Software:Lumines II

From HandWiki
Short description: 2006 video game
Lumines II
North American box art
Developer(s)Q Entertainment
Bandai
Publisher(s)
Producer(s)Tetsuya Mizuguchi
Designer(s)Katsumi Yokota
Composer(s)Katsumi Yokota
Takayuki Nakamura
SeriesLumines
Platform(s)PlayStation Portable
Release
  • NA: November 7, 2006
  • EU: November 17, 2006
  • AU: November 23, 2006[1]
  • JP: February 15, 2007
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2006 puzzle video game developed by Q Entertainment for the PlayStation Portable (PSP). It was released in November 2006 in the PAL region and North America by Buena Vista Games, and in February 2007 in Japan by Bandai Namco Games. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. It serves as a direct sequel to Software:Lumines: Puzzle Fusion, expanding on previous modes from its predecessor and adding new modes such as Mission mode, Skin Edit mode, and Sequencer. Lumines II utilizes songs from its predecessor and introduces music videos as background skins from Japanese music artists and mainstream American music artists such as New Order, Missy Elliot, and Beck.

When developing the game, game producer Tetsuya Mizuguchi intended to make the game have a different atmosphere than its predecessor and wanted to include more songs. Mizuguchi further described the game as a party with him being the organizer. The game was well-received among critics, with most reviewers praising the new features introduced; however, the song selection received a mixed reaction with some reviewers not enjoying the inclusion of American songs, with others welcoming them.

Gameplay

Gameplay of Lumines II with the "Heavenly Star" music video playing in the background

Lumines II uses the same core gameplay of its predecessor Software:Lumines: Puzzle Fusion with new features included.[2] The objective is to move, rotate, and drop blocks to form 2×2 squares or larger of the same color (referred to as a colored square). A vertical line known as the Time Line sweeps across the field from left to right and erases the colored squares; awarding points to the player's overall score. Erasing four or more squares will add a bonus multiplier to the player's overall score. Players lose when the blocks reach the top of the board.[3]

All the modes from its predecessor return: Challenge mode, Time Attack, Puzzle, VS CPU, 2P VS mode (renamed Duel mode).[3][4] Challenge mode has been modified and expanded to four classes: B, A, S, and Enduro. Class B is designed for beginners, Class A for intermediate players, and Class S is for advanced players. These classes can be played up to three full laps. The Enduro class uses all the skins and can only be unlocked after completing at least one lap of the first three classes.[4] Time Attack adds a new feature that allows players to record and save their playthrough to be viewed in the Replay Theater.[3][5]

Lumines II introduces three new modes: Mission mode, Skin Edit mode, and Sequencer.[4] In Mission mode, players are given various tasks to complete, such as erasing all existing blocks using two squares or a specific number of blocks in a set of time.[6] Skin Edit mode allows players to create their custom playlist using skins previously unlocked in Challenge mode. Skin Edit mode is divided into two settings: Single Lap where players can select up to ten skins and compete for the top score; and Endless Lap where players can select as many skins as they like and can play endlessly without a time limit.[4] The Sequencer allows players to create original background music and sound effects from one of four base music types. With each base music, players can save up to 20 original music sequences with each base music used. Up to four skins created from the Sequencer can be ported into Skin Edit Mode. Lumines II also introduces the option to customize the HUD and a tutorial with tips and strategies as well.[3][5]

Development

Lumines II was developed for the PSP by Q Entertainment with Tetsuya Mizuguchi as the producer and Katsumi Yokota involved in the design and soundtrack alongside Takayuki Nakamura.[3] During development, Mizuguchi was influenced by music videos and wanted to incorporate music videos into the game.[7][8] To showcase his vision for Lumines II, the development team needed to find music and videos with the right tone, mix, and energy to incorporate into the game.[9] When Mizuguchi couldn't find a music video involving people cheering, he produced his own that resembled hand-drawn animation.[8]

