Software:MLB Power Pros 2008
| MLB Power Pros 2008 | |
|---|---|
US box art for Wii version | |
| Developer(s) | Baseball Contents Production |
| Publisher(s) | 2K (North America) Konami (Japan) |
| Series | Power Pros |
| Engine | Power Pro Kun Pocket 10 engine (DS version) |
| Platform(s) | PlayStation 2, Wii, Nintendo DS |
| Release | PlayStation 2, Wii Nintendo DS |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
MLB Power Pros 2008, also known in Japan as Jikkyou Powerful Major League 3 (実況パワフルメジャーリーグ3), is the sequel to MLB Power Pros. It is a baseball video game developed by Baseball Contents Production and published by 2K in North America and Konami in Japan for Nintendo's Wii and Sony's PlayStation 2 video game consoles, as well as the Nintendo DS handheld, and is part of the traditionally Japan-only Power Pros series of video games. The game was released in 2008 and published by 2K. The game retains the same look, feel, and gameplay as its predecessor, but features updated rosters, new modes (such as MLB Life), new features (in-game bullpen control), among others.
MLB Life
The new mode in MLB Power Pros 2008 is about carrying on a career as a professional player (for the purposes of this section, "users" are those playing the video game, whereas "players" are the in-game characters); this player can be one of three things. First, the player may already be in the majors or triple A. Second, users can create a player and customize his skills. Third, users can use a created player from success mode; this player has made it to the major league level.
During a game, instead of pitching and batting the whole game, users will bat and run the bases as the individual player, and control other players on the bases (this requires the user to enable the option of manual base running). When the user plays as a pitcher, he or she will pitch only when the player is on the mound; fielding is computer-controlled.
When controlling a player, users will have a day planner every day. Most days there will be a period of time were users can choose what to do, called Free Time. Some would be hobbies like golf, driving, darts and reading. Another option is to rest, where players gain vitality and (in some cases) lower fatigue. There is also practice alone when users will work on skills. Finally, there is Chat option, where players can talk to fellow baseball players, agents, managers, ladies, and others.
After 20 years or if players are showing age and have put up the significant statistics, the player's time to retire will come. After notifying the manager, a retirement date will be set. Once the player has played that day, his career will come to an end. At that point, the player will have finished MLB Life on MLB Power Pros 2008.
Cover
The cover features 8 then-MLB stars: Chien-Ming Wang, Magglio Ordóñez, Jimmy Rollins, Prince Fielder, Derrek Lee, Francisco Rodríguez, Takashi Saito, and Josh Beckett.
Reception
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The Wii version received "generally favorable reviews", while the DS and PlayStation 2 versions received "average" reviews, according to the review aggregation website Metacritic.[17][18][19] In Japan, Famitsu gave the PS2 and Wii versions a score of three eights and one seven for a total of 31 out of 40.[2]
References
- ↑ "MLB Power Pros 2008". GamePro. Archived from the original on July 17, 2008. https://web.archive.org/web/20080717042306/http://www.gamepro.com/nintendo/ds/57496/info.shtml. Retrieved October 30, 2008.
- ↑ 2.0 2.1 2.2 rawmeatcowboy (September 24, 2008). "Famitsu - review scores". GoNintendo. https://gonintendo.com/stories/65957-famitsu-review-scores. Retrieved October 26, 2017.
- ↑ Damiano, Greg (September 5, 2008). "MLB Power Pros 2008 Review (PS2)". Game Revolution. Archived from the original on September 6, 2015. https://web.archive.org/web/20150906062353/http://www.gamerevolution.com/review/mlb-pp-2008. Retrieved October 26, 2017.
- ↑ Damiano, Greg (August 27, 2008). "MLB Power Pros 2008 Review (Wii)". Game Revolution. http://www.gamerevolution.com/review/41675-mlb-power-pros-2008-review. Retrieved October 26, 2017.
- ↑ Watters, Chris (September 12, 2008). "MLB Power Pros 2008 Review (DS)". https://www.gamespot.com/reviews/mlb-power-pros-2008-review/1900-6197665/. Retrieved October 26, 2017.
- ↑ Watters, Chris (August 22, 2008). "MLB Power Pros 2008 Review (PS2)". https://www.gamespot.com/reviews/mlb-power-pros-2008-review/1900-6196694/. Retrieved October 26, 2017.
- ↑ Watters, Chris (August 22, 2008). "MLB Power Pros 2008 Review (Wii)". https://www.gamespot.com/reviews/mlb-power-pros-2008-review/1900-6196687/. Retrieved October 26, 2017.
- ↑ 8.0 8.1 Grisham, Richard (August 6, 2008). "MLB Power Pros 2008 review (PS2, Wii)". GamesRadar. http://www.gamesradar.com/mlb-power-pros-2008-review/. Retrieved October 26, 2017.
- ↑ Nicksarlian, Greg (September 15, 2008). "MLB Power Pros 2008 - NDS - Review". GameZone. Archived from the original on September 19, 2008. https://web.archive.org/web/20080919010034/http://nds.gamezone.com/gzreviews/r35372.htm. Retrieved October 26, 2017.
- ↑ Aceinet (August 5, 2008). "MLB Power Pros 2008 - WII - Review". GameZone. Archived from the original on October 7, 2008. https://web.archive.org/web/20081007081552/http://wii.gamezone.com/gzreviews/r35372.htm. Retrieved October 26, 2017.
- ↑ Bozon, Mark (August 27, 2008). "MLB Power Pros 2008 DS Review". http://www.ign.com/articles/2008/08/27/mlb-power-pros-2008-ds-review. Retrieved October 26, 2017.
- ↑ 12.0 12.1 Bozon, Mark (July 28, 2008). "MLB Power Pros 2008 Review (PS2, Wii)". http://www.ign.com/articles/2008/07/28/mlb-power-pros-2008-review. Retrieved October 26, 2017.
- ↑ "MLB Power Pros 2008 (Wii)". Nintendo Power 232: 88. September 2008.
- ↑ "Review: MLB Power Pros". PlayStation: The Official Magazine (10): 81. September 2008.
- ↑ Gaskill, Jake (August 4, 2008). "MLB Power Pros 2008 (Wii)". X-Play. Archived from the original on November 21, 2008. https://web.archive.org/web/20081121235822/http://www.g4tv.com/xplay/reviews/1817/MLB_Power_Pros_2008.html. Retrieved October 26, 2017.
- ↑ Aranda, Ramon (September 15, 2008). "MLB Power Pros 2008 (Wii) Review". 411Mania. Archived from the original on September 18, 2008. https://web.archive.org/web/20080918122712/http://www.411mania.com/games/reviews/85263. Retrieved October 26, 2017.
- ↑ 17.0 17.1 "MLB Power Pros 2008 for DS Reviews". https://www.metacritic.com/game/mlb-power-pros-2008/critic-reviews/?platform=ds. Retrieved October 26, 2017.
- ↑ 18.0 18.1 "MLB Power Pros 2008 for PlayStation 2 Reviews". https://www.metacritic.com/game/mlb-power-pros-2008/critic-reviews/?platform=playstation-2. Retrieved October 26, 2017.
- ↑ 19.0 19.1 "MLB Power Pros 2008 for Wii Reviews". https://www.metacritic.com/game/mlb-power-pros-2008/critic-reviews/?platform=wii.
External links
- MLB Power Pros 2008 @ 2K Sports
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
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