Software:Lunar: Eternal Blue

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Short description: 1994 video game
Lunar: Eternal Blue
Lunar: Eternal Blue
Developer(s)Game Arts[lower-alpha 1]
Publisher(s)
Director(s)Yōichi Miyaji
Hiroyuki Koyama
Producer(s)Kazutoyo Ishii
Yōichi Miyaji
Designer(s)Masayuki Shimada
Programmer(s)Hiroyuki Koyama
Naozumi Honma
Masao Ishikawa
Artist(s)Masatoshi Azumi
Toshio Akashi
Toshiyuki Kubooka
Writer(s)Kei Shigema
Takashi Hino
Toshio Akashi
Composer(s)Noriyuki Iwadare
SeriesLunar
Platform(s)Sega CD, Sega Saturn, PlayStation
ReleaseSega CD
  • JP: December 22, 1994
  • NA: September 1995
Sega Saturn
  • JP: July 23, 1998
PlayStation
  • JP: May 27, 1999
  • NA: December 15, 2000
Genre(s)Role-playing video game
Mode(s)Single-player

Lunar: Eternal Blue[lower-alpha 2] is a role-playing video game developed by Game Arts in association with Studio Alex for the Sega CD as the sequel to Lunar. The game was originally released in December 1994 in Japan, and later in North America in September 1995 by Working Designs. Eternal Blue expanded the story and gameplay of its predecessor, and made more use of the Sega CD's hardware, including more detailed graphics, longer, more elaborate animated cutscenes, and more extensive use of voice acting. Critics were mostly pleased with the title, giving particular merit to the game's English translation and further expansion of the role-playing game genre in CD format.

Set one thousand years after the events of The Silver Star, the game follows the adventure of Hiro, a young explorer and adventurer who meets Lucia, visitor from the far-away Blue Star, becoming entangled in her mission to stop Zophar, an evil, all-powerful being, from destroying the world. During their journey across the world of Lunar, Hiro and Lucia are joined by an ever-expanding cast of supporting characters, including some from its predecessor. Eternal Blue was remade in 1998 as Lunar 2: Eternal Blue Complete, published by Kadokawa Shoten for the Sega Saturn and PlayStation, with the latter version localized and published in North America by Working Designs.

Gameplay

Battle sequence screenshot

Lunar: Eternal Blue is a traditional role-playing video game featuring two-dimensional character sprites and backgrounds. The game is presented from a top-down perspective with players moving the characters across numerous fantasy environments while completing story-based scenarios and battling enemy monsters. While basic game function remains similar to Lunar, with story segments being presented as both on-screen text and animated cutscenes, the abundance of these interludes has been increased to over fifty minutes of movie content and an hour of spoken dialogue. Players advance the story by taking part in quests and interacting with non-player characters, which engages them in the story as well as providing tips on how to advance.[1]

Battles in Eternal Blue take place randomly within dungeons and other hostile areas of the game. While in a battle sequence, players defeat enemy monsters either by using standard attacks or magic, with combat ending by defeating all enemies present. In order to attack an enemy, a character must first position themselves near their target by moving across the field, or by using a ranged attack to strike from a distance. The battle system has been enhanced from The Silver Star by including the option to position characters throughout the field beforehand, as well as a more sophisticated AI attack setting that allows the characters to act on their own.[2] Characters improve and grow stronger by defeating enemies, thereby gaining experience points that allow them to gain levels and face progressively more powerful enemies as the game advances. The player is awarded special "magic points" after combat that can be used to empower a particular character's magical attack, giving them access to new, more powerful skills with a variety of uses in and out of battle. Players can record their progress at any time during gameplay by saving to either the Sega CD's internal RAM, or on a separately purchased RAM cartridge that fits into the accompanying Sega Genesis.[3] In order to save at any time, magic experience points equal to Hiro's level × 15 is required in the North American version.[4]

Plot

Characters

The character of Lunar; Eternal Blue were designed by artist and Lunar veteran Toshiyuki Kubooka.

