Software:Meteos Wars
| Meteos Wars | |
|---|---|
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| Developer(s) | Q Entertainment |
| Publisher(s) | Q Entertainment |
| Platform(s) | Xbox 360 |
| Release | December 10, 2008 |
| Genre(s) | Tile-matching |
| Mode(s) | Single-player, multiplayer |
Meteos Wars is a tile-matching video game developed and published by Q Entertainment for Xbox Live Arcade. It was released on December 10, 2008,[1] and is a sequel to Meteos. Similar to that game, it requires players to match colored meteos, launching them off the top of the screen to prevent the screen from filling with meteos.
Meteos Wars received mixed reviews from critics, who praised the gameplay and sound, but criticized the online multiplayer element as being sparsely populated and having lag.
Gameplay
Individual meteos fall from the top of the screen, and have to be sent back by arranging them into horizontal or vertical lines of matching threes. They then rocket boost upwards, but may not fully leave the screen unless further power is provided for another rocket boost.[2] As a "competitive meteo-matcher", the player faces an AI or human opponent who is attempting to do the same thing.[2]
Reception
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The game received above-average reviews according to the review aggregation website Metacritic.[1]
Erik Brudvig of IGN called it "a great puzzle game", but also stated that playing it on a controller was an inferior method to the original handheld version. He stated that while the game "handles well" and is "a lot of fun", as well as looking "snazzy" and sounding "great", he criticized the online play, saying that "few people were playing". He also noted that the online lag "felt like I was moving through molasses".[7] Tom Bramwell of Eurogamer said that while it was a "good game", it was not as "substantial" as games like Lumines Live!, and that the online multiplayer mode had "massive lag".[2] Similarly, Carolyn Petit of GameSpot called the online play a "huge disappointment", but said that it still delivered "hypnotically fast-paced action".[5]
References
- ↑ 1.0 1.1 1.2 "Meteos Wars". Fandom. https://www.metacritic.com/game/meteos-wars/.
- ↑ 2.0 2.1 2.2 2.3 Bramwell, Tom (2009-01-05). "Meteos Wars". Gamer Network. https://www.eurogamer.net/meteos-wars-review.
- ↑ Nicholson, Brad (2008-12-31). "Destructoid review: Meteos Wars". Gamurs. https://www.destructoid.com/destructoid-review-meteos-wars/.
- ↑ Méreur, Thomas (2009-01-08). "Test : Meteos Wars s'écrase sur le XLA" (in fr). TF1 Group. https://www.gamekult.com/jeux/meteos-wars-92620/test.html.
- ↑ 5.0 5.1 Petit, Carolyn (2008-12-22). "Meteos Wars Review". Fandom. https://www.gamespot.com/reviews/meteos-wars-review/1900-6202667/.
- ↑ Gerstmann, Jeff (2008-12-23). "Meteos Wars Review". Fandom. https://www.giantbomb.com/reviews/meteos-wars-review/1900-97/.
- ↑ 7.0 7.1 Brudvig, Erik (2008-12-11). "Meteos Wars Review". Ziff Davis. Archived on 2015-01-25. Error: If you specify
|archivedate=, you must also specify|archiveurl=. https://www.ign.com/articles/2008/12/12/meteos-wars-review. - ↑ hiro (2008-12-24). "Test: Meteos Wars" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00010178-meteos-wars-test.htm.
- ↑ Gudmundson, Carolyn (Christmas 2008). "Meteos Wars". Official Xbox Magazine (Future US): 69. http://www.oxmonline.com/article/reviews/xbox-live-arcade/m-r/meteos-wars. Retrieved 2024-08-04.
- ↑ Jastrzab, Jeremy (2008-12-27). "XBLA Meteos Wars Review". PAL Gaming Network. http://palgn.com.au/article.php?id=13424&sid=ea6598ae58ade25b65e892f0ecc0b19e.
- ↑ Cabral, Matt (2008-12-10). "Meteos Wars Review (Xbox 360)". IGN Entertainment. http://reviews.teamxbox.com/xbox-360/1641/Meteos-Wars/p1/.
- ↑ Yin-Poole, Wesley (2009-01-12). "Meteos Wars Review". Resero Network. https://www.videogamer.com/reviews/meteos-wars-review/.
- ↑ Larck, Adam (2009-01-11). "Meteos Wars (XBLA) Review". http://www.411mania.com/games/downloadable_content/94206/Meteos-Wars-%28XBLA%29-Review.htm.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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