For the development of Lumines: Puzzle Fusion, audio had to be completed before finalizing the skin's design. Yokota decided to do a different approach with Lumines II and Lumines Live!. Instead, skin designs took priority to provide more concrete suggestions for the audio. Yokota stated this made greater variation possible for the music tracks.[10] 100 songs were initially planned during development of the game. Mizuguchi emphasized the content in Lumines II over the first one with more skins and songs than the original. He further explained that he wanted to push the UMD to its limits. Mizuguchi also emphasized that he wanted the game to have its own original atmosphere and stylistic experience, different from the original, and compared the game to a party with himself as a party organizer.[11]

Promotion and release

To promote the game's release, Q Entertainment released a demo titled Lumines II: Taster version for Microsoft Windows on November 22, 2006, from the game's North American official website.[12] In Japan, a PSP demo was made available to download from the game's Japanese official site on April 27, 2007.[13]

The game was released in North America on November 7, 2006, in Europe on November 17, 2006, and in Australia on November 23, 2006.[14][15][1] The Japanese version was released later on February 15, 2007.[16] The Japanese version adds new tracks from artists such as Ken Ishii, Genki Rockets, and Def Tech, while removing New Order, Missy Elliot, and Beck.[17][18] Upon the Japanese release of the game, a launch party event was taken place at the Daikanyama Air club to promote its release. Music artist Suigirumn, whose music was featured in the Japanese version of Lumines II, attended the event as the DJ. The first 50 attendees who brought a copy of the game were able to attend for free and the first 30 were also given a free T-shirt.[19]

In Japan, a deluxe version was released on the same day as the standard version. It was made available for preorder via Sega Direct and included decorative stickers and a CD soundtrack titled, "Techriders / Exclusive Tracks for Lumines II".[20] Sega ran a raffle contest between February 15 to February 21, 2007, for three contestants to receive the Deluxe version, a T-shirt, and a poster signed by Tetsuya Mizuguchi.[21] Q Entertainment also collaborated with Angel Love Online to promote the game. Players of Angel Love Online could implement avatars from Lumines II as their character profile picture.[22]

The single Heavenly Star by Genki Rockets was released on the iTunes store on December 15, 2006.[23] Another soundtrack was released by series composer Takayuki Nakamura on December 31, 2007, titled "L.II remixes". The album was released by Nakamura's sound design company Brainstorm and included tracks from Lumines II and the original Lumines: Puzzle Fusion game.[24] Nakamura used his experience as a sound effects designer to make such noises as crashing waves and ticking clocks an integral part of the Lumines remixes albums.[25]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic81/100[26]
Review scores
PublicationScore
EGM7.5/10[27][lower-alpha 1]
Eurogamer6/10[28]
Famitsu31/40[29]
Game Informer9/10[2]
GameRevolutionC−[30]
GameSpot8.4/10[31]
GameSpy4/5[32]
GameTrailers8.8/10[33]
IGN9/10[4]
OPM (US)6/10[34]
Pocket Gamer4.5/5[35]
X-Play4/5[37]
The Sydney Morning Herald3.5/5[38]
The Times4/5[39]

The game received "favorable" reviews according to the review aggregation website Metacritic.[26] In Japan, Famitsu gave it a score of 31 out of 40.[29]

A common compliment from reviewers was the new features introduced in the game. Pocket Gamer praised the new features introduced in Lumines II, specifically the Sequencer and called it "brilliant".[35] IGN gave compliments to the new features and claimed it managed to expand on just about every facet of its predecessor.[4] GameDaily also noted Lumines II improved on the original while staying true to the franchise's spirit.[6] GamePro found the Mission mode enjoyable and noted it to be challenging for both newcomers and veteran players.[40][lower-alpha 2] GameSpot also gave the game a favorable review, although had minor criticisms of the new modes for not feeling fresh. One particular feature that was criticized was the skins that use music videos for their respective licensed songs, due to not able to enjoy them as much as during gameplay.[31] PALGN appreciated the Skin edit mode and Sequencer features allowing them to customize the order of the skins and also create their own beats.[41]