  • Hiro – a young man and would-be explorer who is skilled with a sword and boomerangs
  • Ruby – a pink, winged cat-like creature with a crush on Hiro who claims to be a baby red dragon
  • Gwyn – Hiro's adoptive grandfather, and an archaeologist
  • Lucia – a mysterious and soft-spoken girl from the Blue Star who is skilled with magic and mostly naive of the world's customs
  • Ronfar – a priest-turned-gambler with healing skills
  • Lemina – money-grubbing heiress to the position of head of the world's highest magic guild
  • Jean – a traveling dancer with a hidden past as a prisoner forced to use a deadly form of martial arts against innocent people
  • Leo – captain of Althena's guard and servant of the goddess.[5]

While the cast's primary personalities remained intact for the English release, some changes such as colorful language, jokes, and double entendres were added to their speech to make the game more comical.

Primary supporting characters include the servants of the Goddess Althena, the creator of Lunar thought to have vanished centuries ago who suddenly appeared in mortal form to lead her people.

  • Borgan – an obese, self-absorbed magician with his eyes on the seat of power in the magic guild
  • Lunn – a martial artist and Jean's former instructor
  • Mauri – Leo's sister and Ronfar's love interest.[6]
  • Ghaleon (the primary villain killed in the previous game) - the current Dragonmaster, Althena's champion, and supposed protector of the world. His final end reveals that he regrets the evil he committed and does what he can to aid Hiro.
  • Zophar – the game's principal villain, a long-dormant evil spirit who is attempting to destroy and recreate the world to his tastes. Although his voice is heard numerous times, he remains faceless until the final battle.[6]

Conception

The plot of Lunar: Eternal Blue was written by novelist Kei Shigema, who previously conceived the story for The Silver Star. Working together with new world-designer Hajime Satou, Shigema intended to craft a story that would continue where the previous game ended, while also giving players a thoroughly new experience that would elaborate on the history and mythos of the Lunar world.

Story

On Lunar, Hiro and Ruby are exploring an ancient ruin where they collect a large gem, The Dragon's Eye. Removing it sets off a trap and they flee as the temple collapses and monsters chase them. On their way back to their home they meet the White Knight Leo, captain of Althena's guard, who warns them of a person arriving that is prophesied to destroy the world, known as the "Destroyer". Despite these rumors in the land, Hiro, Ruby and Gwyn investigate a strange light that descended upon the mysterious Blue Spire tower. They use the Dragon's Eye to unlock the tower. There they meet the beautiful Lucia, who asks to be taken to see the goddess Althena in order to avert the destruction of Lunar. Zophar, an evil disembodied spirit, appears and drains Lucia of all her magic powers. The group travels to convince the former-priest of Althena, Ronfar, to heal her. After being healed, Lucia travels alone on her quest to find Althena.

Hiro, Ronfar and Ruby grow concerned about Lucia and follow her. They witness Lucia being abducted by Leo, who believes her to be the destroyer. They rescue her from Leo's ship, The Dragonship Destiny, and escape into a forest where they meet the dancer Jean, who is traveling with a circus group. Jean helps them escape the forest. Lucia does not understand human culture and often finds human behavior strange. As they travel she starts to learn about humanity and grows fond of people. Joined along the way by Lemina, the group travel across mountains and forests to reach Pentagulia, Althena's holy city.

Lucia demands to see Althena. But when she meets the woman who claims to be Althena, Lucia determines her to be an imposter. After a brief fight, the group is separated and thrown into the palace dungeons. The party is freed and joined by Leo, whose faith in the goddess was shaken by Althena's recent actions. The group determines to thwart Ghaleon, the self-proclaimed Dragonmaster who is supporting the false Althena, by returning the power he took from the four dragons. The heroes begin a journey to visit the four dragons and free them. As they travel, Lemina, Ronfar, Jean, and Leo each confront one of Althena's strongest heroes, redeeming their past lives that they have been running away from.

The revived dragons, including Ruby, attack the false Althena's stronghold, where she is transformed into a demonic monster that the group defeat. At the pinnacle of the battle, the group learns that the true Althena gave up her godhood after falling in love with a human. Lucia absorbs Althena's power in order to destroy Zophar, but hesitates as this could destroy all magic and Lunar itself. Lucia is then captured by Zophar who drains her power. Lucia uses the last of her magic to teleport Hiro and the others to safety. The group trains to fight Zophar. Ghaleon appears and gives Hiro his sword, explaining that he had to appear to be an enemy but wishes to atone for his past actions (i.e., as the villain of the first game).

The group work together and defeat Zophar using their human strengths, thus freeing Lucia and restoring peace. Lucia returns to her home on the Blue Star, hoping that she can one day entrust the Blue Star to humans based on what she witnessed on Lunar. Having fallen in love with Lucia, Hiro is heartbroken by her departure. In the epilogue, Hiro and the group reunite to help Hiro go to the Blue Star to be reunited with Lucia. Hiro succeeds, and the two look towards a bright future for humanity.

