Software:Mean 18
| Mean 18 | |
|---|---|
Amiga cover art | |
| Developer(s) | Microsmiths |
| Publisher(s) | Accolade Atari Corporation |
| Designer(s) | Rex Bradford[1] |
| Artist(s) | George Karalias |
| Platform(s) | MS-DOS, Amiga, Apple IIGS, Atari 7800, Atari ST, Macintosh |
| Release | 1986: Amiga, ST, MS-DOS 1988: Apple IIGS 1989: 7800 |
| Genre(s) | Golf |
| Mode(s) | Single-player |
Mean 18 is a golf video game designed by Rex Bradford with graphics by George Karalias, both of Microsmiths, and released by Accolade for MS-DOS compatible operating systems in 1986. It was ported to the Amiga, Apple IIGS, Atari ST, and Macintosh. It includes an editor allowing players to create their own courses. In 1989, Atari Corporation published a port for the Atari 7800 console. An Atari 8-bit family version was in development in 1989 but was ultimately cancelled.[2]
Gameplay

Mean 18 includes the Augusta National and Pebble Beach and St. Andrews courses. It uses a 3-click control system, where the first click starts the swing, the second sets the power, and the third sets draw or fade.
There are Beginner and Expert difficulty options. The Expert mode has more pronounced draw and fade effects, making the timing of the third click more crucial. The player can also choose between regular and professional tees. For the Beginner mode, the program automatically recommends the best club. Using the Expert mode, the program still recommends clubs, but not necessarily the best one for the shot or places the golfer in line with the pin.
Reception
Computer Gaming World cited the practice green, the computer caddy, and course editor as reasons for preferring the Amiga version of Mean 18 to the also-"outstanding" Leader Board.[3] Info gave the Amiga version four stars out of five, stating "If you're a golfer, you'll like Mean 18" but criticizing the "blocky IBM-style graphics. Complete Amigatization would solve a lot of the problems".[4] Compute! listed it in May 1988 as one of "Our Favorite Games", praising the graphics, sound, realism, and course editor.[5]
David M. Wilson and Johnny L. Wilson reviewed the game for Computer Gaming World, and stated that "This may be the ultimate professional golf simulation. Outstanding graphics and sound are its hallmarks."[6]
The game sold more than 200,000 copies.[7]
Reviews
- Games #79[8]
References
- ↑ Hague, James. "The Giant List of Classic Game Programmers". https://dadgum.com/giantlist/.
- ↑ Reichert, Matt. "Mean 18". http://www.atariprotos.com/8bit/software/mean18/mean18.htm. Retrieved September 19, 2014.
- ↑ Wagner, Roy (December 1986). "Amiga Preferences". Computer Gaming World (33): 44. http://www.cgwmuseum.org/galleries/index.php?year=1986&pub=2&id=33. Retrieved 21 May 2016.
- ↑ Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). "Amiga Gallery". Info: 90–95. https://archive.org/stream/info-magazine-13/Info_Issue_13_1987_Jan-Feb#page/n89/mode/2up.
- ↑ "Our Favorite Games". Compute!: pp. 12. May 1988. https://archive.org/stream/1988-05-compute-magazine/Compute_Issue_096_1988_May#page/n13/mode/2up. Retrieved 10 November 2013.
- ↑ Wilson, David M.; Wilson, Johnny L. (April 1988). "The Boys of Spring: A Computer Sports Survey". Computer Gaming World 1 (46): 12.
- ↑ Gutman, Dan (September 3, 1991). "Computer golf way over par". p. 16. https://www.newspapers.com/clip/86779640/detroit-free-press/. Retrieved October 9, 2021.
- ↑ https://archive.org/details/games791986september/page/48/mode/2up
External links
- Mean 18 at Amiga Hall of Light
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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