The song selection received mixed reviews. Pocket Gamer noted that the enjoyment of the game depended on the song selection, but also stated that it is still possible to be entranced by the music one normally hates by being entranced by the gameplay.[35] Eurogamer was more critical, criticizing the inclusion of western songs, calling the original game the better option.[28] PALGN was also disappointed in the song selection for a western audience, but felt it didn't ruin the game.[41] GameSpot noted that Lumines fans may be put off by newer artists, but noted the soundtrack is robust, well-around, and able to appeal to a larger audience.[31] Game Informer shared similar sentiment to GameSpot, stating that the soundtrack isn't made up of "Top 40 Countdown" and uses underground music alongside returning songs.[2] GameDaily stated that the songs from the "tried-and-true" music artists were considerably old and didn't have the same impact from when initially released, while noting that the songs work well with the overall feel of the game.[6]

GameZone gave the game 7.8 out of 10, saying, "When a game is as much to play as the first Lumines then it's hard to accept limited imitations packaged as new editions."[42] However, Edge gave it six out of ten, saying, "Memories of Mizuguchi's original may hold more value than anything offered here, making for an unusual proposition. Highly enjoyable as it is, Lumines II is tough to recommend."[43]

Lumines II won the Special Class award and Song Collection in the 2006 NAVGTR Awards.[44] The song implemented into the game, Heavenly Star by Genki Rockets, was nominated for Best Song in the 2006 Spike TV Video Game Awards and 2006 NAVGTR Awards.[45][44]

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 7.5/10, 6/10, and 9/10.
  2. GamePro gave the game three 4.5/5 scores for graphics, sound, and control, and 4/5 for fun factor.