Development

Lunar: Eternal Blue was developed by Game Arts and Studio Alex, with project director Yoichi Miyagi returning to oversee the production of the new game. According to scenario writer Kei Shigema, the game's concept of an oppressive god came from the image of Sun Wukong, hero of the Chinese epic Journey to the West, being unable to escape from the gigantic palm of the Buddha.[7] Shigema stated that "it was a picture showing the arrogance of a god who is saying, 'In the end, you pathetic humans are in my hands.' The moment I understood that, I thought, 'Oh, I definitely want to do this,' it'll definitely match perfectly. So we used it just like that."[8] Eternal Blue took three years and over United States dollar 2.5 million to produce, and contains twice as much dialogue as its precessor.[9] The game's development team originally wanted the game to be set only a few years after The Silver Star, and would feature slightly older versions of the previous cast along with the new characters, yet discarded the idea when they thought the new cast would lose focus.[10] Like its predecessor, the game contains animated interludes to help tell the game's story, which were developed in-house with Toshiyuki Kubooka serving as animation director. While The Silver Star contained only ten minutes of partially voiced animation, Eternal Blue features nearly fifty minutes of fully voiced video content.[11]

The game's North American version was translated and published by Working Designs, who had previously produced the English release of The Silver Star. Headed by company president Victor Ireland, the game's script contains the same light humor of the original, with references to American pop culture, word play, and breaking of the fourth wall not seen in the Japanese version. Working closely with the staff at Game Arts, Working Designs implemented design and balance fixes into the American release, including altering the difficulty of some battles that were found to be "near impossible".[12] Finding little risk in the ability to save the game anywhere, Ireland's team added a "cost" component to the game's save feature, where players would have to spend points earned after battles to record their progress, remarking that "[We] wanted to make the player think about where and when to save without making it too burdensome."[13] In addition, Working Designs implemented the ability for the game to remember the last action selected by the player during combat, allowing them to use the same command the next round without having to manually select it.[9] Like The Silver Star, the North American version of Eternal Blue featured an embossed instruction manual cover.

Audio

The soundtrack for Lunar: Eternal Blue was composed by Noriyuki Iwadare, who had previously co-produced the music for Lunar: The Silver Star. The game utilizes studio-quality Red Book audio for one of the two vocal songs. (Both are CD tracks in the US version.) Every other piece of music was encoded into 16 kHz PCM files. Dialogue and certain ambient effects also used the PCM format. Most sound effects were generated through the Sega Genesis sound processor.[14] Along with music director Isao Mizoguchi, Iwadare's goal was to produce music that contained "a high degree of originality" when compared to both the previous game and role-playing games in general.[15] While the original game's music represented a number of styles and genres, Iwadare purposefully narrowed his range of composition to give the songs a unified feel.[15] The English version contains an original title not found in the Japanese release, named the "Star Dragon Theme". It was used as the BGM for the Star Tower dungeon.[11] The game's ending theme, "Eternal Blue ~Thoughts of Eternity~" (ETERNAL BLUE) performed by Chisa Yokoyama, is one of Iwadare's favorite compositions.[16] An official soundtrack featuring selected tracks from the game was released in Japan on February 22, 1995 by Toshiba-EMI Records.[14]

Script error: No such module "Track listing".

Voice

Lunar: Eternal Blue features spoken dialogue during cutscenes and specific points in the game's script. While The Silver Star contained only fifteen minutes of voiced content, Eternal Blue features over an hour and a half of pre-recorded speech.[18] The game's cast consists of fifteen voiced roles, with the original Japanese version featuring veteran anime and video game actors, including Rokurō Naya returning as Ghaleon. For the game's English version, Working Designs hired friends and staff of the game's production crew, many of whom had worked on previous projects with the company. John Truitt also reprises his role as Ghaleon, and is joined by a number of new cast members to the Lunar series, many of which would return in future games.[19]

The Japanese release of Eternal Blue was preceded by a spoken drama album called Lunar: Eternal Blue Prelude in June 1994 featuring the game's future voice cast performing skits and songs in-character to promote the game.[20] When the game was released the following December, it was packaged with an 8 cm music disc called the Lunar: Eternal Blue Premium CD featuring short conversations by Lucia and Lemina, as well as in-character theme songs.[21] In the months following the game's release, a two-volume drama album set featuring an expanded cast titled Lunatic Parade would be released by Toshiba-EMI records in June[22] and September 1995.[23]

Script error: No such module "Track listing".

