Software:Maximo vs. Army of Zin

From HandWiki
Short description: 2003 video game
Maximo vs. Army of Zin
European cover art
Developer(s)Capcom Production Studio 8
Publisher(s)Capcom
Director(s)Mark Rogers
Producer(s)Mark Rogers
Designer(s)Scott Rogers
Dave Ralston
Programmer(s)Yoshi Hatano
Keith Weatherly
Narayanan Vaidyanathan
Tetsuya Sakashita
Artist(s)Jonathan Casco
Joe Pearson
Writer(s)Beau Smith
Composer(s)Tommy Tallarico
Cris Leisch
Sam Hulick
Shane Keip
Rob King
Michael Richard Plowman
SeriesGhosts 'n Goblins
Platform(s)PlayStation 2
Release
Genre(s)Action-adventure
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is an action-adventure game developed and published by Capcom and developed by their US-based Production Studio 8 in 2003 for the PlayStation 2 video game console. It is a sequel to Software:Maximo: Ghosts to Glory and part of the Ghosts 'n Goblins franchise. It was re-released on the PlayStation Network for the PlayStation 3 in Europe on February 15, 2012.

Plot

The story of the game follows on from Maximo: Ghosts to Glory, with Maximo still searching for his lost love, Sophia. He is again accompanied by Grim (a Grim Reaper). However, their search is interrupted as a series of mechanical creatures start to attack villages and slaughter the village folk. These creatures are the Army of Zin, an ancient army powered by lost souls, who were supposedly locked in the vault of Castle Hawkmoor after the last battle with them 500 years ago. However, they are now free, due to the actions of the mysterious warlord, Lord Bane.

Gameplay

Maximo's gameplay is characterized by hack and slash combat and platforming, as well as an armour system where damage is reflected by loss of armour. Maximo begins the game with two levels of armour (full armour sans helmet), and can upgrade to three and four (with helmet and golden armour, respectively). Level one has Maximo reduced to boxer shorts.

Another element of gameplay is the Grim transformation, allowing the player to turn into a Grim Reaper for short periods of time, with the souls gathered from the Army of Zin. Grim is invulnerable, powerful, and a touch faster than Maximo. However, the time spent in this form is limited but can be extended through upgrades.

Maximo also receives bonuses from villagers that he saves from enemies in the game, and these rewards are anything from new armour to a word of advice.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic83/100[4]
Review scores
PublicationScore
Edge8/10[5]
EGM6.33/10[6]
Eurogamer8/10[7]
Game Informer8.25/10[8]
GameProStarStarStarStarHalf star[9]
GameRevolutionB[10]
GameSpot8.4/10[11]
GameSpyStarStarStarStar[12]
GameZone8.7/10[13]
IGN8.8/10[14]
OPM (US)StarStarStarStar[15]
The TimesStarStarStarStar[16]
The Village Voice8/10[17]

The game received "favorable" reviews according to video game review aggregator Metacritic.[4] GameSpot named Maximo the best PlayStation 2 game of January 2004.[18]

The Times gave it a score of four stars out of five, saying that it "has pace, style and replayability; and if it is not quite as inventive as Ratchet & Clank, what is?"[16] The Village Voice similarly gave it a score of eight out of ten, saying, "It always helps to have a sense of humor when collapsing paradoxes, and this Maximo does not miss."[17] Likewise, Maxim gave it eight out of ten, saying, "It ain't groundbreaking, but who cares? Drop trou and have some fun!"[19]

Notes

References

  1. Perry, Douglass C. (January 14, 2004). "Maximo Vs. The Army of Zin: Update" (in en). https://www.ign.com/articles/2004/01/14/maximo-vs-the-army-of-zin-update. 
  2. Bramwell, Tom (February 13, 2004). "What's New?". https://www.eurogamer.net/news130204whatsnew. 
  3. "Maximo vs Army of Zin". http://www.gpstore.co.nz:80/Games/1461718.html. "Release date: 13th February, 2004" 
  4. 4.0 4.1 "Maximo vs Army of Zin for PlayStation 2 Reviews". https://www.metacritic.com/game/maximo-vs-army-of-zin/critic-reviews/?platform=playstation-2. 
  5. Edge staff (December 2003). "Maximo vs Army of Zin". Edge (130): 96. 
  6. EGM staff (February 2004). "Maximo Vs. Army of Zin". Electronic Gaming Monthly (175): 112. http://www.egmmag.com/article2/0,2053,1489051,00.asp. Retrieved April 16, 2016. 
  7. Bramwell, Tom (January 14, 2004). "Maximo Vs. Army of Zin". http://www.eurogamer.net/articles/r_maximo2_ps2. 
  8. Mason, Lisa (February 2004). "Maximo vs Army of Zin". Game Informer (130): 96. http://www.gameinformer.com/Games/Review/200402/R04.0213.0845.35502.htm. Retrieved April 16, 2016. 
  9. Tokyo Drifter (January 20, 2004). "Maximo vs. Army of Zin Review for PS2 on GamePro.com". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/31874.shtml. Retrieved April 16, 2016. 
  10. G-Wok (January 2004). "Maximo [vs. Army of Zin"]. Game Revolution. http://www.game-revolution.com/games/ps2/action/maximo_army_of_zin.htm. 
  11. Shoemaker, Brad (January 19, 2004). "Maximo vs. Army of Zin Review". http://www.gamespot.com/reviews/maximo-vs-army-of-zin-review/1900-6086639/. 
  12. Williams, Bryn (January 19, 2004). "GameSpy: Maximo vs. Army of Zin". GameSpy. http://ps2.gamespy.com/playstation-2/maximo-vs-army-of-zin/491309p1.html. 
  13. Bedigian, Louis (January 25, 2004). "Maximo vs. Army of Zin - PS2 - Review". GameZone. http://www.gamezone.com/reviews/maximo_vs_army_of_zin_ps2_review. 
  14. Perry, Douglass C. (January 18, 2004). "Maximo Vs. The Army of Zin [sic"]. http://www.ign.com/articles/2004/01/18/maximo-vs-the-army-of-zin. 
  15. "Maximo Vs. Army of Zin". Official U.S. PlayStation Magazine: 100. February 2004. 
  16. 16.0 16.1 "Maximo v The Army of Zin [sic"]. The Times. March 13, 2004. https://www.thetimes.com/article/maximo-v-the-army-of-zin-q0gjvmkzwfg. 
  17. 17.0 17.1 Catucci, Nick (February 3, 2004). "Boyish gladiator, Grim Reaper fight ghosts in the machine". The Village Voice. http://www.villagevoice.com/news/boyish-gladiator-grim-reaper-fight-ghosts-in-the-machine-6408458. 
  18. Staff (February 1, 2004). "GameSpot's Month in Review for January 2004". GameSpot. http://www.gamespot.com/features/6087195/index.html. 
  19. Porter, Alex (January 21, 2004). "Maximo vs. Army of Zin". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_6903.html. Retrieved April 16, 2016. 
  • Official Japanese website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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