Software:Messiah Engine

From HandWiki
Messiah Engine
Original author(s)NetEase
Platform
TypeGame engine
LicenseProprietary

Messiah Engine is an in-house game engine developed by NetEase. It supports multiple platforms including iOS, Android, and PC, with a focus on mobile games.

History

Development of Messiah Engine began in 2007.[1] It was first introduced in 2010, with its first game released in 2013.[2] Zhao Yukun, head of the engine's development, said he was inspired by Edwin Catmull, who developed the Stochastic Sampling algorithm initially used by Pixar RenderMan.[1] The first demo was shown to NetEase founder Ding Lei on an iPad mini 2.[1] The engine now supports multiple platforms: iOS, macOS, Android, PC, PS4/PS5, Switch, and Xbox.[1] NetEase demonstrated the engine at E3 2016 along with its game Tianxia.[3][4] It has received more than 20 patents.[5]

As of July 2021, the engine has been used to develop 9 games, including Diablo Immortal and Where Winds Meet,[6][7] as well as many mobile games such as Knives Out, Eternal Arena, A Dream of Jianghu, The Legend of Glory, and Ace Racer.[1][8][2]

Features

A major focus of Messiah Engine is efficiently taking advantage of multiple processors.[9] Besides general rendering, physics, and UI threads, Messiah Engine attempts to break down jobs even further into "execution slices," with a queue to manage task dependencies.[9] To support multiple platforms, Messiah Engine uses a hardware abstraction layer composed of three layers: algorithm, translation, and device driver.[9]

The engine supports physically based rendering and real time global illumination.[5][1]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 "网易自研引擎首席专家:每半年一次系统重构,这8年我们是怎么过的?" (in zh). 游戏葡萄. 2022-05-13. https://game.xiaomi.com/viewpoint/1401739964_1652427139950_100. 
  2. 2.0 2.1 Maria, Alex Santa (5 November 2018). "Diablo Immortal Detailed by Developer NetEase". https://www.gamerevolution.com/news/453207-diablo-immortal-detail-netease. 
  3. "网易自研游戏引擎Messiah开发,《天下》手游将参展美国E3". 游戏陀螺. 2016-06-12. https://www.sohu.com/a/82632082_204728. 
  4. "Tianxia - NetEase looking to mobile MMORPG for global expansion". 17 June 2016. https://mmoculture.com/2016/06/tianxia-netease-looking-to-mobile-mmorpg-for-global-expansion/. 
  5. 5.0 5.1 "网易游戏:深耕156年研发引擎 自主打造国产技术“底座”". 国际在线. 2022-11-01. https://tech.chinadaily.com.cn/a/202211/01/WS6360d847a310817f312f3fa6.html. 
  6. Sholtz, Matthew (24 February 2021). "Interview: Diablo Immortal lead designer Wyatt Cheng details what's next for the hotly-anticipated MMO" (in en). https://www.androidpolice.com/2021/02/24/interview-diablo-immortal-lead-designer-wyatt-cheng-details-whats-next-for-the-hotly-anticipated-mmo/. 
  7. "《燕云十六声》PC公测开启:4K高清画面欣赏 _ 游民星空 GamerSky.com". 2024-12-27. https://www.gamersky.com/news/202412/1864718.shtml. 
  8. "《格罗里亚传奇》制作人:Messiah引擎业内顶尖_九游iOS专区". 2016-07-30. https://ios.9game.cn/news/1045757.html. 
  9. 9.0 9.1 9.2 Krajewski, Brandon (24 June 2016). "Tian Xia: The Next Generation 3D MMORPG Mobile Game" (in en). https://www.ign.com/articles/2016/06/24/tian-xia-the-next-generation-3d-mmorpg-mobile-game.