References

  1. 1.0 1.1 Jastrzab, Jeremy (November 13, 2006). "Updated Australian release list, 13/11/06". PAL Gaming Network. http://palgn.com.au/article.php?title=Updated+Australian+release+list,+13/11/06&id=5860&sid=bb3a2c2d3c59977459790dbc88023beb. 
  2. 2.0 2.1 2.2 Juba, Joe (December 2006). "Lumines II". Game Informer (GameStop) (164). http://www.gameinformer.com/NR/exeres/463802DE-BA31-4049-AC2C-48258ABC2B92.htm. Retrieved June 14, 2018. 
  3. 3.0 3.1 3.2 3.3 3.4 Lumines II instruction manual. North America: Buena Vista Games. 2006. https://usermanual.wiki/Disney-Interactive-Studios/DisneyInteractiveStudiosLuminesIiForPspUsersManual514020.1873742752/view. Retrieved May 29, 2018. 
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Haynes, Jeff (November 7, 2006). "Lumines II Review". Ziff Davis. https://www.ign.com/articles/2006/11/08/lumines-ii-review. 
  5. 5.0 5.1 Yip, Spencer (November 22, 2006). "Love for Lumines II". Gamurs. https://www.siliconera.com/love-for-lumines-ii/. 
  6. 6.0 6.1 6.2 6.3 Benyamine, John (January 10, 2007). "Review: Lumines II". AOL. http://www.gamedaily.com/lumines-ii/psp/game-reviews/5182. 
  7. Garratt, Patrick (September 19, 2006). "Mizuguchi talks Lumines II". Gamer Network. https://www.eurogamer.net/news190906lumines. 
  8. 8.0 8.1 Cocker, Guy (January 24, 2007). "Q&A: Every Extend Extra's Tetsuya Mizuguchi". Fandom. https://www.gamespot.com/articles/qanda-every-extend-extras-tetsuya-mizuguchi/1100-6164638/. 
  9. Yip, Spencer (July 18, 2006). "Gwen Stefani and Beck lead the Lumines II soundtrack". Gamurs. https://www.siliconera.com/gwen-stefani-and-beck-lead-the-lumines-ii-soundtrack/. 
  10. Jeriaska (March 9, 2009). "Interview: Nakamura, Yokota On The Origins of Lumines Supernova". Informa. https://www.gamedeveloper.com/game-platforms/interview-nakamura-yokota-on-the-origins-of-i-lumines-supernova-i-. 
  11. Berghammer, Billy (June 15, 2006). "Everything Lumines: The Tetsuya Mizuguchi Interview". Game Informer (GameStop). http://www.gameinformer.com/News/Story/200606/N06.0615.1711.20306.htm. Retrieved June 12, 2018. 
  12. Sanches, Joao Diniz (November 22, 2006). "Play Lumines II now". Steel Media Ltd. https://www.pocketgamer.com/lumines-ii/play-lumines-ii-now/. 
  13. "『ルミネスII』ダウンロード体験版が公式サイトで配信" (in ja). Famitsu (Enterbrain). April 27, 2007. https://www.famitsu.com/game/news/1193818_1124.html. Retrieved February 26, 2020. 
  14. IGN PlayStation Team (September 1, 2006). "The PSP Games of Fall 2006". Ziff Davis. Archived from the original on May 29, 2023. https://web.archive.org/web/20230529065245/https://www.ign.com/articles/2006/09/02/the-psp-games-of-fall-2006. Retrieved August 5, 2024. 
  15. Bramwell, Tom (October 23, 2006). "Lumines II [Preview"]. Gamer Network. https://www.eurogamer.net/fi-lumines2-psp. 
  16. "ルミネスII キューエンタテインメント(株)" (in ja). Sony. http://www.jp.playstation.com/software/title/uljm05232.html. 
  17. Yoon, Andrew (November 30, 2006). "Japanese Lumines II to feature expanded soundtrack". Yahoo! Inc.. Archived from the original. Error: If you specify |archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20141219120232/http://www.joystiq.com/2006/11/30/japanese-lumines-ii-to-feature-expanded-soundtrack/. Retrieved August 5, 2024. 
  18. Yip, Spencer (February 20, 2007). "Lumines II stripped down in Japan". Gamurs. https://www.siliconera.com/lumines-ii-stripped-down-in-japan/. 
  19. "『ルミネスII』の発売記念パーティーが代官山のクラブで開催" (in ja). Famitsu (Enterbrain). April 27, 2007. https://www.famitsu.com/game/news/2007/02/08/103,1170903674,66823,0,0.html. Retrieved February 26, 2020. 
  20. "セガダイレクトには話題のグッズが満載 『ルミネスII』" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/game/news/1189131_1124.html. Retrieved June 9, 2018. 