Script error: No such module "Track listing".

Script error: No such module "Track listing".

Script error: No such module "Track listing".

Reception

Reception
Aggregate score
AggregatorScore
GameRankings91% (7 reviews)[24]
Review scores
PublicationScore
EGM31/40[25]
Game Informer8.75/10[27]
GameFan91%[26]
Next Generation4/5 stars[28]
Game Players81%[30]
Games Are Fun10/10[24]
Sega-169/10[31]

Lunar: Eternal Blue sold well in Japan despite an estimated retail price of JPY¥9,900, nearly the equivalent of US$100 in 1994.[9] The game would go on to sell fewer copies than its predecessor, Lunar: The Silver Star, yet still became the second-highest selling Sega-CD game in Japan and third highest selling worldwide.[31] Eternal Blue received a score of 30 out of 40 in Japanese magazine Megadrive Beep!,[32] with fellow Sega publication Megadrive Fan calling the game "fun" and featuring an official manga strip written by scenario writer Kei Shigema over the next several months.[33]

The game experienced relatively low sales during its release in North America, which Victor Ireland attributed to both the rise of 32-bit game consoles such as the Sega Saturn and PlayStation, and widespread media declaration of the Sega-CD's "death" in the video game market in 1995.[13] Its English release met with a favorable response, with GamePro remarking that "Eternal Blue could appear to some as 'just another RPG,' but the epic scope, appealing characters, and excellent cinematics make it much more," yet found the game's linear story progression to be its low point.[34] Electronic Gaming Monthly praised the game's "great story and witty characters", adding that "the all-important, usually absent ingredient is there: fun".[25] They awarded it as the Best Sega Mega-CD Game of 1995.[35] In their review, Game Players found the game's larger scope and expanded features made it less enjoyable than its predecessor, saying "it's a better game, it's just not quite as much fun. [We] still liked it, a lot, and it's definitely recommended, but it feels like something's been lost."[30] Next Generation Magazine echoed this sentiment, remarking that "overall it's a much stronger game, but you can't help feeling something missing", yet maintained that the game's storyline was "decidedly less goofy, with more of an emphasis on drama and storyline."[28]

When asked if he approved of the game's reviews, Ireland replied that they were "overall in the ballpark" from what he expected, with the exception of a portion of a review from GameFan.[13] In an earlier preview of the English version, editors of GameFan called the game's translation "ingeniously written",[36] which was quoted in an Eternal Blue print advertisement that appeared in several magazines up to the game's release. When the editors reviewed the final version, however, they questioned the game's frequent use of jokes and lewd quips in place of the original Japanese narrative[26] which Ireland described as "a complete about-face".[13] Despite their problems with portions of the translation, the magazine would still regard the majority of the game's "non-joke-laden" script as "excellent", and awarded the game a 91% rating, calling it "one of the greatest epics ever programmed".[26]

In 1997 Electronic Gaming Monthly ranked Lunar: Eternal Blue the 40th best console video game of all time, remarking that "Despite some gamers' claims of the dialogue being a bit too witty in Lunar 2, the game itself is fantastic. The story is compelling, the music is great and the voice acting and animation are all top-notch."[37] Retro Gamer included Eternal Blue among top ten Mega CD games.[38]

Remake

In July 1998, Game Arts released a remake to Eternal Blue, Lunar 2: Eternal Blue Complete for the Sega Saturn, with a PlayStation version available the following year. Like the remake of The Silver Star, Lunar, the new version of Eternal Blue features updated graphics, re-arranged audio, and more robust animated sequences by Studio Gonzo, as well as an expanded script.[39] This version would be released in North America in 2000 once again by Working Designs in the form of an elaborate collector's edition package that includes a soundtrack CD, "making of" bonus disc, game map, and a special omake box complete with Eternal Blue collectibles.[40]

Reception

Reception
Review scores
PublicationScore
PSSaturn
Consoles +89%[42]
GamePro4.5/5[43]
GameSpot7.3/10[45]
IGN8/10[46]
Next Generation3/5 stars[44]
RPGamer9/10[47]
Absolute PlayStation91%[50]
Game Vortex95%[51]
Sega Saturn Magazine26/30[52]
Aggregate score
Metacritic86/100 (12 reviews)[41]
Award
PublicationAward
RPGFan (RPG Awards)Overall Best RPG (1998)[53]

