Software:Metropolismania
Metropolismania (known in Japan as Machi-ing Maker) is a city-building game developed by Indi for the PlayStation 2. It was released for the Japanese market in 2001 and internationally in 2002. The object of the game is to interact with NPCs in order to populate various towns. A sequel was announced by Natsume Inc., titled Metropolismania 2 (Machi-ing Maker 2: Zoku Boku no Machi Zukuri in Japan). The title was released on August 28, 2007 in North America and in Japan on July 13, 2006 by D3 Publisher. Another sequel, Machi-ing Maker 3, was released for the PlayStation Portable by D3 Publisher exclusively in Japan which also contains a minigame in collaboration with the Japanese gameshow Run For Money.[1] Machi-ing Maker 4 was released November 2011 for the Xbox 360 and PS3.[2]
Gameplay
There are various goals to complete in each of the five main scenarios. Goals always involve growing the town to a given population, and often ensuring that a percentage of the buildings are of a certain type, i.e. businesses, farms, or amusement facilities. There are also side stories that occur within each scenario, sometimes including bizarre instances involving smuggling rings, a cult, and even aliens. When all requirements for the scenario have been met, the player's boss will call to congratulate them and send a letter of resignation, allowing the player to move on to the next scenario.
Gameplay also centers heavily on interaction with the in-game characters. Each character has a friendship meter that increases or decreases based on interactions such as "gossip" and giving gifts. Relationship statuses are: "stranger," "know the face," "acquaintance," "friend," and "best friend." Introducing new citizens or solving complaints is often based on good friendship status with these characters.
Characters
There are several categories of characters in the game. Visually, characters within a category may have some variation, from the color of their hair to their clothing. Knowing personality types also aids the player in the game as certain conversational or "gossip" items more quickly increase the friendship meter.
For Metropolismania 2, there are universal categories of character personality types in the game. Just as in the original, characters within a category may have some design variations, like clothing or hair color, but respond to specific "gossip" topics similarly.
Reception
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Metropolismania received "mixed" reviews, while its sequel received "unfavorable" reviews, according to the review aggregation website Metacritic.[3][7] GamePro said that the former game was "worth a visit for anyone whose ideal night of TV involves [a] The Simpsons episode where they go to Japan followed by two Iron Chef episodes back-to-back. It is, however, potentially baffling to anyone else."[12][lower-alpha 1] In Japan, Famitsu gave the latter game a score of one six, two fives, and one four for a total of 20 out of 40.[8]
Notes
- ↑ GamePro gave the first Metropolismania game two 2/5 scores for graphics and control, 2.5/5 for sound, and 3/5 for fun factor.
References
- ↑ "Machi-Ing Maker 3 x Tousouchuu". https://archive.org/details/maching-maker-3.
- ↑ "Machi-ing Maker 4". https://www.d3p.co.jp/matching4/.
- ↑ 3.0 3.1 "MetropolisMania". Fandom. Archived from the original on May 13, 2024. https://web.archive.org/web/20240513154757/https://www.metacritic.com/game/metropolismania/. Retrieved May 13, 2024.
- ↑ Marc (October 16, 2002). "Test: Metropolismania" (in de). 4Players GmbH. Archived from the original on July 7, 2022. https://web.archive.org/web/20220707130311/https://www.4players.de/4players.php/dispbericht/PlayStation2/Test/3015/1458/0/Metropolismania.html. Retrieved May 13, 2024.
- ↑ Dunham, Jeremy (November 18, 2002). "Metropolismania". Ziff Davis. Archived from the original on December 27, 2022. https://web.archive.org/web/20221227064152/https://www.ign.com/articles/2002/11/18/metropolismania. Retrieved May 13, 2024.
- ↑ Rybicki, Joe (October 2002). "Metropolismania". Official U.S. PlayStation Magazine (Ziff Davis) (61): 149. https://archive.org/details/official-us-playstation-magazine-issue-61-october-2002/page/n161/mode/2up. Retrieved May 13, 2024.
- ↑ 7.0 7.1 "MetropolisMania 2". Fandom. Archived from the original on May 13, 2024. https://web.archive.org/web/20240513155917/https://www.metacritic.com/game/metropolismania-2/. Retrieved May 13, 2024.
- ↑ 8.0 8.1 Gantayat, Anoop (July 10, 2006). "Gaming Life in Japan". Ziff Davis. Archived from the original on October 4, 2023. https://web.archive.org/web/20231004173002/https://www.ign.com/articles/2006/07/10/gaming-life-in-japan-85. Retrieved May 13, 2024.
- ↑ Anderson, Lark (September 24, 2007). "MetropolisMania 2 Review". Fandom. Archived from the original on December 12, 2015. https://web.archive.org/web/20151212143405/https://www.gamespot.com/reviews/metropolismania-2-review/1900-6179799/. Retrieved May 13, 2024.
- ↑ Clements, Ryan (September 7, 2007). "Metropolismania 2 Review". Ziff Davis. Archived from the original on May 13, 2024. https://web.archive.org/web/20240513184242/https://www.ign.com/articles/2007/09/07/metropolismania-2-review. Retrieved May 13, 2024.
- ↑ Rositano, Joseph (May 11, 2008). "Metropolismania 2 Review". PAL Network. Archived from the original on April 17, 2014. https://web.archive.org/web/20140417194130/http://palgn.com.au/playstation-2/11322/metropolismania-2-review/. Retrieved November 29, 2016.
- ↑ Star Dingo (September 25, 2002). "Metropolismania Review for PS2 on GamePro.com". GamePro (IDG). Archived from the original on February 14, 2005. https://web.archive.org/web/20050214031708/http://www.gamepro.com/sony/ps2/games/reviews/26364.shtml. Retrieved November 29, 2016.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
