Software:Mario Golf (video game)

From HandWiki
Short description: 1999 video game
Mario Golf
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North American N64 box art
Developer(s)Camelot Software Planning
Publisher(s)Nintendo
Director(s)Haruki Kodera
Producer(s)
  • Shinji Hatano
  • Hiroyuki Takahashi
  • Shugo Takahashi
  • Hidetoshi Endo
Designer(s)
  • Hiroyuki Takahashi
  • Shugo Takahashi
Composer(s)Motoi Sakuraba
SeriesMario Golf
Platform(s)Nintendo 64, Game Boy Color
ReleaseNintendo 64
  • JP: June 11, 1999
  • NA: July 26, 1999
  • PAL: September 14, 1999
Game Boy Color
  • JP: August 10, 1999
  • NA: October 5, 1999
  • PAL: October 26, 1999
Genre(s)Sports
Mode(s)Single-player, multiplayer

Mario Golf[lower-alpha 1] is a 1999 sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. Mario, his friends, and his enemies play golf on a variety of Mario-themed courses. Following NES Open Tournament Golf, it is the second game in the Mario Golf series. Camelot also developed a Game Boy Color version[lower-alpha 2], which adds role-playing elements.

The Nintendo 64 version was re-released on the Wii and Wii U Virtual Console, and on the Nintendo Switch Online + Expansion Pack, in 2008, 2015, and 2022 respectively, while the GBC version was re-released on the Nintendo 3DS Virtual Console in 2012.

Gameplay

Mario Golf is the first game in the series to use 3D computer graphics.

Players choose from a variety of characters including Mario, Luigi, Princess Peach, Yoshi, Wario, and a few original characters. Players can then select from a number of courses which have features adapted to the Nintendo world. As a "pick up and play" game, it simplifies the game of golf, without its complicated real-life aspects. Although the game is easy to play and simple in appearance, its engine has many variables that can affect a shot, such as wind strength and direction (indicated by a Boo), rain, characters' individual attributes, spin on the ball, and relief of the land. The variety of gameplay modes include speed golf, ring shot, mini golf, and skins match. Every character in the game has voice samples which can be used to comment on opponents' shots.

The Transfer Pak connects the Nintendo 64 and Game Boy Color versions, to exchange characters and data.[1] A GBC character earns experience points with each round.[2]

Reception

Reception
Review scores
PublicationScore
GBCN64Wii
AllGameStarStarStarStarHalf star[3]StarStarStarStar[4]N/A
CVGN/AStarStarStarStar[5]N/A
EGMN/A8.12/10[6]N/A
EurogamerN/AN/A9/10[7]
Famitsu30/40[8]30/40[9]N/A
Game Informer8.75/10[10]9/10[11]N/A
GameProN/AStarStarStarStarStar[12]N/A
GameSpot7.2/10[13]8.7/10[14]N/A
IGN10/10[15]8.3/10[16]8/10[17]
Nintendo LifeStarStarStarStarStarStarStar[18]StarStarStarStarStarStarStarStar[19]N/A
Nintendo Power8.7/10[20]8.5/10[21]N/A
ONMN/AN/A89%[22]
Aggregate scores
GameRankings87.65%[23]87.32%[24]N/A
MetacriticN/A91/100[25]N/A

The Nintendo 64 version received "universal acclaim", according to review aggregator website Metacritic.[25] Reviews of the GBC version aggregated slightly stronger than those of the Nintendo 64 version. IGN called the GBC version "an absolutely brilliant rendition of golf, and a perfect game for the go".[15] In Japan, Famitsu gave both versions a score of 30/40.[8][9]

Notes

  1. Known in Japan as Mario Golf 64 (Japanese: マリオゴルフ64, Hepburn: Mario Gorufu Rokujūyon)
  2. Known in Japan as Mario Golf GB (Japanese: マリオゴルフGB)

