Software:Lunar: Dragon Song
| Lunar: Dragon Song | |
|---|---|
North American box art | |
| Developer(s) | Japan Art Media |
| Publisher(s) |
|
| Series | Lunar |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player, multiplayer |
Lunar: Dragon Song, known in Japan and Europe as Lunar Genesis (
The game takes place a thousand years before the events of the first Lunar game, Software:Lunar: The Silver Star, and centers on Jian Campbell, a young delivery boy and adventurer who must save the world from the rising menace of the Vile Tribe, a race of powerful magicians who wish to gain control of the goddess Althena and take over the world. Largely panned by critics, the game has received negative reviews due to a number of gameplay additions often seen as tedious and debilitating, such as the inability to target specific enemies in combat, as well as the decision to not include series mainstays such as voice acting and full-motion video sequences.
Gameplay
Lunar: Dragon Song is a traditional two-dimensional role-playing video game with an overhead, isometric viewpoint. Players may move the game's characters in eight directions using the Nintendo DS D-pad or stylus across of a number of different environments and completing story-based objects to move the plot forward. The game includes several differences to other games in the Lunar series, including a simplified world map that allows players to instantly travel to adjacent locations, and a condensed menu accessible from the bottom screen. A card collection system first seen in Lunar Legend is expanded to allow the cards to be used for beneficial effects, such as granting special abilities and changing game mechanics. Using the Nintendo DS wireless connection, two players can participate in a multiplayer match using cards obtained through normal gameplay called Scratch Battle. By scratching off sections of each card, a player can "damage" their opponent by revealing numbers on its surface.
Unlike previous Lunar games that took a strategy-based approach to combat, Lunar: Dragon Song relies on a strictly traditional turn-based system where the player inputs commands at the start of each combat round with the appropriate actions taking place in accordance with a character's speed. While a player may freely select any character to use items or supportive magic on, specific enemies cannot be targeted by attacks, with the character artificial intelligence instead choosing the target itself. Game producer and Japan Art Media president Mitsuru Takahashi stated that the game's battle system was made intentionally simplistic to "speed up" combat sequences, as well as streamline the battling process. A player's party may consist of no more than three characters, each of which are switched in or out automatically at certain points throughout the story, with no way to actively switch between them. Before going into battle, a player may choose one of two different modes: Combat and Virtue. Virtue Mode allows a player to earn experience points known as "Althena Conduct" after winning a battle which go towards gaining levels which grant characters increased statistics and new skills. Combat Mode instead yields items.
Plot
Characters
The principal characters are Jian Campbell and his companions, a group of young adventurers who are caught up in a quest to save the world from the rising menace of the Vile Tribe. Jian himself is a headstrong delivery boy for Gad's Delivery who must often travel through monster infested lands to make his runs, and has trained himself in hand-to-hand combat accordingly. Lucia Collins is a kind-hearted yet bossy young girl who works with Jian, and has a natural gift for healing magic. Gabryel Ryan is a free-thinking young beast-woman who believes humans and beastmen should be considered equals, and fights with a combination of martial arts and magic dances. Flora Banks is a skilled marksman and healer who lives with her brother on the outskirts of the Frontier, a barren place that resembles the world of Lunar before the Goddess’s intervention. Rufus Crow is an adolescent Beastman and general of his nation's army who develops a rivalry with Jian after their first encounter, yet sees him as an ally soon after.
Primary supporting characters include Gad, manager and owner of Gad's Delivery Service where Jian and Lucia are employed, and Zethos, leader of the Beastmen and one of the world's strongest fighters who follows the old doctrine that his people are superior. The primary antagonist is Ignatius, member of the villainous Vile Tribe and expert magician who covets the power of the Goddess for himself. Lunar: Dragon Song is the first game in the series to not have Toshiyuki Kubooka as lead character designer, but rather as a design supervisor who made final decisions on each character's appearance and maintain a "distinct Lunar feel".[1]
Story
The game takes place 1000 years before Software:Lunar: The Silver Star, making it the first game chronologically. The game opens with an explanation of the Lunar lore and how the Goddess Althena created a habitable place out of a barren wasteland and sent four powerful dragons to protect it. During the time of this game, Humans and Beastmen are still at odds with one another, and live in opposing towns across the world. The game stars a delivery boy named Jian Campbell who works in the busy port town of Searis delivering parcels and packages to anyone he is assigned. His best friend and partner, Lucia, often joins him in his excursions and helps him defeat monsters that litter the land. Along their journey, they get caught up in the legend of the dragons and, eventually, must put an end to an evil Dragonmaster who seeks to use their power to rule the world.
Reception
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Lunar: Dragon Song experienced low sales during its original release in Japan, selling only 24,673 units in the region.[17] The game received a 27 out of 40 score from Japanese Famitsu Weekly magazine, whose editors found parts of the game to be "bothersome and stressful" such as losing health while dashing and having players choose either experience points or items as a battle reward, but also remarked that the game was designed for people who are moved by an "excellent" storyline and characterization.[5]
Critical reaction to the game's English version was similarly lukewarm, with Metacritic giving it "mixed" reviews on release.[2] Electronic Gaming Monthly panned the title's unorthodox gameplay both in and out of battle, claiming that "when its fundamentals are botched this badly, not even Dragon Song's semidecent story can save it".[3] Game Informer similarly described the game as an "unfun and almost unplayable nightmare of gameplay design missteps",[6] with the magazine later ranking the game eighth on its list of the "10 Worst Games of 2005" year-end review.[18] IGN conversely felt that the game was an average handheld role-playing game, but that it contained many flaws that would require "patience and an abundance of free time" to overcome. IGN said that Lunar: Dragon Song contains several original ideas, but fails to implement them in execution.[11] 1Up.com similarly called it "a better-than-average handheld RPG with a likable cast, a charming story, and appealing graphics", but found it inferior in presentation to earlier Lunar titles, finding that it "isn't really up to the thrilling and dramatic heights the series was synonymous".[19] GameSpot felt that many of the game's features lacked cohesion, remarking that it felt "convoluted where you want it to be simple, and shallow where you wish it had some depth" adding that even the most devout Lunar fans will have a hard time enjoying this game.[7]
In an import review of the North American version, Eurogamer commented that Lunar: Dragon Song could have been the DS's first great JRPG, but instead a "wasted opportunity", calling the game's battle system "comfortably the worst in 20 years of RPGs".[4]
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the game each a score of 3/10, 4.5/10, and 6.5/10.