The remake received positive reviews upon release. GamePro said it "may not be the flashiest RPG of the year, but it’s definitely one of the best, with its solid combination of terrific gameplay and a compelling story."[43]

Samuel Bass reviewed the PlayStation version for Next Generation, stating that it is "not one for the technologically fixated, but a brilliant, timelessly charming RPG nonetheless".[44]

Notes

  1. Supervision by Studio Alex.
  2. Japanese: ルナ エターナルブルー Hepburn: Runa: Etānaru Burū

References

  1. Working Designs (1995). Lunar: The Silver Star instruction manual. Working Designs. p. 13. T-127045. 
  2. Working Designs (1995). Lunar: The Silver Star instruction manual. Working Designs. pp. 2627. T-127045. 
  3. Working Designs (1995). Lunar: The Silver Star instruction manual. Working Designs. p. 15. T-127045. 
  4. "Lunar: Eternal Blue/Regional Differences - The Cutting Room Floor". https://tcrf.net/index.php?title=Lunar:_Eternal_Blue/Regional_Differences&oldid=478082#Gameplay. 
  5. J. Douglas Arnold; Zach Meston (1995). Lunar: Eternal Blue – The Official Strategy Guide. Sandwich Islands Publishing. pp. 27. ISBN 1-884364-07-1. 
  6. 6.0 6.1 J. Douglas Arnold; Zach Meston (1995). Lunar: Eternal Blue – The Official Strategy Guide. Sandwich Islands Publishing. pp. 89. ISBN 1-884364-07-1. 
  7. Game Arts (1997). Lunar I & II Official Design Material Collection. Softbank. p. 90. ISBN 4-89052-662-5. 
  8. Game Arts (1997). Lunar I & II Official Design Material Collection. Softbank. p. 91. ISBN 4-89052-662-5. 
  9. 9.0 9.1 9.2 Working Designs (1995). Lunar: The Silver Star instruction manual. Working Designs. p. 37. T-127045. 
  10. Working Designs (2000). Lunar 2: Eternal Blue Complete Instruction Manual. Working Designs. p. 7. SLUS-01071/01239/01240. 
  11. 11.0 11.1 "Victor Ireland on Lunar 2". 2000-11-10. http://psx.ign.com/articles/087/087665p1.html. 
  12. Working Designs (2000). Lunar 2: Eternal Blue Complete – The Official Strategy Guide. Working Designs. p. 219. ISBN 0-9662993-3-7. 
  13. 13.0 13.1 13.2 13.3 J. Douglas Arnold; Zach Meston (1995). Lunar: Eternal Blue – The Official Strategy Guide. Sandwich Islands Publishing. p. 200. ISBN 1-884364-07-1. 
  14. 14.0 14.1 Walton, Jason (2000-09-28). "Lunar: Eternal Blue OST". RPGFan. http://www.rpgfan.com/soundtracks/lunarebost/index.html. 
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  20. Magic Emperor Nash (2000-03-12). "Lunar: Eternal Blue Prelude". RPGFan. http://www.rpgfan.com/soundtracks/lunarprelude/index.html. 
  21. Gann, Patrick (2005-07-18). "Lunar: Eternal Blue Premium CD". RPGFan. http://www.rpgfan.com/soundtracks/lunarebprem/index.html. 
  22. Gann, Patrick (2005-02-09). "Lunar: Eternal Blue Lunatic Parade Vol.1". RPGFan. http://www.rpgfan.com/soundtracks/lunareblp1/index.html. 
  23. Bronzan, Brendan (2005-07-18). "Lunar: Eternal Blue Lunatic Parade Vol.2". RPGFan. http://www.rpgfan.com/soundtracks/lunareblp2/index.html. 
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  27. Paul Anderson, Andy McNamara; Andrew Reiner (August 1995). "Lunar: Eternal Blue review". Game Informer (GameStop Corporation) (48). http://www.workingdesigns.com/museum/sega_cd/ourgames/lunar-eb/reviews/eb-gminf.htm. 
  28. 28.0 28.1 "Lunar: Eternal Blue review". Next Generation (Imagine Media) (10). October 1995. http://www.workingdesigns.com/museum/sega_cd/ourgames/lunar-eb/reviews/eb-nxtgen.htm. 
