Software:The Patrician (video game)

From HandWiki
Short description: Historical trading simulation computer game
The Patrician
German cover art, featuring a cropped version of Portrait of Bernhart von Reesen by Albrecht Dürer
Developer(s)Ascon
Publisher(s)Triptychon Software
Programmer(s)Bernd Ludewig
Thomas Schlötel
Artist(s)Michael Grohe
Composer(s)Jörg Doepper
Platform(s)Amiga, Atari ST, MS-DOS
ReleaseJune 1992 (Germany)
1993 (international)
Genre(s)Business simulation
Mode(s)Single-player, multiplayer

The Patrician (German: Der Patrizier) is a 1992 historical trading simulation video game for Amiga, Atari ST and MS-DOS developed by Ascaron Entertainment and published by Triptychon Software. In the game, the player assumes the role of a merchant in any of several cities of the Hanseatic League, accumulating money, capital and consumer goods, and real estate, expanding his company, and furthering his career at home and abroad.

Gameplay

The main action of The Patrician typically consists of trading, using trading offices and ships. Supply and Demand play an important role in this game. Generally seen as one of the more complex business simulations, Patrician can overwhelm the player with too much information. Players can also build public works, private houses, and industries, pursue a career in politics, and interact with such characters as pirates and burglars.[1]

The game features an advanced dynamic economy which can be influenced by the actions of both the human players and the A.I.-controlled players. This in turn affects the various towns (constantly buying high and selling low will cause a town to grow poorer, for instance).[1]

By helping a town grow, the player will gain popularity there, which will help in the Hanseatic elections. The goal of the game is to be elected leader of the Hanseatic League, but the player can only take part in Hanseatic elections once he or she has been elected lord mayor of the home town.[1]

Ascaron released two sequels to 1992's The Patrician; Patrician II (2000) and Patrician III: Rise of the Hanse (2002). The Patrician series was continued in 2010 with The Patrician IV, after Kalypso Media bought the licenses from the insolvent Ascaron company.

Reception

The Patrician was a commercial success.[2] By 2000, its sales at full price had totaled roughly 250,000 units.[3]

A Computer Gaming World reviewer in 1993 criticized the identical cities, "simplistic" combat, and "mundane" trading, stating that "the long term appeal of this game, except to bank managers and chartered accountants, is therefore questionable". He concluded that The Patrician was "too Germanic in appearance, perhaps needing a bit of British innovation, some French savoir faire, or maybe some Stateside polish".[4] Another reviewer in 1994 liked the graphics and interface (especially as he criticized the manual's English translation and accuracy), but warned that "once the pricing system is understood, the trading elements of the game becomes somewhat repetitive". He recommended The Patrician to those looking for an unusual, non combat-oriented strategy game.[5]

The One gave the Amiga version of The Patrician an overall score of 82%, comparing the gameplay to 1869, stating: "This is the game that 1869 should have been; it has more character, more depth and better presentation ... The historical background adds a tremendous amount of atmosphere". The One also praised the user-friendly UI and the need to progress both politically and financially, and expressing that expanding their fleet of ships "gives an excellent feeling of power".[6]

See also

References

  1. 1.0 1.1 1.2 "The Patrician Tips". The One (emap Images) (60): 98–99. October 1993. https://archive.org/details/theone-magazine-60/page/n97. 
  2. "VUD Sales Awards April 2001" (in German). Verband der Unterhaltungssoftware Deutschland. 30 April 2001. Archived from the original on 22 April 2003. https://web.archive.org/web/20030422010900/http://www.vud.de:80/presse/april2001.php3. 
  3. Staff (28 September 2000). "Ascaron Spiel im November" (in German). GamesMarkt. Archived from the original on 17 January 2019. https://web.archive.org/web/20190117012734/http://www.mediabiz.de/games/news/ascaron-spiel-im-november/83583/2113. 
  4. Matthews, Robin (December 1993). "Over There". Computer Gaming World: 188, 190. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=113. Retrieved 29 March 2016. 
  5. Carter, Tim (February 1994). "A Thayler For Your Thoughts". Computer Gaming World: 82, 84. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=115. 
  6. "The Patrician Review". The One (emap Images) (59): 66–67. September 1993. https://archive.org/details/theone-magazine-59/page/n65. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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