References

  1. IGN Staff (March 3, 2000). "Mario Golf Transfer Pak". http://www.ign.com/articles/2000/03/04/mario-golf-transfer-pak. 
  2. van Duyn, Marcel (October 6, 2008). "USA VC Releases: Mario Golf and Shining Force II". http://www.nintendolife.com/news/2008/10/usa_vc_releases_mario_golf_and_shining_force_ii. 
  3. Miller, Skyler. "Mario Golf (GBC) - Review". AllGame. http://www.allgame.com/game.php?id=20341&tab=review. 
  4. McCall, Scott. "Mario Golf (N64) - Review". AllGame. http://www.allgame.com/game.php?id=13743&tab=review. 
  5. Pogarog, Irena (December 1999). "Mario Golf". Computer and Video Games (217): 110. 
  6. "Mario Golf (N64)". Electronic Gaming Monthly. 1999. 
  7. Whitehead, Dan (April 12, 2009). "Virtual Console Roundup (Page 2)". https://www.eurogamer.net/articles/virtual-console-roundup-?page=2. 
  8. 8.0 8.1 "ゲームボーイ - マリオゴルフGB". Famitsu 915: 110. June 30, 2006. 
  9. 9.0 9.1 "ニンテンドウ64 - マリオゴルフ64". Famitsu 915: 27. June 30, 2006. 
  10. Anderson, Paul (November 1999). "Mario Golf (GBC)". Game Informer (79). http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3280. Retrieved January 18, 2015. 
  11. McNamara, Andy; Anderson, Paul; Reiner, Andrew (August 1999). "Mario Golf (N64)". Game Informer (76): 36. https://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3192. Retrieved January 18, 2015. 
  12. Scary Larry (1999). "Mario Golf Review for N64 on GamePro.com". GamePro. https://www.gamepro.com/nintendo/n64/games/reviews/2316.shtml. Retrieved January 18, 2015. 
  13. Fielder, Lauren (January 28, 2000). "Mario Golf Review (GBC)". https://www.gamespot.com/reviews/mario-golf-review/1900-2537183/. 
  14. Mielke, James (July 30, 1999). "Mario Golf Review (N64)". https://www.gamespot.com/reviews/mario-golf-review/1900-2544728/. 
  15. 15.0 15.1 Harris, Craig (October 5, 1999). "Mario Golf (GBC)". https://www.ign.com/articles/1999/10/06/mario-golf-2. 
  16. Boulding, Aaron (July 28, 1999). "Mario Golf (N64)". https://www.ign.com/articles/1999/07/29/mario-golf-4. 
  17. Thomas, Lucas M. (October 6, 2008). "Mario Golf Review (Wii)". https://www.ign.com/articles/2008/10/06/mario-golf-review. 
  18. Reed, Philip J. (October 15, 2012). "Review: Mario Golf (3DS eShop / Game Boy Color)". http://www.nintendolife.com/reviews/3ds-eshop/mario_golf_gbc. 
  19. van Duyn, Marcel (October 6, 2008). "Review: Mario Golf (Wii Virtual Console / Nintendo 64)". http://www.nintendolife.com/reviews/2008/10/mario_golf_virtual_console. 
  20. "Mario Golf (GBC)". Nintendo Power 126. November 1999. 
  21. "Mario Golf (N64)". Nintendo Power 123. August 1999. 
  22. Scullion, Chris (January 23, 2009). "Mario Golf Review (Wii)". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/6973/reviews/mario-golf-review/. Retrieved January 18, 2015. 
  23. "Mario Golf for Game Boy Color". GameRankings. http://www.gamerankings.com/gbc/197858-mario-golf/index.html. 
  24. "Mario Golf for Nintendo 64". GameRankings. http://www.gamerankings.com/n64/197859-mario-golf/index.html. 
  25. 25.0 25.1 "Mario Golf for Nintendo 64 Reviews". https://www.metacritic.com/game/mario-golf/critic-reviews/?platform=nintendo-64. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari




Warning: Default sort key "Mario Golf (video game)" overrides earlier default sort key "Mobygames".