Software:MechAssault: Phantom War

From HandWiki
Short description: 2006 video game
MechAssault: Phantom War
Developer(s)Backbone Entertainment
Publisher(s)
Designer(s)Dan Mueller
Programmer(s)Chris Larkin
Artist(s)Kevin James
Composer(s)Joshua Podolsky
Jesse Stern
David Levison
SeriesBattleTech
Platform(s)Nintendo DS
Release
  • NA: September 12, 2006
  • EU: June 29, 2007
  • AU: August 3, 2007
Genre(s)Action
Mode(s)Single-player, multiplayer

MechAssault: Phantom War is an action video game that is part of the MechWarrior series and part of the BattleTech universe created by FASA. Players assume the role of a BattleMech pilot in a 3D environment with a third person view of the combat via the top screen of the DS, while the touch screen displays the inside of the cockpit and acts as the game's controls.

Story

Still involving the struggle between the Houses and the Clans within the Inner Sphere, players assume the role of recently administered Mech Warrior Vallen Brice, an expert hacker and Tech Warrant who has been assigned a difficult mission. For the past sixty years, the planets among the Republic of the Sphere have been unable to communicate with each other as each planet's Hyperpulse Generators have been afflicted with a computer virus, rendering each Generator inoperable. Rumors spread throughout each House on the planets that the Hyperpulse Generators may be re-established as weapons during their inoperable state. The Lyran Alliance is the first to act on this rumor and the first to try shut it down by sending Vallen into combat to hack into each Hyperpulse Generator and ensure none of them are used for destructive purposes.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic66/100[1]
Review scores
PublicationScore
EGM4.5/10[2][lower-alpha 1]
Game Informer7.75/10[3]
GameSpot7.1/10[4]
GameSpyStarHalf star[5]
IGN7/10[6]
Jeuxvideo.com11/20[7]
NGamer65%[8]
Nintendo LifeStarStarStarStar[9]
Nintendo Power8/10[10]
Pocket GamerStarStarStarHalf star[11]
411Mania7/10[12]

MechAssault: Phantom War received "average" reviews according to the review aggregation website Metacritic.[1] The game received praise for its FMV cutscenes and voice acting. Common criticisms include lack of online play, lackluster graphics, shortness of the single player campaign, and issues with the game mechanics.

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 4/10, 6.5/10, and 3/10.

References

  1. 1.0 1.1 "MechAssault: Phantom War". Fandom. https://www.metacritic.com/game/mechassault-phantom-war/. 
  2. MacDonald, Mark; Lee, James "Jimmy"; Joynt, Patrick (November 2006). "MechAssault: Phantom War". Electronic Gaming Monthly (Ziff Davis) (209): 140. https://retrocdn.net/images/7/75/EGM_US_209.pdf. Retrieved October 5, 2024. 
  3. "MechAssault: Phantom War". Game Informer (GameStop) (162): 114. October 2006. 
  4. Provo, Frank (September 22, 2006). "MechAssault: Phantom War Review". Fandom. https://www.gamespot.com/reviews/mechassault-phantom-war-review/1900-6158353/. 
  5. Chapman, David (September 21, 2006). "GameSpy: MechAssault: Phantom War". IGN Entertainment. http://ds.gamespy.com/nintendo-ds/mechassault/734037p1.html. 
  6. Harris, Craig (September 11, 2006). "MechAssault: Phantom War Review". Ziff Davis. https://www.ign.com/articles/2006/09/11/mechassault-phantom-war-review. 
  7. Romendil (August 1, 2007). "Test: MechAssault : Phantom War" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00007872-mechassault-phantom-war-test.htm. 
  8. "Review: MechAssault: Phantom War". NGamer (Future plc): 71. September 2007. 
  9. Ryder, Michael (October 12, 2009). "MechAssault: Phantom War Review". Hookshot Media. https://www.nintendolife.com/reviews/2009/10/mechassault_phantom_war_ds. 
  10. "MechAssault: Phantom War". Nintendo Power (Nintendo of America) 209: 85. November 2006. 
  11. Walbank, Mark (May 23, 2007). "MechAssault: Phantom War". Steel Media Ltd. https://www.pocketgamer.com/mechassault-phantom-war/mechassault-phantom-war/. 
  12. Sarcuni, Damian (September 18, 2006). "Mechassault [sic: Phantom War (DS) Review"]. http://www.411mania.com/games/reviews/45323/Mechassault:-Phantom-War-(DS)-Review.htm. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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