Software:MIDI Maze

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MIDI Maze
MIDI Maze
Cover art
Developer(s)Xanth Software F/X
Publisher(s)Hybrid Arts
Bulletproof Software
Platform(s)Atari ST, Game Boy, Game Gear, SNES, PC-Engine CD-ROM
ReleaseAtari ST: July 10, 1987
June 23, 1991
July 31, 1992
June 15, 1993
Genre(s)First-person shooter
Maze
Mode(s)Multiplayer

MIDI Maze, also known as Faceball 2000, is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns, much like the earlier Wayout, instead of only permitting 90 degree changes of direction. Using the MIDI ports on the Atari ST, the game is said to have introduced deathmatch combat to gaming in 1987. It also predated the LAN party concept by several years. The game found a wider audience when it was converted to Faceball 2000 on the Game Boy.

Gameplay

Atari ST gameplay

Up to 16 computers can be networked in a "MIDI Ring" by daisy chaining MIDI ports that are built into the Atari ST series.

The game area occupies only roughly a quarter of the screen and consists of a first-person view of a flat-shaded maze with a crosshair in the middle. All players are shown as Pac-Man-like smiley avatars in various colors.[1][2] Bullets are represented as small spheres.

The game is started by a designated master machine, which sets rules, divides players into teams, and selects a maze. A number of mazes come with the game, and additional mazes can be constructed using a text-editor.

Development

The original MIDI Maze team at Xanth Software F/X consisted of James Yee as the business manager, Michael Park as the graphic and networking programmer, and George Miller writing the AI and drone logic.[citation needed]

Ports

A Game Boy version was developed by Xanth, and published in 1991 by Bullet-Proof Software, with the title Faceball 2000.[3] James Yee, owner of Xanth, had the idea of porting the 520ST application to the Game Boy. George Miller was hired to rewrite the AI-based drone logic, giving each drone a unique personality trait.[citation needed] This version allows two players with a Game Link Cable, or up to four players with the Four Player Adapter.

It is often rumored that the Game Boy version would allow up to 16 players by daisy-chaining Four Player Adapters, which is not the case. According to programmer Robert Champagne, the game does contain a 16-player mode; however, it requires a special connector that would be bundled with the game, to create a "chain" of Game Link Cables. As Nintendo did not allow them to do so, that connector was never released, so the 16-player mode cannot be enabled using Game Boy systems. However, players can daisy chain 16 Game Boy Advance link cables into a huge loop, each purple end of the link cable connecting into the box of another cable, and plug the gray ends into each GBA.[4]

A Super Nintendo version, also titled Faceball 2000, was released in 1992, supporting two players in split-screen mode. This version features completely different graphics and levels from the earlier Game Boy version. A variety of in-game music for this version was composed by George "The Fat Man" Sanger.[5]

A Game Gear version, also titled Faceball 2000, was released to the Japan ese market by Riverhill Soft.[6] It is a colorized version of the monochrome Game Boy version, supporting two players with two handheld consoles connected by the Gear-to-Gear Cable.

A PC-Engine CD-ROM version, titled only Faceball (フェイスボール), was released in Japan by Riverhill Soft.[citation needed]

Unreleased ports

A port of MIDI Maze for the Atari 8-bit family was developed by Xanth, but cancelled around 1989. A prototype was eventually found and the ROM was released.[7][8]

According to Robert Champagne, other unreleased ports were worked on at Xanth, including IBM PC and NES.[9]

A port for Nintendo's Virtual Boy console, to be titled NikoChan Battle (ニコちゃんバトル) in Japan, was almost completed, but canceled as the system was discontinued in late 1995.[10] A prototype was found in 2013, and the ROM was subsequently released.[11][12]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings51.67% (SNES)[13]
73.75 (GB)[14]
Review scores
PublicationScore
CVG35/100 (SNES)[15]
Video Games (DE)59% (SNES)[16]

In 1994, Sandy Petersen reviewed the game for Dragon magazine, giving it 2 out of 5 stars.Cite error: Closing </ref> missing for <ref> tag CNET Gamecenter called MIDI Maze one of the 10 most innovative computer games of all time.[17] In 2018, Den of Geek ranked the game 25th on their "25 Underrated Game Boy Games."[18]