  29. GhaleonOne (1998-03-17). "Lunar: Eternal Blue". RPGFan. http://www.rpgfan.com/reviews/lunareb/Lunar_EB.html. 
  30. 30.0 30.1 "Lunar: Eternal Blue review". Game Players (Imagine Media) (77). October 1995. http://www.workingdesigns.com/museum/sega_cd/ourgames/lunar-eb/reviews/gmplyrs.htm. 
  31. 31.0 31.1 Pettus, Sam (2004). "Sega CD: A Console too Soon". Sega-16. http://sega-16.com/feature_page.php?id=256&title=Sega%20CD:%20A%20Console%20too%20Soon. 
  32. "New Game Review" (in ja). Megadrive Beep! (Tokyo, Japan): 23. January 1995. 
  33. Working Designs (2000). Lunar 2: Eternal Blue Complete – The Official Strategy Guide. Working Designs. p. 143. ISBN 0-9662993-3-7. 
  34. Major Mike (November 1995). "Lunar: Eternal Blue review". GamePro (IDG) (86): 120. http://www.workingdesigns.com/museum/sega_cd/ourgames/lunar-eb/reviews/eb-gmpro.htm. 
  35. Electronic Gaming Monthly's Buyer's Guide. 1996. 
  36. "Previews: Lunar Eternal Blue". GameFan (DieHard Gamers Club) (32). June 1995. 
  37. "100 Best Games of All Time". Electronic Gaming Monthly (Ziff Davis) (100): 134. November 1997.  Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  38. Retro Gamer Team (April 11, 2014). "Top Ten Mega CD Games". http://www.retrogamer.net/top_10/top-ten-mega-cd-games/. 
  39. Shoemaker, Brad (2001-01-03). "Lunar 2: Eternal Blue Complete Review". http://www.gamespot.com/ps/rpg/lunar2eternalblue/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review. 
  40. Cleveland, Adam (2000-11-16). "Lunar 2: Eternal Blue Complete Review". http://psx.ign.com/articles/161/161868p1.html. 
  41. "Lunar 2: Eternal Blue Complete". https://www.metacritic.com/game/lunar-2-eternal-blue/critic-reviews/?platform=playstation. 
  42. "Test Saturn: Lunar 2". Consoles + (80): 142. September 1998. http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero080/Consoles_%2B_N80-Page%200140.jpg. 
  43. 43.0 43.1 "PlayStation Review: Lunar 2: Eternal Blue". GamePro. http://www.gamepro.com/sony/psx/games/reviews/10927.shtml. Retrieved 10 August 2021. 
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  45. Shoemaker, Brad (January 3, 2001). "Lunar 2: Eternal Blue Review". GameSpot. https://www.gamespot.com/reviews/lunar-2-eternal-blue-review/1900-2670150/. 
  46. Cleveland, Adam (30 November 2000). "Lunar 2: Eternal Blue" (in en). IGN. https://www.ign.com/articles/2000/11/30/lunar-2-eternal-blue. 
  47. Alley, Jake. "Lunar 2: Eternal Blue Complete - Review". http://www.rpgamer.com/games/lunar/l2ebc/reviews/l2ebcstrev2.html. 
  48. Tan, Jeremy (December 25, 1999). "Lunar 2: Eternal Blue Complete (Sony PlayStation)". RPGFan. https://www.rpgfan.com/review/lunar-2-eternal-blue-complete-2/. 
  49. Chu, Ken (December 16, 1999). "Lunar 2: Eternal Blue Complete (Sega Saturn)". RPGFan. https://www.rpgfan.com/review/lunar-2-eternal-blue-complete-3/. 
  50. "Lunar 2: Playstation Game Review". http://www.absolute-playstation.com/lunar_2_ps/lunar_2_ps_review.htm. 
  51. Bordelon, Phil (December 13, 2002). "Lunar 2: Eternal Blue Complete". Game Vortex. http://www.psillustrated.com/psillustrated/soft_rev.php/1356/lunar-2-eternal-blue-complete-playstation.html. 
  52. "Sega Saturn Soft Review: ルナ2 エターナルブルー". Sega Saturn Magazine 1998 (22): 206. 10 July 1998. https://retrocdn.net/images/3/32/SSM_JP_19980724_1998-22.pdf#page=208. 
  53. "1st Annual RPG Awards - 1998". http://www.rpgfan.com/features/awards.html. 

External links