Software:Lost in Blue: Shipwrecked
| Lost in Blue: Shipwrecked | |
|---|---|
North American packaging artwork | |
| Developer(s) | Hudson Soft |
| Publisher(s) | Konami |
| Director(s) | Sayoko Yamada Osamu Kunimasa |
| Producer(s) | Hitoshi Kimoto |
| Writer(s) | Yoshitaka Emoto |
| Platform(s) | Wii |
| Release | |
| Genre(s) | Survival |
| Mode(s) | Single-player, multiplayer |
Lost in Blue: Shipwrecked is a survival game developed by Hudson Soft and published by Konami for the Wii video game console. It was first released in Japan, and was later released in North America in 2008. It is the latest title in the Survival Kids series.
Story
Teenager Aidan and his pet monkey Hobo are on a cruise ship, which starts to sink. Aidan gets onto a lifeboat with Hobo. The lifeboat dashes away, but soon comes to a stop. The pilot announces that the propeller is stuck, and Aidan volunteers to go and free it. The boat shakes and Aidan is thrown into the current with Hobo. As Aiden drifts away, a man on the lifeboat tosses him a suitcase. Aidan grabs the suitcase, while Hobo hops on. Soon, Aidan wakes up on an island. He explores it until he sees a larger island in the distance. He builds a raft out of the suitcase and some driftwood. He and Hobo sail over to the larger island. The raft breaks apart as he reaches the island, and all his belongings float away. Upon arrival, the two are greeted by a teenage girl named Lucy and her dog Max. They band together and start to explore the island.
Reception
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Lost in Blue: Shipwrecked received "mixed" reviews according to video game review aggregator Metacritic.[1] In Japan, Famitsu gave it a score of two sevens, one six, and one five for a total of 25 out of 40.[3]
References
- ↑ 1.0 1.1 "Lost in Blue: Shipwrecked for Wii Reviews". https://www.metacritic.com/game/lost-in-blue-shipwrecked/critic-reviews/?platform=wii. Retrieved January 6, 2016.
- ↑ Grimm, Michael (October 1, 2008). "Lost in Blue: Shipwrecked Review". http://www.1up.com/reviews/lost-blue-shipwrecked. Retrieved January 6, 2016.
- ↑ 3.0 3.1 nalanyun (July 30, 2008). "Latest Famitsu Review Score, Tales of Vesperia get 35/40, Fatal Frame IV get 34/40". N4G. Archived from the original on August 12, 2008. https://web.archive.org/web/20080812025116/http://www.n4g.com/xbox360/News-177099.aspx. Retrieved May 4, 2016.
- ↑ Herring, Will (September 24, 2008). "Lost in Blue: Shipwrecked". GamePro. Archived from the original on September 26, 2008. https://web.archive.org/web/20080926174442/http://www.gamepro.com/article/reviews/207227/lost-in-blue-shipwrecked-wii/. Retrieved January 6, 2016.
- ↑ Petit, Carolyn (October 13, 2008). "Lost in Blue: Shipwrecked Review". http://www.gamespot.com/reviews/lost-in-blue-shipwrecked-review/1900-6199346/. Retrieved January 6, 2016.
- ↑ Coates, John (October 7, 2008). "Lost in Blue: Shipwrecked review". GamesRadar. http://www.gamesradar.com/lost-in-blue-shipwrecked-review/. Retrieved January 6, 2016.
- ↑ "Lost in Blue: Shipwrecked Review". GameTrailers. October 8, 2008. Archived from the original on November 18, 2010. https://web.archive.org/web/20101118114748/http://www.gametrailers.com/gamereview.php?id=9983. Retrieved January 6, 2016.
- ↑ Bozon, Mark (December 12, 2008). "Lost in Blue: Shipwrecked! Review". http://www.ign.com/articles/2008/12/12/lost-in-blue-shipwrecked-review. Retrieved January 6, 2016.
- ↑ "Lost in Blue: Shipwrecked". Nintendo Gamer: 66. December 25, 2008.
- ↑ "Lost in Blue: Shipwrecked". Nintendo Power 235: 102. December 2008.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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