Bang[4] and was released in 1999 in North America and Europe by Infogrames, and in Japan by Banpresto. It is the first 3D game in the Lode Runner series.
Gameplay
The game mechanics are similar to the original: players must outrun enemies by using alternate routes, sliding on ropes, climbing ladders, or drilling holes in the ground to trap them. This game differs from earlier titles in the series due to its three-dimensional perspective. Although the gameplay largely occurs in two-dimensional space, players occasionally have the option to move in a third direction. The levels are primarily structured as spirals that involve climbing to progress. There are five worlds, each of which must be unlocked by finding five cards in the previous world, excluding the first. Each world is divided into five stages, and each stage is further split into four levels. The main objective of each level is to collect a certain amount of gold to activate a portal, which allows players to proceed. As the game progresses, new worlds introduce additional interactive objects, tools, and obstacles.
Plot
After the events of Jake Peril's previous adventures, he has been living a relatively peaceful life on his home planet with his wife, Jane Peril. However, the Mad Monk Emperor of Planet Pandora finally reveals himself, stealing all of Earth's gold resources. Once again, it falls to Jake Peril to defeat the Mad Monks and, ultimately, their leader.
Reception
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The game received average to positive reviews. IGN gave it a score of 7 out of 10, praising the game for successfully taking the original concept and adapting it into a new format that enhances the experience.[19] GameSpot noted that the game was slower and more difficult compared to previous entries in the franchise.[20]
Notes
References
- ↑ Lode Runner 3-D for Nintendo 64 . GameSpot, retrieved on December 10, 2007.
- ↑ "Lode Runner 3-D for Nintendo 64 (1999) - MobyGames". http://www.mobygames.com/game/lode-runner-3-d.
- ↑ I. G. N. Staff (1999-03-31). "Lode Runner Ships" (in en). https://www.ign.com/articles/1999/03/31/lode-runner-ships.
- ↑ "Gaming Gossip". Electronic Gaming Monthly (Ziff Davis) (90): 34. January 1997.
- ↑ "Lode Runner 3-D" (in ja). Famitsu (555): 31. August 1999. https://archive.org/details/famitsu-issue-555-aug-1999/page/30/mode/2up?q=%22Lode+Runner%22. Retrieved April 18, 2021.
- ↑ Air Hendrix (January 1, 2000). "Lode Runner 3-D". GamePro. Archived from the original on March 4, 2004. https://web.archive.org/web/20040304121607/http://www.gamepro.com/nintendo/n64/games/reviews/61.shtml. Retrieved April 18, 2021.
- ↑ Liu, Johnny (2000). "Lode Runner 64". GameRevolution. Archived from the original on March 3, 2000. https://web.archive.org/web/20000303153631/http://www.game-revolution.com/games/n64/strategy/lode_runner_3d.htm.
- ↑ "Lode Runner 3-D". GameSpot. Archived on June 1, 2010. Error: If you specify
|archivedate=, you must also specify|archiveurl=. http://www.gamespot.com/n64/puzzle/loderunner3d/review.html. Retrieved April 18, 2021. - ↑ Norton-Smith, Hugh (July 1999). "Lode Runner 3D". Hyper (69): 42–43. https://archive.org/details/hyper-069/page/42/mode/2up. Retrieved April 18, 2021.
- ↑ "Lode Runner 3D Review". IGN. Archived on April 6, 2023. Error: If you specify
|archivedate=, you must also specify|archiveurl=. https://www.ign.com/articles/1999/04/01/lode-runner-3d. Retrieved April 18, 2021. - ↑ Kornifex (August 17, 1999). "Test Lode Runner 3D" (in fr). https://www.jeuxvideo.com/articles/0000/00000028_test.htm. Retrieved April 18, 2021.
- ↑ "Lode Runner 3D". Official Nintendo Magazine (83): 30-31. August 1999. https://archive.org/details/nintendo-official-magazine-uk-83-august-1999/page/30.
- ↑ Bickham, Jes (June 1999). "Lode Runner 3D". N64 Magazine (29): 60. https://archive.org/details/n64magazineukcollection/N64%20Magazine%2029%20-%20June%201999%20%28UK%29%20%28preliminary%20version%29/page/n59/mode/2up?q=%22Lode+Runner+3D%22. Retrieved April 18, 2021.
- ↑ "Lode Runner 3-D". Nintendo Power 119: 118. April 1999. https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20119%20%28April%201999%29/page/n125/mode/2up?q=%22Lode+Runner+3-D%22. Retrieved April 18, 2021.
- ↑ Mayerick, J. C.. "Menudo Socavon" (in es). :es:Superjuegos (86): 116. https://archive.org/details/Superjuegos_086_faltan_2_hojas_0finales/page/n115/mode/2up?q=%22Lode+Runner+3D%22. Retrieved April 18, 2021.
- ↑ "Lode Runner 3D" (in de). Video Games: 88. June 1999. https://archive.org/details/video-games-de-1999-06/page/88/mode/2up. Retrieved April 18, 2021.
- ↑ Bottorff, James. "Old standby 'Lode Runner' makes technological leap". The Cincinnati Enquirer. Archived from the original on April 28, 2001. https://web.archive.org/web/20010428143507/http://www.cincinnati.com/freetime/games/reviews/loderunner.html. Retrieved April 18, 2021.
- ↑ Fiechter, Brady. "Lode Runner 3-D". Gamers' Republic (12): 66. https://archive.org/details/Gamers_Republic_Issue_12/page/n67/mode/2up?q=%22Lode+Runner+3-D%22. Retrieved April 18, 2021.
- ↑ Schneider, Peer (March 31, 1999). "Lode Runner 3D review". IGN. https://www.ign.com/articles/1999/04/01/lode-runner-3d. Retrieved April 18, 2021.
- ↑ Gerstmann, Jeff. "Lode Runner 3D review". https://www.gamespot.com/reviews/lode-runner-3-d-review/1900-2543678/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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