Software:Merchant Prince (video game)
| Merchant Prince | |
|---|---|
| Developer(s) | HDI |
| Publisher(s) | QQP MicroProse (Machiavelli) |
| Designer(s) | Ed Pike |
| Programmer(s) | Ken Lightner Rob Lefebvre Andrew Hackett |
| Artist(s) | Ed Pike Cris-Jon Lindsay Kathy Nielson |
| Composer(s) | Rob Lefebvre |
| Platform(s) | MS-DOS |
| Release | 1994[1][2][3] |
| Genre(s) | Turn-based strategy |
| Mode(s) | Single-player, Multiplayer |
Merchant Prince is video game developed by HDI and released in 1994 by QQP; it was then released as the Machiavelli: The Prince in 1995 by MicroProse. It is the first game of the Merchant Prince video game series. A sequel, Merchant Prince II, was released in 2001.
Gameplay
The map the player receives from uncle Niccolo resembles those of the period: it is highly accurate close to Venice but grows much less so the further one goes. The mechanic has been praised by reviewers: "Though its gameplay was nowhere near as sophisticated as that of its near contemporary Civilization, Merchant Prince/Machiavelli did a better job of capturing what exploring is really like. Very rarely in the human experience are people pushing into an entirely blank unknown space. There are always rumors, always guesses, always some advice either from locals or past chronicles."[4]
Reception
Computer Gaming World called it "an excellent game of strategy and intrigue".[5] Computer Game Review gave it a platinum triad award (high marks from three reviewers) before naming it the magazine's 1994 strategy game of the year.[citation needed] The Swedish magazine High Score scored it as 100%, calling it "a completely brilliant strategy game" (ett fullkomligt lysande strategispel).[6] The German magazine Power Play gave the game a 79%, calling it "a true gem in the genre of economic games" (eine wahre Perle im Genre der Wirtschaftsspiele) and principally faulting its simplistic graphics.[7] On the other hand, PC Player gave it a rating of 56, finding it essentially similar to The Patrician and Hanse,[8] and Game Bytes considered it "almost great", given that the AIs—while otherwise competent—were unable to negotiate and interact at the level of Master of Orion, released the same year.[9]
Merchant Prince was a runner-up for Computer Gaming World's "Strategy Game of the Year" award, which ultimately went to Master of Orion. The editors called Merchant Prince "a strategy game that captures the greed and treachery of medieval Italy even more than the classic Machiavelli boardgame from The Avalon Hill Game Company."[10]
David Cook complained that "Machiavelli quickly becomes a game of doing the same old thing over and over" and that "for a game that touts its historical basis... it just doesn't mine the richness of their period".[11] Jay & Dee gave it 3 of 5 stars.[12]
Next Generation reviewed the game, rating it three stars out of five, and stated that "there's more than enough here to keep strategy fans happy."[13]
Later views on the series
It has subsequently earned praise compared to other turn-based strategy games,[14][15] including by professors of history.[16] By 2009, Troy Goodfellow was enthusing, "Merchant Prince/Machiavelli is one of the very few strategy games that gave you partial information and very few games since have picked up that torch. Fog of war generally applies to enemy troop positions, of course, but map information in strategy games is generally either perfect or perfectly unknown. Exploring is less about moving hesitantly to what you think is there and more about walking boldly into the darkness because you know that the next civilization can't be too close or that no one ever starts more than a few seconds from a gold mine."[4] Home of the Underdogs describes it as "undoubtedly one of the best—if not THE best—medieval strategy games ever released".[17]
Reviews
- Joystick (French) - Jun, 1995
- PC Gamer - Jul, 1995
- Computer Gaming World - Jul, 1995
- PC Games (Germany) - Jun, 1995
- PC Player (Germany)- May, 1995
References
- ↑ Smith, Ted. "Merchant Prince II - Review". All Media Network. Archived from the original on November 17, 2014. https://web.archive.org/web/20141117054743/http://www.allgame.com/game.php?id=31788&tab=review. Retrieved March 23, 2018.
- ↑ Jones, George (September 2001). "Merchant Prince 2". Computer Gaming World (Ziff Davis) (206): 97. http://www.cgwmuseum.org/galleries/issues/cgw_206.pdf.
- ↑ Grey, Bruce (May 10, 2001). "Merchant Prince II Review". CBS Interactive. https://www.gamespot.com/reviews/merchant-prince-ii-review/1900-2717637/. Retrieved March 23, 2018.
- ↑ 4.0 4.1 Goodfellow, Troy (April 2009), "Three Moves Ahead: Maps and Game Design: Merchant Prince and Machiavelli", Flash of Steel, http://flashofsteel.com/index.php/2009/04/03/merchantprince/.
- ↑ Carter (1994), p. 132.
- ↑ High Score, April 1994. (in Swedish)
- ↑ Hengst, Michael (April 1994), "Merchant Prince", Power Play, p. 42, http://www.kultboy.com/index.php?site=t&id=8156. (in German)
- ↑ PC Player, April 1994. (in German)
- ↑ Weinstein, Dave (1994), "Merchant Prince", Game Bytes, No. 18, http://www.ibiblio.org/GameBytes/issue18/greviews/mprince/mprince.html.
- ↑ Staff (June 1994). "Announcing the New Premier Awards". Computer Gaming World (119): 51–54, 56–58. http://www.cgwmuseum.org/galleries/issues/cgw_119.pdf.
- ↑ Cook, David (August 1995), "Eye of the Monitor", Dragon, No. 220, pp. 63–68.
- ↑ Jay & Dee (September 1995), "Eye of the Monitor", Dragon, No. 221, pp. 115–118.
- ↑ "Finals". Next Generation (Imagine Media) (7): 72, 74. July 1995.
- ↑ Butts, Steve (7 May 2011). "Merchant Prince II PC". IGN. http://pc.ign.com/reviews/15998.html. Retrieved November 16, 2011.
- ↑ Conrad, Kent (June 2002), "Merchant Prince II", Exploded Goat, https://web.archive.org/web/20150224034704/http://www.explodedgoat.com/gamereview.php?num=9.
- ↑ "Machiavelli the Prince (Merchant Prince remake)", Abandonia, http://www.abandonia.com/en/games/324/Machiavelli+the+Prince+(Merchant+Prince+remake).html.
- ↑ "Machiavelli The Prince", Home of the Underdogs, 2009, http://www.hotud.org/component/content/article/37-content/games/strategy/20359-sp-2003695113.
Bibliography
Carter, Tim (July 1994), "Machiavellian Machinations", Computer Gaming World, No. 120, pp. 128–132, http://www.cgwmuseum.org/galleries/issues/cgw_120.pdf.
External links
- Official website (archived)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