Legacy

Personal Computer World said that in 1987, MIDI Maze introduced the concept of deathmatch combat, using the built-in MIDI ports of the Atari ST for networking.[19]

MIDI-Maze II was later developed by Markus Fritze for Sigma-Soft and released as shareware.[citation needed]

iMaze is an open source clone of the game for Unix-like systems.[20]

See also

References

  1. "25 years of Pac-Man". MeriStation. July 4, 2005. http://www.meristation.com/v3/des_articulo.php?pic=DC&id=cw42b7458f0dfc7&idj=&idp=&tipo=art&c=1&pos=7.  (Translation)
  2. "Gaming's Most Important Evolutions". GamesRadar. October 8, 2010. p. 5. http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-5. 
  3. Schiffmann, William. "In your Face! New toy will wow Game Boy owners." Chicago Sun-Times. 1992-05-22. Retrieved 2012-10-21 via HighBeam Research URL.
  4. Komarechka, Don. "Interview with Robert Champagne". http://fb2k.retro-spect.ca/rchampagne.html. 
  5. (in en) City Zone - Faceball 2000 (SNES Music) By George Sanger, https://soundcloud.com/slugsnail/city-zone-faceball-2000-snes-music-by-george-sanger, retrieved 2022-06-03 
  6. Komarechka, Don. "Interview: EPO talks to Darren Stone about Faceball 2000." Electric Pickle Online. 2006-03-19. Retrieved 2012-10-21.
  7. Reichert, Matt. "MIDI Maze". http://www.atariprotos.com/8bit/software/midimaze/midimaze.htm. 
  8. "Atari 400 800 XL XE MIDI Maze : Scans, dump, download, screenshots, ads, videos, catalog, instructions, roms". http://www.atarimania.com/game-atari-400-800-xl-xe-midi-maze_3380.html. 
  9. Komarechka, Don. "Interview with Robert Champagne". http://fb2k.retro-spect.ca/rchampagne.html. 
  10. "NikoChan Battle for Virtual Boy". https://gamefaqs.gamespot.com/virtualboy/189285-nikochan-battle. 
  11. Suszek, Mike. "Lost Virtual Boy game NikoChan Battle found and being re-released". https://www.engadget.com/2013-01-06-lost-virtual-boy-game-nikochan-battle-found-and-being-re-release.html. 
  12. "Niko-Chan Battle (Prototype)". https://hiddenpalace.org/Niko-Chan_Battle_%28Prototype%29. 
  13. "Faceball 2000 SNEA Review Score". https://www.gamerankings.com/snes/588319-faceball-2000/index.html. 
  14. "Faceball 2000 Game Boy Review Score". https://www.gamerankings.com/gameboy/585702-faceball-2000/index.html. 
  15. "Faceball 2000". Computer and Video Games (138): 95. May 1993. https://archive.org/details/Computer_and_Video_Games_Issue_0138/page/94/mode/2up?q=%22Harley%27s+Humongous+Adventure%22. Retrieved July 16, 2021. 
  16. Paul, Michael (December 1992). "Faceball 2000" (in de). Video Games: 55. https://archive.org/details/video-games-de-1992-12/page/54/mode/2up?q=%22Faceball+2000+%22. Retrieved July 16, 2021. 
  17. Features - The Hall of Game Innovation, GAMECENTER.COM, ...Midi Maze...Hybrid Arts...Derivatives: Doom and its countless clones...
  18. Freiburg, Chris (2018-08-27). "25 Underrated Game Boy Games" (in en-US). https://www.denofgeek.com/games/25-underrated-game-boy-games/. 
  19. Thomson, Iain (February 21, 2008). "Gaming Timeline". Personal Computer World. http://www.highbeam.com/doc/1G1-175206283.html. Retrieved June 14, 2020. 
  20. Wilson, Hamish (2023-01-23). "Building a Retro Linux Gaming Computer - Part 26: Coming to You Live". https://www.gamingonlinux.com/2023/02/building-a-retro-linux-gaming-computer-part-26-coming-to-you-live/. Retrieved 2023-02-20. 

External links