Software:Man Enough
| Man Enough | |
|---|---|
| Developer(s) | Tsunami Media |
| Publisher(s) | Tsunami Media |
| Platform(s) | MS-DOS |
| Release | 1993[1] |
| Genre(s) | Dating sim |
| Mode(s) | Single-player |
Man Enough (also known as Man Enough: The Ultimate Social Adventure)[2] is a 1993 dating video game from Tsunami Media.
Gameplay
Man Enough is a 1994 dating simulator and romantic adventure, featuring FMV and dialogue trees. The player begins as a lonely man handed a card to the dating agency by a friend named Nick. From there, the player makes seduction attempts with five women—Blair, Erin, Quinn, Fawn, and Kellie—each with their own quirks, turn-ons, and scripted rejection paths. Gameplay revolves around choosing dialogue options from conversation trees, where success involves using lines from the character bios in the game manual. Even with a success, the dates end in bizarre ways including: a helicopter interrupting a picnic, a paintball ambush, or a woman revealing she is a developer plant. Eventually, the player is invited to date Jeri, the agency's FMV hostess, who challenges the player to skydive solo as a final test. If the player survives and says the right lines, the player is rewarded with intimacy—only to discover it was all a month-long prank orchestrated by Nick and the women. The game ends with Jeri telling the player he is "Man Enough."[2]
Development
The game was developed by Tsunami Media, a company founded in 1991.[3]
Reception
| Reception | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Entertainment Weekly gave the game a D+ rating: "Man Enough doesn't have the courage of its own sleaziness, as the final encounters are all interrupted before anything happens. Expensive frustration, then-and God help the boob who tries these sub-Club Med lines out on human females".[5]
The game sold 30,000 copies.[1]
References
- ↑ 1.0 1.1 Silverman, Dwight (January 2, 1994). "Dating software's politically incorrect". p. 41. Archived from the original on November 20, 2022. https://web.archive.org/web/20221120025621/https://www.newspapers.com/clip/113349107/the-daily-advertiser/. Retrieved December 3, 2022.
- ↑ 2.0 2.1 Cobbett, Richard (February 15, 2020). "Crapshoot: Man Enough, the unromantic romance game". Archived from the original on October 7, 2014. https://web.archive.org/web/20141007011440/https://www.pcgamer.com/valentines-day-crapshoot-man-enough/. Retrieved December 3, 2022.
- ↑ Crumrine, Lisa (June 12, 1992). "Softwar's firm's products futuristic but easier to use". p. 44. Archived from the original on June 21, 2025. https://web.archive.org/web/20250621044152/https://www.newspapers.com/article/the-fresno-bee/163959211/. Retrieved August 20, 2025.
- ↑ "Mann-oh-Mann" (in de). March 1994. p. 66. https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.03/page/n63/mode/2up. Retrieved December 3, 2022.
- ↑ 5.0 5.1 Burr, Ty (October 14, 1994). "Singles Seen". Archived from the original on April 21, 2009. https://web.archive.org/web/20090421111621/http://www.ew.com/ew/article/0,,304035,00.html. Retrieved December 3, 2022.
- ↑ TJ Talasmaa (January 1994). "Man Enough – Puutostiloja" (in fi). Archived from the original on May 10, 2022. https://web.archive.org/web/20220510003328/https://www.pelit.fi/artikkelit/man-enough/. Retrieved December 3, 2022.
- ↑ "Man enough" (in de). February 1994. p. 90,91. https://archive.org/details/PC-Player-German-Magazine-1994-02/page/n89/mode/2up. Retrieved December 3, 2022.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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