  21. "「セガモバ」で『ルミネスII』のプレゼントキャンペーンを実施" (in ja). Dengeki Online (ASCII Media Works). February 14, 2007. https://dengekionline.com/data/news/2007/2/14/3966450cecb3f591b4a57b35640252a2.html. Retrieved November 15, 2019. 
  22. "発売記念コラボで『ルミネスII』のキャラクターが『Angel Love Online』に乱入!?" (in ja). Famitsu (Enterbrain). February 15, 2007. https://www.famitsu.com/game/news/2007/02/15/103,1171521405,67166,0,0.html. Retrieved June 9, 2018. 
  23. "水口氏プロデュースの音楽ユニット"元気ロケッツ"の楽曲がiTunes Storeで配信" (in ja). Famitsu (Enterbrain). December 15, 2006. https://www.famitsu.com/game/news/2006/12/15/103,1166171480,64565,0,0.html. Retrieved June 9, 2020. 
  24. "『ルミネス』シリーズの音源を収録した「LUMINES remixes WINTER」と「L.II remixes」のiTunes Storeダウンロード販売が開始" (in ja). Famitsu (Enterbrain). March 22, 2013. https://www.famitsu.com/news/201303/22030713.html. Retrieved June 27, 2019. 
  25. Jeriaska (February 29, 2008). "Brainstorming: Interview with Lumines composer Takayuki Nakamura". B5 Media. http://www.siliconera.com/2008/02/29/brainstorming-interview-with-lumines-composer-takayuki-nakamura/. 
  26. 26.0 26.1 "Lumines II". Fandom. https://www.metacritic.com/game/lumines-ii/. 
  27. Tsao, Jennifer; Scott, Ryan; Chu, Karen (December 2006). "Lumines II". Electronic Gaming Monthly (Ziff Davis) (210): 158. https://retrocdn.net/images/1/18/EGM_US_210.pdf. Retrieved August 6, 2024. 
  28. 28.0 28.1 Bramwell, Tom (November 27, 2006). "Lumines II". Gamer Network. https://www.eurogamer.net/eg-rev-lum-psp. 
  29. 29.0 29.1 "ルミネスII" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1191. Retrieved August 6, 2024. 
  30. Hurh, JP (November 22, 2006). "Lumines II Review". CraveOnline. https://www.gamerevolution.com/review/37695-lumines-2-review. 
  31. 31.0 31.1 31.2 Thomas, Aaron (November 13, 2006). "Lumines II Review". Fandom. https://www.gamespot.com/reviews/lumines-ii-review/1900-6161578/. 
  32. McGarvey, Sterling (December 6, 2006). "GameSpy: Lumines II". IGN Entertainment. http://psp.gamespy.com/playstation-portable/lumines-2/749641p1.html. 
  33. "Lumines II". Viacom. December 7, 2006. http://gametrailers.com/gamereview.php?id=2728. 
  34. Jongewaard, Dana (December 2006). "Lumines II". Official U.S. PlayStation Magazine (Ziff Davis) (111): 136. https://archive.org/details/official-us-playstation-magazine-issue-111-december-2006/page/n135/mode/2up. Retrieved August 6, 2024. 
  35. 35.0 35.1 35.2 McCarthy, Dave (November 21, 2006). "Lumines II". Steel Media Ltd. https://www.pocketgamer.com/lumines-ii/lumines-ii/. 
  36. Jones, Darran (June 21, 2007). "Lumines II". Retro Gamer (Imagine Publishing) (39). 
  37. Leeper, Justin (December 13, 2006). "Lumines II". G4 Media. http://www.g4tv.com/xplay/reviews/1357/Lumines_2_.html. 
  38. Fish, Eliot (December 11, 2006). "Lumines II". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/technology/lumines-ii-20061211-gdp0w7.html. 
  39. McNamara, John (December 2, 2006). "Lumines 2 [sic"]. The Times (News UK). https://www.thetimes.com/article/lumines-2-nhh3mkgcdt9. 
  40. Hall, Spencer (December 2006). "Lumines II". GamePro (IDG) (219). http://www.gamepro.com/sony/psp/games/reviews/85356.shtml. Retrieved October 29, 2019. 
  41. 41.0 41.1 Jastrzab, Jeremy (November 27, 2006). "Lumines II Review". PAL Gaming Network. http://palgn.com.au/article.php?id=5911&sid=5e202aa98d924abc2560f599bbcbc184. 
  42. Aceinet (November 27, 2006). "Lumines II - PSP - Review". https://gamezone.com/reviews/lumines_ii_psp_review/. 
  43. Edge staff (Christmas 2006). "Lumines II". Edge (Future plc) (170): 89. 
  44. 44.0 44.1 "2006 Awards". https://navgtr.org/2006-awards/. 
  45. "水口氏プロデュースの音楽ユニット"元気ロケッツ"の楽曲がiTunes Storeで配信" (in ja). Famitsu (Enterbrain). December 16, 2006. https://www.famitsu.com/game/news/2006/12/15/103,1166171480,64565,0,0.html. Retrieved June 9, 2018. 
  • Official US website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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