References
- ↑ LunarNet staff (2005). "Interview - Toshiyuki Kubooka". http://www.lunar-net.com/interviews/kubooka.php. Retrieved 2007-02-21.
- ↑ 2.0 2.1 "Lunar: Dragon Song". Fandom. Archived from the original on 2024-06-03. https://web.archive.org/web/20240603090416/https://www.metacritic.com/game/lunar-dragon-song/. Retrieved 2024-10-28.
- ↑ 3.0 3.1 Sewart, Greg; Speer, Justin; Nutt, Christian (November 2005). "Lunar: Dragon Song". Electronic Gaming Monthly (Ziff Davis) (197): 162.
- ↑ 4.0 4.1 Parkin, Simon (2006-01-05). "Lunar: Dragon Song". Gamer Network. Archived from the original on 2014-08-20. https://web.archive.org/web/20140820092005/https://www.eurogamer.net/articles/r_lunardragonsong_ds. Retrieved 2023-08-13.
- ↑ 5.0 5.1 "New Games Cross Review" (in ja). Weekly Famitsu (Enterbrain). 2005-08-10.
- ↑ 6.0 6.1 Mason, Lisa (November 2005). "Lunar: Dragon Song". Game Informer (GameStop) (151): 178. https://archive.org/details/game-informer-issue-151-november-2005/page/178/mode/2up. Retrieved 2024-11-01.
- ↑ 7.0 7.1 Mueller, Greg (2005-09-28). "Lunar: Dragon Song Review". Fandom. Archived from the original on 2022-10-01. https://web.archive.org/web/20221001070537/https://www.gamespot.com/reviews/lunar-dragon-song-review/1900-6134606/. Retrieved 2023-08-13.
- ↑ Scantleberry, Chris (2005-09-27). "GameSpy: Lunar: Dragon Song". IGN Entertainment. Archived from the original on 2020-08-13. https://web.archive.org/web/20200813012553/http://ds.gamespy.com/nintendo-ds/lunar/654094p1.html. Retrieved 2023-08-13.
- ↑ Zacarias, Eduardo (2005-10-23). "Lunar: Dragon Song - NDS - Review". Archived from the original on 2008-10-05. https://web.archive.org/web/20081005093655/http://nds.gamezone.com/gzreviews/r27204.htm. Retrieved 2014-11-24.
- ↑ Cunningham, James (December 2005). "Lunar: Dragon Song". Hardcore Gamer (Prima Games) 1 (6): 66. https://archive.org/details/hardcore-gamer-magazine-v1i6/page/n33/mode/2up. Retrieved 2023-08-13.
- ↑ 11.0 11.1 Clayman, David (2005-09-28). "Lunar: Dragon Song". Ziff Davis. Archived from the original on 2022-10-01. https://web.archive.org/web/20221001070537/https://www.ign.com/articles/2005/09/29/lunar-dragon-song. Retrieved 2023-08-13.
- ↑ "Lunar: Dragon Song". Nintendo Power (Nintendo of America) 198: 114. November 2005.
- ↑ Metts, Jonathan (2005-09-27). "Lunar: Dragon Song". NINWR, LLC. Archived from the original on 2022-10-01. https://web.archive.org/web/20221001070532/https://www.nintendoworldreport.com/review/4413/lunar-dragon-song-nintendo-ds. Retrieved 2023-08-13.
- ↑ Beckett, Michael (2005-10-26). "Lunar: Dragon Song - Staff Review". CraveOnline. Archived from the original on 2006-05-05. https://web.archive.org/web/20060505005432/https://www.rpgamer.com/games/lunar/lunargen/reviews/lunargenstrev1.html. Retrieved 2023-08-13.
- ↑ Shannon, Mickey (2005-10-17). "Lunar: Dragon Song". Emerald Shield Media LLC. Archived from the original on 2023-03-30. https://web.archive.org/web/20230330105159/https://www.rpgfan.com/review/lunar-dragon-song/. Retrieved 2023-08-13.
- ↑ Gann, Patrick (2005-10-17). "Lunar: Dragon Song". Emerald Shield Media LLC. Archived from the original on 2023-03-30. https://web.archive.org/web/20230330110158/https://www.rpgfan.com/review/lunar-dragon-song-2/. Retrieved 2023-08-13.
- ↑ "Nintendo DS Japanese Ranking" (in ja). 2008. Archived from the original on 2008-08-08. https://web.archive.org/web/20080808100144/http://www.japan-gamecharts.com/ds.php. Retrieved 2009-04-29.
- ↑ "Game Informer's 10 Worst Games of 2005". Game Informer (GameStop) (153). January 2006.
- ↑ Nutt, Christian (2005-09-26). "Lunar: Dragon Song". Ziff Davis. http://www.1up.com/reviews/lunar-dragon-song_4. Retrieved 2014-11-24.
External links
- Official North American website at LunarNET
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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